SameBoy/SDL/audio/xaudio2_7.h

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#define INITGUID
#include <Windows.h>
/* Minimal definitions for XAudio2.7 */
typedef UINT32 XAUDIO2_PROCESSOR;
typedef struct XAUDIO2_BUFFER {
UINT32 Flags;
UINT32 AudioBytes;
const BYTE *pAudioData;
UINT32 PlayBegin;
UINT32 PlayLength;
UINT32 LoopBegin;
UINT32 LoopLength;
UINT32 LoopCount;
void *pContext;
} XAUDIO2_BUFFER;
typedef struct XAUDIO2_VOICE_STATE {
void *pCurrentBufferContext;
UINT32 BuffersQueued;
UINT64 SamplesPlayed;
} XAUDIO2_VOICE_STATE;
typedef struct IXAudio2SourceVoice {
struct IXAudio2SourceVoiceVtbl *lpVtbl;
} IXAudio2SourceVoice;
typedef struct IXAudio2SourceVoiceVtbl IXAudio2SourceVoiceVtbl;
#undef INTERFACE
#define INTERFACE IXAudio2SourceVoice
struct IXAudio2SourceVoiceVtbl {
void *voiceMethods[19]; // Unused inherited methods
STDMETHOD(Start) (THIS_ UINT32 Flags, UINT32 OperationSet) PURE;
STDMETHOD(Stop) (THIS_ UINT32 Flags, UINT32 OperationSet) PURE;
STDMETHOD(SubmitSourceBuffer) (THIS_ __in const XAUDIO2_BUFFER *pBuffer, __in_opt const void *pBufferWMA) PURE;
STDMETHOD(FlushSourceBuffers) (THIS) PURE;
STDMETHOD(Discontinuity) (THIS) PURE;
STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet) PURE;
STDMETHOD_(void, GetState) (THIS_ __out XAUDIO2_VOICE_STATE *pVoiceState) PURE;
};
typedef struct IXAudio2 {
struct IXAudio2Vtbl *lpVtbl;
} IXAudio2;
typedef struct IXAudio2Vtbl IXAudio2Vtbl;
typedef void *IXAudio2MasteringVoice;
#undef INTERFACE
#define INTERFACE IXAudio2
struct IXAudio2Vtbl {
void *QueryInterface;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
void *GetDeviceCount;
void *GetDeviceDetails;
STDMETHOD(Initialize) (THIS_ UINT32 Flags,
XAUDIO2_PROCESSOR XAudio2Processor) PURE;
void *RegisterForCallbacks;
void *UnregisterForCallbacks;
STDMETHOD(CreateSourceVoice) (THIS_ __deref_out IXAudio2SourceVoice **ppSourceVoice,
__in const WAVEFORMATEX *pSourceFormat,
UINT32 Flags,
float MaxFrequencyRatio,
__in_opt void *pCallback,
__in_opt const void *pSendList,
__in_opt const void *pEffectChain) PURE;
void *CreateSubmixVoice;
STDMETHOD(CreateMasteringVoice) (THIS_ __deref_out IXAudio2MasteringVoice **ppMasteringVoice,
UINT32 InputChannels,
UINT32 InputSampleRate,
UINT32 Flags, UINT32 DeviceIndex,
__in_opt const void *pEffectChain) PURE;
};
#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
DEFINE_GUID(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
DEFINE_GUID(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
DEFINE_CLSID(XAudio2, 5a508685, a254, 4fba, 9b, 82, 9a, 24, b0, 03, 06, af);
DEFINE_IID(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb);
#define IXAudio2SourceVoice_Start(This,Flags,OperationSet) ((This)->lpVtbl->Start(This,Flags,OperationSet))
#define IXAudio2SourceVoice_Stop(This,Flags,OperationSet) ((This)->lpVtbl->Stop(This,Flags,OperationSet))
#define IXAudio2SourceVoice_SubmitSourceBuffer(This,pBuffer,pBufferWMA) ((This)->lpVtbl->SubmitSourceBuffer(This,pBuffer,pBufferWMA))
#define IXAudio2SourceVoice_FlushSourceBuffers(This) ((This)->lpVtbl->FlushSourceBuffers(This))
#define IXAudio2SourceVoice_GetState(This,pVoiceState) ((This)->lpVtbl->GetState(This,pVoiceState))
#define IXAudio2_CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain) ((This)->lpVtbl->CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceIndex,pEffectChain))
#define IXAudio2_CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) ((This)->lpVtbl->CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain))
#define XAUDIO2_COMMIT_NOW 0
#define XAUDIO2_DEFAULT_PROCESSOR 0xffffffff
#define XAUDIO2_DEFAULT_FREQ_RATIO 2.0f