[GTK3] Disable rumble for the WUP-028 for now
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gtk3/main.c
10
gtk3/main.c
@ -124,6 +124,7 @@ typedef struct GuiData {
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struct Controller_t {
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struct Controller_t {
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SDL_GameController *controller;
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SDL_GameController *controller;
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SDL_Haptic *haptic;
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SDL_Haptic *haptic;
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bool ignore_rumble;
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} *controllers;
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} *controllers;
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unsigned controller_count;
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unsigned controller_count;
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struct Controller_t *last_used_controller; // Used for rumble
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struct Controller_t *last_used_controller; // Used for rumble
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@ -508,6 +509,13 @@ static gboolean init_controllers(void) {
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}
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}
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}
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}
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// Blacklist the WUP-028 for now
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if (SDL_JoystickGetVendor(joystick) == 0x057e
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&& SDL_JoystickGetProduct(joystick) == 0x0337
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&& SDL_JoystickGetProductVersion(joystick) == 0x0100) {
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s->ignore_rumble = true;
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}
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char guid_str[33];
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char guid_str[33];
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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@ -596,6 +604,8 @@ static void rumble_callback(GB_gameboy_t *gb, double amp) {
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struct Controller_t *s = gui_data.last_used_controller;
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struct Controller_t *s = gui_data.last_used_controller;
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if (s->ignore_rumble) return;
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if (s->haptic) {
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if (s->haptic) {
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if (amp > 0.0) {
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if (amp > 0.0) {
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SDL_HapticRumblePlay(s->haptic, amp, 100.0);
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SDL_HapticRumblePlay(s->haptic, amp, 100.0);
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@ -972,6 +972,7 @@ Maximilian Mader https://github.com/max-m</property>
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<child>
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<child>
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<object class="GtkComboBoxText">
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<object class="GtkComboBoxText">
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<property name="visible">True</property>
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<property name="visible">True</property>
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<property name="sensitive">False</property>
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<property name="can_focus">False</property>
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<property name="can_focus">False</property>
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<property name="margin_left">5</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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<property name="margin_right">5</property>
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@ -1013,6 +1014,7 @@ Maximilian Mader https://github.com/max-m</property>
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<child>
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<child>
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<object class="GtkSpinner">
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<object class="GtkSpinner">
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<property name="visible">True</property>
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<property name="visible">True</property>
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<property name="sensitive">False</property>
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<property name="can_focus">False</property>
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<property name="can_focus">False</property>
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<property name="margin_top">90</property>
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<property name="margin_top">90</property>
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<property name="margin_bottom">90</property>
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<property name="margin_bottom">90</property>
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@ -1127,6 +1129,7 @@ Maximilian Mader https://github.com/max-m</property>
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<object class="GtkButton">
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<object class="GtkButton">
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<property name="label" translatable="yes">Configure Joypad</property>
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<property name="label" translatable="yes">Configure Joypad</property>
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<property name="visible">True</property>
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<property name="visible">True</property>
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<property name="sensitive">False</property>
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<property name="can_focus">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">True</property>
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<property name="receives_default">True</property>
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<signal name="activate" handler="do_configure_joypad" swapped="no"/>
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<signal name="activate" handler="do_configure_joypad" swapped="no"/>
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