SameBoy/wasm/main.c

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C
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#include <emscripten.h>
#include <SDL2/SDL.h>
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#include <stdbool.h>
#include <stdio.h>
#include <string.h>
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#include <Core/gb.h>
const char *resource_folder(void)
{
#ifdef DATA_DIR
return DATA_DIR;
#else
static const char *ret = NULL;
if (!ret) {
ret = SDL_GetBasePath();
if (!ret) {
ret = "./";
}
}
return ret;
#endif
}
char *resource_path(const char *filename)
{
static char path[1024];
snprintf(path, sizeof(path), "%s%s", resource_folder(), filename);
return path;
}
char* concat(const char *s1, const char *s2)
{
char *result = malloc(strlen(s1) + strlen(s2) + 1); // +1 for the null-terminator
if (!result) {
fprintf(stderr, "Failed to allocate memory\n");
exit(EXIT_FAILURE);
}
strcpy(result, s1);
strcat(result, s2);
return result;
}
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GB_gameboy_t gb;
#define VIDEO_WIDTH 160
#define VIDEO_HEIGHT 144
#define VIDEO_PIXELS (VIDEO_WIDTH * VIDEO_HEIGHT)
#define SGB_VIDEO_WIDTH 256
#define SGB_VIDEO_HEIGHT 224
#define SGB_VIDEO_PIXELS (SGB_VIDEO_WIDTH * SGB_VIDEO_HEIGHT)
#define FRAME_RATE 0 // let the browser schedule (usually 60 FPS), if absolutely needed define as (0x400000 / 70224.0)
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
SDL_PixelFormat *pixel_format;
SDL_AudioDeviceID device_id;
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static SDL_AudioSpec want_aspec, have_aspec;
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static uint32_t pixel_buffer_1[256 * 224], pixel_buffer_2[256 * 224];
static uint32_t *active_pixel_buffer = pixel_buffer_1;
static uint32_t *previous_pixel_buffer = pixel_buffer_2;
signed short soundbuf[1024 * 2];
typedef enum {
JOYPAD_AXISES_X,
JOYPAD_AXISES_Y,
JOYPAD_AXISES_MAX
} joypad_axis_t;
typedef struct {
SDL_Scancode keys[9];
GB_color_correction_mode_t color_correction_mode;
bool blend_frames;
GB_highpass_mode_t highpass_mode;
char filter[32];
enum {
MODEL_DMG,
MODEL_CGB,
MODEL_AGB,
MODEL_SGB,
MODEL_MAX,
} model;
/* v0.11 */
uint32_t rewind_length;
SDL_Scancode keys_2[32]; /* Rewind and underclock, + padding for the future */
uint8_t joypad_configuration[32]; /* 12 Keys + padding for the future*/;
uint8_t joypad_axises[JOYPAD_AXISES_MAX];
/* v0.12 */
enum {
SGB_NTSC,
SGB_PAL,
SGB_2,
SGB_MAX
} sgb_revision;
} configuration_t;
configuration_t configuration =
{
.keys = {
SDL_SCANCODE_RIGHT,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_UP,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_X,
SDL_SCANCODE_Z,
SDL_SCANCODE_BACKSPACE,
SDL_SCANCODE_RETURN,
SDL_SCANCODE_SPACE
},
.keys_2 = {
SDL_SCANCODE_TAB,
SDL_SCANCODE_LSHIFT,
},
.joypad_configuration = {
13,
14,
11,
12,
0,
1,
9,
8,
10,
4,
-1,
5,
},
.joypad_axises = {
0,
1,
},
.color_correction_mode = GB_COLOR_CORRECTION_EMULATE_HARDWARE,
.highpass_mode = GB_HIGHPASS_ACCURATE,
.blend_frames = true,
.rewind_length = 60 * 2,
.model = MODEL_CGB
};
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unsigned query_sample_rate_of_audiocontexts() {
return EM_ASM_INT({
var AudioContext = window.AudioContext || window.webkitAudioContext;
var ctx = new AudioContext();
var sr = ctx.sampleRate;
ctx.close();
return sr;
});
}
static void audio_callback(void *gb, Uint8 *stream, int len)
{
if (GB_is_inited(gb)) {
GB_apu_copy_buffer(gb, (GB_sample_t *) stream, len / sizeof(GB_sample_t));
}
else {
memset(stream, 0, len);
}
}
void render_texture(void *pixels, void *previous)
{
if (renderer) {
if (pixels) {
SDL_UpdateTexture(texture, NULL, pixels, 160 * sizeof (uint32_t));
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
}
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static void handle_events(GB_gameboy_t *gb) {
GB_set_key_state(gb, GB_KEY_START, true);
}
static void vblank(GB_gameboy_t *gb) {
if (1 == 0) {
render_texture(active_pixel_buffer, previous_pixel_buffer);
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uint32_t *temp = active_pixel_buffer;
active_pixel_buffer = previous_pixel_buffer;
previous_pixel_buffer = temp;
GB_set_pixels_output(gb, active_pixel_buffer);
}
else {
render_texture(active_pixel_buffer, NULL);
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}
handle_events(gb);
}
static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
{
return SDL_MapRGB(pixel_format, r, g, b);
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}
