- Added audio supersampling support to greatly improve audio quality.

- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8.
This commit is contained in:
Lior Halphon 2017-05-12 17:11:55 +03:00
parent b858f17425
commit 00623d4eea
5 changed files with 77 additions and 17 deletions

View File

@ -186,23 +186,52 @@ void GB_apu_get_samples_and_update_pcm_regs(GB_gameboy_t *gb, GB_sample_t *sampl
void GB_apu_run(GB_gameboy_t *gb)
{
if (gb->sample_rate == 0) return;
static bool should_log_overflow = true;
while (gb->audio_copy_in_progress);
double ticks_per_sample = (double) CPU_FREQUENCY / gb->sample_rate;
if (gb->audio_quality == 0) {
GB_sample_t sample;
GB_apu_get_samples_and_update_pcm_regs(gb, &sample);
gb->current_supersample.left += sample.left;
gb->current_supersample.right += sample.right;
gb->n_subsamples++;
}
else if (gb->audio_quality != 1) {
double ticks_per_subsample = ticks_per_sample / gb->audio_quality;
if (ticks_per_subsample < 1) {
ticks_per_subsample = 1;
}
if (gb->apu_subsample_cycles > ticks_per_subsample) {
gb->apu_subsample_cycles -= ticks_per_subsample;
}
GB_sample_t sample;
GB_apu_get_samples_and_update_pcm_regs(gb, &sample);
gb->current_supersample.left += sample.left;
gb->current_supersample.right += sample.right;
gb->n_subsamples++;
}
if (gb->apu_sample_cycles > ticks_per_sample) {
gb->apu_sample_cycles -= ticks_per_sample;
if (gb->audio_position == gb->buffer_size) {
/*
if (should_log_overflow && !gb->turbo) {
GB_log(gb, "Audio overflow\n");
should_log_overflow = false;
if (!gb->turbo) {
GB_log(gb, "Audio overflow\n");
}
*/
}
else {
GB_apu_get_samples_and_update_pcm_regs(gb, &gb->audio_buffer[gb->audio_position++]);
should_log_overflow = true;
if (gb->audio_quality == 1) {
GB_apu_get_samples_and_update_pcm_regs(gb, &gb->audio_buffer[gb->audio_position++]);
}
else {
gb->audio_buffer[gb->audio_position].left = round(gb->current_supersample.left / gb->n_subsamples);
gb->audio_buffer[gb->audio_position].right = round(gb->current_supersample.right / gb->n_subsamples);
gb->n_subsamples = 0;
gb->current_supersample = (GB_double_sample_t){0, };
gb->audio_position++;
}
}
}
}
@ -219,7 +248,14 @@ void GB_apu_copy_buffer(GB_gameboy_t *gb, GB_sample_t *dest, unsigned int count)
if (count > gb->audio_position) {
// GB_log(gb, "Audio underflow: %d\n", count - gb->audio_position);
memset(dest + gb->audio_position, 0, (count - gb->audio_position) * sizeof(*gb->audio_buffer));
if (gb->audio_position != 0) {
for (unsigned i = 0; i < count - gb->audio_position; i++) {
dest[gb->audio_position + i] = gb->audio_buffer[gb->audio_position - 1];
}
}
else {
memset(dest + gb->audio_position, 0, (count - gb->audio_position) * sizeof(*gb->audio_buffer));
}
count = gb->audio_position;
}
memcpy(dest, gb->audio_buffer, count * sizeof(*gb->audio_buffer));
@ -443,3 +479,13 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
break;
}
}
void GB_set_audio_quality(GB_gameboy_t *gb, unsigned quality)
{
gb->audio_quality = quality;
}
unsigned GB_apu_get_current_buffer_length(GB_gameboy_t *gb)
{
return gb->audio_position;
}

View File

@ -14,6 +14,12 @@ typedef struct
int16_t right;
} GB_sample_t;
typedef struct
{
double left;
double right;
} GB_double_sample_t;
/* Not all used on all channels */
/* All lengths are in APU ticks */
typedef struct
@ -40,7 +46,7 @@ typedef struct
typedef struct
{
uint8_t apu_cycles;
uint16_t apu_cycles;
bool global_enable;
uint32_t envelope_step_timer;
uint32_t sweep_step_timer;
@ -55,7 +61,11 @@ typedef struct
} GB_apu_t;
void GB_set_sample_rate(GB_gameboy_t *gb, unsigned int sample_rate);
/* Quality is the number of subsamples per sampling, for the sake of resampling.
1 means on resampling at all, 0 is maximum quality. Default is 4. */
void GB_set_audio_quality(GB_gameboy_t *gb, unsigned quality);
void GB_apu_copy_buffer(GB_gameboy_t *gb, GB_sample_t *dest, unsigned int count);
unsigned GB_apu_get_current_buffer_length(GB_gameboy_t *gb);
#ifdef GB_INTERNAL
void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value);

View File

@ -91,6 +91,7 @@ void GB_init(GB_gameboy_t *gb)
gb->input_callback = default_input_callback;
gb->async_input_callback = default_async_input_callback;
gb->cartridge_type = &GB_cart_defs[0]; // Default cartridge type
gb->audio_quality = 4;
GB_reset(gb);
}
@ -105,6 +106,7 @@ void GB_init_cgb(GB_gameboy_t *gb)
gb->input_callback = default_input_callback;
gb->async_input_callback = default_async_input_callback;
gb->cartridge_type = &GB_cart_defs[0]; // Default cartridge type
gb->audio_quality = 4;
GB_reset(gb);
}

View File

@ -20,7 +20,7 @@
#include "z80_cpu.h"
#include "symbol_hash.h"
#define GB_STRUCT_VERSION 10
#define GB_STRUCT_VERSION 11
enum {
GB_REGISTER_AF,
@ -325,12 +325,8 @@ struct GB_gameboy_internal_s {
/* Timing */
GB_SECTION(timing,
GB_PADDING(int64_t, last_vblank);
uint32_t display_cycles;
uint32_t div_cycles;
GB_PADDING(uint32_t, tima_cycles);
GB_PADDING(uint32_t, dma_cycles);
GB_aligned_double apu_sample_cycles;
uint8_t tima_reload_state; /* After TIMA overflows, it becomes 0 for 4 cycles before actually reloading. */
uint16_t serial_cycles;
);
@ -366,7 +362,6 @@ struct GB_gameboy_internal_s {
uint32_t background_palettes_rgb[0x20];
uint32_t sprite_palettes_rgb[0x20];
int16_t previous_lcdc_x;
GB_PADDING(uint8_t, padding);
bool effective_window_enabled;
uint8_t effective_window_y;
bool stat_interrupt_line;
@ -400,12 +395,18 @@ struct GB_gameboy_internal_s {
uint64_t cycles_since_last_sync;
/* Audio */
unsigned int buffer_size;
unsigned int sample_rate;
unsigned int audio_position;
unsigned buffer_size;
unsigned sample_rate;
unsigned audio_position;
bool audio_stream_started; /* detects first copy request to minimize lag */
volatile bool audio_copy_in_progress;
volatile bool apu_lock;
double apu_sample_cycles;
double apu_subsample_cycles;
GB_double_sample_t current_supersample;
unsigned n_subsamples;
unsigned audio_quality;
/* Callbacks */
void *user_data;

View File

@ -132,6 +132,7 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
// Not affected by speed boost
gb->hdma_cycles += cycles;
gb->apu_sample_cycles += cycles;
gb->apu_subsample_cycles += cycles;
gb->apu.apu_cycles += cycles;
gb->cycles_since_ir_change += cycles;
gb->cycles_since_input_ir_change += cycles;