SameBoy/Cocoa/GBView.h

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#import <Cocoa/Cocoa.h>
#import "GBShader.h"
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#include "gb.h"
@interface GBView : NSOpenGLView
- (void) flip;
- (uint32_t *) pixels;
@property GB_gameboy_t *gb;
@property (nonatomic) BOOL shouldBlendFrameWithPrevious;
@property GBShader *shader;
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@property (getter=isMouseHidingEnabled) BOOL mouseHidingEnabled;
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@end