2020-04-10 01:22:16 +00:00
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#ifndef shader_h
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#define shader_h
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#include <epoxy/gl.h>
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#include <stdbool.h>
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typedef struct shader_s {
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GLuint resolution_uniform;
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GLuint origin_uniform;
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GLuint texture_uniform;
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GLuint previous_texture_uniform;
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GLuint mix_previous_uniform;
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GLuint position_attribute;
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GLuint texture;
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GLuint previous_texture;
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GLuint program;
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2019-09-29 23:49:41 +00:00
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bool compat_mode;
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2020-04-10 01:22:16 +00:00
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} shader_t;
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bool init_shader_with_name(shader_t *shader, const char *name);
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void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous,
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unsigned source_width, unsigned source_height,
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unsigned x, unsigned y, unsigned w, unsigned h);
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void free_shader(struct shader_s *shader);
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#endif /* shader_h */
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