void init() {
GB_model_t model;
model = (GB_model_t [])
{
[MODEL_DMG] = GB_MODEL_DMG_B,
[MODEL_CGB] = GB_MODEL_CGB_E,
[MODEL_AGB] = GB_MODEL_AGB,
[MODEL_SGB] = (GB_model_t [])
{
[SGB_NTSC] = GB_MODEL_SGB_NTSC,
[SGB_PAL] = GB_MODEL_SGB_PAL,
[SGB_2] = GB_MODEL_SGB2,
}[configuration.sgb_revision],
}[configuration.model];
fprintf(stderr, "Initializing ...\n");
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if (GB_is_inited(&gb)) {
fprintf(stderr, "Already initialized, switching model ...\n");
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GB_switch_model_and_reset(&gb, model);
}
else {
fprintf(stderr, "Initializing new GB ...\n");
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GB_init(&gb, model);
GB_set_input_callback(&gb, NULL);
GB_set_async_input_callback(&gb, NULL);
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
GB_set_pixels_output(&gb, active_pixel_buffer);
GB_set_rgb_encode_callback(&gb, rgb_encode);
GB_set_sample_rate(&gb, have_aspec.freq);
GB_set_color_correction_mode(&gb, configuration.color_correction_mode);
GB_set_highpass_filter_mode(&gb, configuration.highpass_mode);
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GB_set_rewind_length(&gb, 0);
}
SDL_DestroyTexture(texture);
texture = SDL_CreateTexture(
renderer,
SDL_GetWindowPixelFormat(window),
SDL_TEXTUREACCESS_STREAMING,
GB_get_screen_width(&gb),
GB_get_screen_height(&gb)
);
SDL_SetWindowMinimumSize(window, GB_get_screen_width(&gb), GB_get_screen_height(&gb));
bool error = false;
const char * const boot_roms[] = {
"dmg_boot.bin",
"cgb_boot.bin",
"agb_boot.bin",
"sgb_boot.bin"
};
const char *boot_rom = boot_roms[configuration.model];
if (configuration.model == GB_MODEL_SGB && configuration.sgb_revision == SGB_2) {
boot_rom = "sgb2_boot.bin";
}
const char *boot_rom_path = resource_path(concat("BootROMs/", boot_rom));
fprintf(stderr, "Loading boot ROM: %s\n", boot_rom_path);
error = GB_load_boot_rom(&gb, boot_rom_path);
}
void run() {
GB_run_frame(&gb);
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}
int main(int argc, char **argv)
{
#define str(x) #x
#define xstr(x) str(x)
pixel_format = (SDL_PixelFormat *) malloc(sizeof(SDL_PixelFormat));
if (!pixel_format) {
fprintf(stderr, "Failed to allocate memory\n");
return EXIT_FAILURE;
}
// emscripten_sample_gamepad_data();
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) {
fprintf(stderr, "SDL_Init Error: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
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fprintf(stderr, "SameBoy v" xstr(VERSION) "\n");
window = SDL_CreateWindow(
"SameBoy v" xstr(VERSION),
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
VIDEO_WIDTH,
VIDEO_HEIGHT,
SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI
);
if (!window) {
printf("Could not create window: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
SDL_SetWindowMinimumSize(window, VIDEO_WIDTH, VIDEO_HEIGHT);
renderer = SDL_CreateRenderer(
window,
-1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC
);
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if (!renderer) {
fprintf(stderr, "SDL_CreateRenderer Error: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
SDL_Surface *screen = SDL_CreateRGBSurface(
0,
VIDEO_WIDTH,
VIDEO_HEIGHT,
32,
0, 0, 0, 0
);
if (!screen) {
SDL_Log("SDL_CreateRGBSurface() failed: %s", SDL_GetError());
exit(1);
}
pixel_format = screen->format;
texture = SDL_CreateTextureFromSurface(renderer, screen);
if (!texture) {
fprintf(stderr, "SDL_CreateTextureFromSurface Error: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
unsigned audio_sample_rate = query_sample_rate_of_audiocontexts();
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fprintf(stderr, "Sample rate: %u\n", audio_sample_rate);
memset(&want_aspec, 0, sizeof(want_aspec));
want_aspec.freq = audio_sample_rate;
want_aspec.format = AUDIO_S16SYS;
want_aspec.channels = 2;
want_aspec.samples = 512;
want_aspec.callback = audio_callback;
want_aspec.userdata = &gb;
device_id = SDL_OpenAudioDevice(NULL, 0, &want_aspec, &have_aspec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
if (device_id == 0) {
fprintf(stderr, "Failed to open audio: %s", SDL_GetError());
}
init();
SDL_PauseAudioDevice(device_id, 0);
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emscripten_set_main_loop(
run, // our main loop
FRAME_RATE,
true // infinite loop
);
fprintf(stderr, "Quitting ...\n");
SDL_FreeSurface(screen);
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
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}