SameBoy/gtk3/gb_screen.c

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#include "gb_screen.h"
#include "config.h"
#include "util.h"
#include <stdint.h>
struct _GbScreen {
GtkGLArea parent;
bool use_gl;
shader_t shader;
uint32_t *image_buffers[3];
unsigned char current_buffer;
unsigned screen_width;
unsigned screen_height;
GB_frame_blending_mode_t blending_mode;
};
G_DEFINE_TYPE(GbScreen, gb_screen, GTK_TYPE_GL_AREA);
typedef enum {
PROP_USE_GL = 1,
N_PROPERTIES
} GbScreenProperty;
static GParamSpec *obj_properties[N_PROPERTIES] = { NULL, };
static void gb_screen_finalize(GObject *object) {
GbScreen *self = (GbScreen *) object;
if (self->image_buffers[0]) g_free(self->image_buffers[0]);
if (self->image_buffers[1]) g_free(self->image_buffers[1]);
if (self->image_buffers[2]) g_free(self->image_buffers[2]);
free_shader(&self->shader);
free_master_shader();
G_OBJECT_CLASS(gb_screen_parent_class)->finalize(object);
}
static void gb_screen_get_natural_size(GbScreen *self, gint *natural_width, gint *natural_height, double *scale_x_ptr, double *scale_y_ptr) {
int width = gtk_widget_get_allocated_width(GTK_WIDGET(self));
int height = gtk_widget_get_allocated_height(GTK_WIDGET(self));
double scale_x = width / (double)self->screen_width;
double scale_y = height / (double)self->screen_height;
if (config.video.use_integer_scaling) {
scale_x = (unsigned)(scale_x);
scale_y = (unsigned)(scale_y);
}
if (config.video.keep_aspect_ratio) {
if (scale_x > scale_y) {
scale_x = scale_y;
}
else {
scale_y = scale_x;
}
}
scale_x = max_double(1.0, scale_x);
scale_y = max_double(1.0, scale_y);
if (natural_width) *natural_width = self->screen_width * scale_x;
if (natural_height) *natural_height = self->screen_height * scale_y;
if (scale_x_ptr) *scale_x_ptr = scale_x;
if (scale_y_ptr) *scale_y_ptr = scale_y;
}
static gboolean gb_screen_render(GtkGLArea *gl_area, GdkGLContext *context) {
GbScreen *self = (GbScreen *) gl_area;
if (!self->use_gl) return true;
static gint scaled_width, scaled_height;
static double scale_x, scale_y;
GtkWidget *widget = GTK_WIDGET(gl_area);
int width = gtk_widget_get_allocated_width(widget);
int height = gtk_widget_get_allocated_height(widget);
gb_screen_get_natural_size(self, &scaled_width, &scaled_height, &scale_x, &scale_y);
Rect viewport = {
(width - scaled_width) / 2,
(height - scaled_height) / 2,
scaled_width,
scaled_height
};
glViewport(viewport.x, viewport.y, scaled_width, scaled_height);
uint32_t *pixels = gb_screen_get_current_buffer(self);
uint32_t *previous = gb_screen_get_previous_buffer(self);
static void *_pixels = NULL;
if (pixels) {
_pixels = pixels;
}
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
render_bitmap_with_shader(
&self->shader, _pixels, previous,
self->screen_width, self->screen_height,
viewport.x, viewport.y, viewport.width, viewport.height,
self->blending_mode
);
return true;
}
static gboolean gb_screen_draw(GtkWidget *widget, cairo_t *cr) {
GbScreen *self = (GbScreen *) widget;
if (self->use_gl) {
return GTK_WIDGET_CLASS(gb_screen_parent_class)->draw(widget, cr);
}
static gint scaled_width, scaled_height;
static double scale_x, scale_y;
GtkStyleContext *context = gtk_widget_get_style_context(widget);
int width = gtk_widget_get_allocated_width(widget);
int height = gtk_widget_get_allocated_height(widget);
gtk_render_background(context, cr, 0, 0, width, height);
