SameBoy/gtk3/shader.h

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#ifndef shader_h
#define shader_h
#include <epoxy/gl.h>
#include <stdbool.h>
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#include <string.h>
#include <glib.h>
#include <gio/gio.h>
typedef struct shader_s {
GLuint resolution_uniform;
GLuint origin_uniform;
GLuint texture_uniform;
GLuint previous_texture_uniform;
GLuint mix_previous_uniform;
GLuint position_attribute;
GLuint texture;
GLuint previous_texture;
GLuint program;
bool compat_mode;
} shader_t;
bool init_shader_with_name(shader_t *shader, const char *name);
void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous,
unsigned source_width, unsigned source_height,
unsigned x, unsigned y, unsigned w, unsigned h);
void free_shader(struct shader_s *shader);
void free_master_shader(void);
#endif /* shader_h */