SameBoy/SDL/gui.h

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2017-12-30 20:33:52 +00:00
#ifndef gui_h
#define gui_h
#include <SDL2/SDL.h>
#include <Core/gb.h>
#include "shader.h"
extern SDL_Window *window;
extern SDL_Renderer *renderer;
extern SDL_Texture *texture;
extern SDL_PixelFormat *pixel_format;
extern shader_t shader;
enum scaling_mode {
GB_SDL_SCALING_ENTIRE_WINDOW,
GB_SDL_SCALING_KEEP_RATIO,
GB_SDL_SCALING_INTEGER_FACTOR,
GB_SDL_SCALING_MAX,
};
enum pending_command {
GB_SDL_NO_COMMAND,
GB_SDL_SAVE_STATE_COMMAND,
GB_SDL_LOAD_STATE_COMMAND,
GB_SDL_RESET_COMMAND,
GB_SDL_NEW_FILE_COMMAND,
GB_SDL_TOGGLE_MODEL_COMMAND,
GB_SDL_QUIT_COMMAND,
};
extern enum pending_command pending_command;
extern unsigned command_parameter;
typedef struct {
SDL_Scancode keys[9];
GB_color_correction_mode_t color_correction_mode;
enum scaling_mode scaling_mode;
bool blend_frames;
GB_highpass_mode_t highpass_mode;
bool div_joystick;
bool flip_joystick_bit_1;
bool swap_joysticks_bits_1_and_2;
char filter[32];
} configuration_t;
extern configuration_t configuration;
void update_viewport(void);
void run_gui(bool is_running);
unsigned fix_joypad_button(unsigned button);
unsigned fix_joypad_axis(unsigned axis);
void render_texture(void *pixels, void *previous);
#endif