gtk_render_frame(context, cr, 0, 0, width, height);
gb_screen_get_natural_size(self, &scaled_width, &scaled_height, &scale_x, &scale_y);
Rect viewport = {
(width - scaled_width) / 2,
(height - scaled_height) / 2,
scaled_width,
scaled_height
};
cairo_surface_t *surface = cairo_image_surface_create_for_data(
(unsigned char *) gb_screen_get_current_buffer(self),
CAIRO_FORMAT_RGB24,
self->screen_width,
self->screen_height,
cairo_format_stride_for_width(CAIRO_FORMAT_RGB24, self->screen_width)
);
cairo_translate(cr, viewport.x, viewport.y);
cairo_scale(cr, scale_x, scale_y);
cairo_set_source_surface(cr, surface, 0, 0);
cairo_pattern_set_filter(cairo_get_source(cr), CAIRO_FILTER_NEAREST);
cairo_paint(cr);
cairo_surface_destroy(surface);
return true;
}
static void gb_screen_get_preferred_width(GtkWidget *widget, gint *minimum_width, gint *natural_width) {
GbScreen *self = (GbScreen *)widget;
*minimum_width = self->screen_width;
gb_screen_get_natural_size(self, natural_width, NULL, NULL, NULL);
}
static void gb_screen_get_preferred_height(GtkWidget *widget, gint *minimum_height, gint *natural_height) {
GbScreen *self = (GbScreen *)widget;
*minimum_height = self->screen_height;
gb_screen_get_natural_size(self, NULL, natural_height, NULL, NULL);
}
static void gb_screen_set_property(GObject *object, guint property_id, const GValue *value, GParamSpec *pspec) {
GbScreen *self = (GbScreen *) object;
switch ((GbScreenProperty) property_id) {
case PROP_USE_GL:
self->use_gl = g_value_get_boolean(value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
}
}
static void gb_screen_get_property(GObject *object, guint property_id, GValue *value, GParamSpec *pspec) {
GbScreen *self = (GbScreen *) object;
switch ((GbScreenProperty) property_id) {
case PROP_USE_GL:
g_value_set_boolean(value, self->use_gl);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
}
}
static void gb_screen_realize(GtkWidget *widget) {
GbScreen *self = (GbScreen *)widget;
GtkGLArea *gl_area = GTK_GL_AREA(widget);
if (self->use_gl) {
gtk_gl_area_set_required_version(gl_area, 3, 2);
gtk_gl_area_set_auto_render(gl_area, true);
gtk_gl_area_set_has_alpha(gl_area, false);
gtk_gl_area_set_has_depth_buffer(gl_area, false);
gtk_gl_area_set_has_stencil_buffer(gl_area, false);
GTK_WIDGET_CLASS(gb_screen_parent_class)->realize(widget);
GdkGLContext *context = gtk_gl_area_get_context(gl_area);
if (context) {
gtk_gl_area_make_current(gl_area);
int major, minor;
gdk_gl_context_get_version(context, &major, &minor);
if (gtk_gl_area_get_error(gl_area) != NULL) {
goto error;
}
g_debug("GL (%d.%d) Context: %p", major, minor, context);
g_debug("GtkGLArea on %s", glGetString(GL_RENDERER));
if (config.video.shader == NULL || (!init_shader_with_name(&self->shader, config.video.shader) && !init_shader_with_name(&self->shader, "NearestNeighbor"))) {
GError *error = g_error_new_literal(g_quark_from_string("sameboy-gl-error"), 1, "Failed to initialize shaders");
gtk_gl_area_set_error(gl_area, error);
}
else {
return;
}
}
}
else {
GTK_WIDGET_CLASS(gb_screen_parent_class)->realize(widget);
}
error:
if (gtk_gl_area_get_error(gl_area) != NULL) {
g_warning("GtkGLArea: %s", gtk_gl_area_get_error(gl_area)->message);
}
self->use_gl = false;
g_info("Using Cairo for rendering");
}
static void gb_screen_constructed(GObject *object) {
GbScreen *self = (GbScreen *)object;
// Very ugly workaround for GtkGLArea!
