SameBoy/Shaders/MasterShader.fsh

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uniform sampler2D image;
uniform sampler2D previousImage;
uniform bool uMixPrevious;
uniform vec2 uResolution;
const vec2 textureDimensions = vec2(160, 144);
#line 1
{filter}
void main() {
if (uMixPrevious) {
gl_FragColor = mix(filter(image), filter(previousImage), 0.5);
}
else {
gl_FragColor = filter(image);
}
}