// When a GtkGLArea is realized and it creates a legacy GL 1.4 context
// it tries to use GL 2.0 functions to render the window which leads to the application crashing.
// So we initialize GTK, create a dummy GtkWindow object, attach a `realize` callback and
// in this callback create a GdkGLContext on this window. But instead of running the GTK main loop
// we just realize and destroy the dummy window and compare the contexts version in the realize callback.
self->use_gl = self->use_gl && test_gl_support();
G_OBJECT_CLASS(gb_screen_parent_class)->constructed(object);
}
static void gb_screen_class_init(GbScreenClass *class) {
obj_properties[PROP_USE_GL] = g_param_spec_boolean(
"use-gl", "Use OpenGL", "Whether to use OpenGL for rendering.",
true,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE
);
G_OBJECT_CLASS(class)->finalize = gb_screen_finalize;
G_OBJECT_CLASS(class)->set_property = gb_screen_set_property;
G_OBJECT_CLASS(class)->get_property = gb_screen_get_property;
G_OBJECT_CLASS(class)->constructed = gb_screen_constructed;
GTK_WIDGET_CLASS(class)->draw = gb_screen_draw;
GTK_WIDGET_CLASS(class)->get_preferred_width = gb_screen_get_preferred_width;
GTK_WIDGET_CLASS(class)->get_preferred_height = gb_screen_get_preferred_height;
GTK_WIDGET_CLASS(class)->realize = gb_screen_realize;
GTK_GL_AREA_CLASS(class)->render = gb_screen_render;
g_object_class_install_properties(G_OBJECT_CLASS(class), N_PROPERTIES, obj_properties);
}
static void gb_screen_init(GbScreen *self) {
gb_screen_set_resolution(self, 160, 144);
gb_screen_clear(self);
}
GbScreen *gb_screen_new(bool force_fallback) {
g_debug("force_fallback: %d", force_fallback);
return g_object_new(GB_SCREEN_TYPE, "use-gl", !force_fallback, NULL);
}
void gb_screen_clear(GbScreen *self) {
for (unsigned i = 0; i < 3; i++) {
memset(self->image_buffers[i], 0, self->screen_width * self->screen_height * sizeof(uint32_t));
}
}
bool gb_screen_uses_fallback(GbScreen *self) {
return !self->use_gl;
}
// Determines how many frame buffers to use
static uint8_t number_of_buffers(GbScreen *self) {
if (!self->use_gl) return 2;
bool should_blend = config_get_frame_blending_mode() != GB_FRAME_BLENDING_MODE_DISABLED;
return should_blend? 3 : 2;
}
// Returns the buffer that should be used by the Core to render a new frame to
uint32_t *gb_screen_get_pixels(GbScreen *self) {
return self->image_buffers[(self->current_buffer + 1) % number_of_buffers(self)];
}
// Returns the current finished frame
uint32_t *gb_screen_get_current_buffer(GbScreen *self) {
return self->image_buffers[self->current_buffer];
}
// Returns the previous finished frame
uint32_t *gb_screen_get_previous_buffer(GbScreen *self) {
return self->image_buffers[(self->current_buffer + 2) % number_of_buffers(self)];
}
// Cycles the buffers
void gb_screen_flip(GbScreen *self) {
self->current_buffer = (self->current_buffer + 1) % number_of_buffers(self);
}
void gb_screen_set_resolution(GbScreen *self, unsigned width, unsigned height) {
self->screen_width = width;
self->screen_height = height;
for (unsigned i = 0; i < 3; i++) {
self->image_buffers[i] = g_realloc_n(
self->image_buffers[i],
self->screen_width * self->screen_height, sizeof(uint32_t)
);
}
gtk_widget_queue_resize(GTK_WIDGET(self));
}
void gb_screen_set_blending_mode(GbScreen *self, GB_frame_blending_mode_t mode) {
self->blending_mode = mode;
}
void gb_screen_set_shader(GbScreen *self, const char *shader_name) {
if (!self->use_gl) return;
free_shader(&self->shader);
init_shader_with_name(&self->shader, shader_name);
}