SDL: Make default window scale configurable
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parent
5b2eec214b
commit
012b9a2ba0
35
SDL/gui.c
35
SDL/gui.c
@ -170,6 +170,10 @@ void update_viewport(void)
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}
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}
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void rescale_window() {
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SDL_SetWindowSize(window, GB_get_screen_width(&gb) * configuration.default_scale, GB_get_screen_height(&gb) * configuration.default_scale);
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}
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/* Does NOT check for bounds! */
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static void draw_char(uint32_t *buffer, unsigned width, unsigned height, unsigned char ch, uint32_t color)
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{
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@ -435,6 +439,12 @@ const char *current_scaling_mode(unsigned index)
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[configuration.scaling_mode];
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}
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const char *current_default_scale(unsigned index)
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{
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return (const char *[]){"1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x"}
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[configuration.default_scale - 1];
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}
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const char *current_color_correction_mode(unsigned index)
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{
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return (const char *[]){"Disabled", "Correct Color Curves", "Emulate Hardware", "Preserve Brightness", "Reduce Contrast"}
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@ -475,6 +485,30 @@ void cycle_scaling_backwards(unsigned index)
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render_texture(NULL, NULL);
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}
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void cycle_default_scale(unsigned index)
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{
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if (configuration.default_scale == GB_SDL_DEFAULT_SCALE_MAX) {
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configuration.default_scale = 1;
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} else {
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configuration.default_scale++;
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}
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rescale_window();
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update_viewport();
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}
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void cycle_default_scale_backwards(unsigned index)
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{
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if (configuration.default_scale == 1) {
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configuration.default_scale = GB_SDL_DEFAULT_SCALE_MAX;
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} else {
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configuration.default_scale--;
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}
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rescale_window();
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update_viewport();
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}
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static void cycle_color_correction(unsigned index)
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{
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if (configuration.color_correction_mode == GB_COLOR_CORRECTION_REDUCE_CONTRAST) {
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@ -643,6 +677,7 @@ const char *blending_mode_string(unsigned index)
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static const struct menu_item graphics_menu[] = {
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{"Scaling Mode:", cycle_scaling, current_scaling_mode, cycle_scaling_backwards},
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{"Default Window Scale:", cycle_default_scale, current_default_scale, cycle_default_scale_backwards},
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{"Scaling Filter:", cycle_filter, current_filter_name, cycle_filter_backwards},
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{"Color Correction:", cycle_color_correction, current_color_correction_mode, cycle_color_correction_backwards},
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{"Frame Blending:", cycle_blending_mode, blending_mode_string, cycle_blending_mode_backwards},
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@ -41,6 +41,7 @@ enum pending_command {
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GB_SDL_QUIT_COMMAND,
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};
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#define GB_SDL_DEFAULT_SCALE_MAX 8
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extern enum pending_command pending_command;
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extern unsigned command_parameter;
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@ -107,6 +108,8 @@ typedef struct {
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GB_border_mode_t border_mode;
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uint8_t volume;
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GB_rumble_mode_t rumble_mode;
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uint8_t default_scale;
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} configuration_t;
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extern configuration_t configuration;
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68
SDL/main.c
68
SDL/main.c
@ -624,12 +624,48 @@ int main(int argc, char **argv)
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SDL_Init(SDL_INIT_EVERYTHING);
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strcpy(prefs_path, resource_path("prefs.bin"));
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if (access(prefs_path, R_OK | W_OK) != 0) {
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char *prefs_dir = SDL_GetPrefPath("", "SameBoy");
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snprintf(prefs_path, sizeof(prefs_path) - 1, "%sprefs.bin", prefs_dir);
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SDL_free(prefs_dir);
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}
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FILE *prefs_file = fopen(prefs_path, "rb");
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if (prefs_file) {
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fread(&configuration, 1, sizeof(configuration), prefs_file);
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fclose(prefs_file);
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/* Sanitize for stability */
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configuration.color_correction_mode %= GB_COLOR_CORRECTION_REDUCE_CONTRAST +1;
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configuration.scaling_mode %= GB_SDL_SCALING_MAX;
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configuration.default_scale %= GB_SDL_DEFAULT_SCALE_MAX + 1;
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configuration.blending_mode %= GB_FRAME_BLENDING_MODE_ACCURATE + 1;
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configuration.highpass_mode %= GB_HIGHPASS_MAX;
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configuration.model %= MODEL_MAX;
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configuration.sgb_revision %= SGB_MAX;
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configuration.dmg_palette %= 3;
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configuration.border_mode %= GB_BORDER_ALWAYS + 1;
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configuration.rumble_mode %= GB_RUMBLE_ALL_GAMES + 1;
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}
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if (configuration.model >= MODEL_MAX) {
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configuration.model = MODEL_CGB;
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}
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if (configuration.default_scale == 0) {
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configuration.default_scale = 2;
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}
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atexit(save_configuration);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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printf("scale %d\n", configuration.default_scale);
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window = SDL_CreateWindow("SameBoy v" xstr(VERSION), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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160 * 2, 144 * 2, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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160 * configuration.default_scale, 144 * configuration.default_scale, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_SetWindowMinimumSize(window, 160, 144);
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if (fullscreen) {
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@ -660,36 +696,6 @@ int main(int argc, char **argv)
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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strcpy(prefs_path, resource_path("prefs.bin"));
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if (access(prefs_path, R_OK | W_OK) != 0) {
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char *prefs_dir = SDL_GetPrefPath("", "SameBoy");
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snprintf(prefs_path, sizeof(prefs_path) - 1, "%sprefs.bin", prefs_dir);
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SDL_free(prefs_dir);
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}
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FILE *prefs_file = fopen(prefs_path, "rb");
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if (prefs_file) {
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fread(&configuration, 1, sizeof(configuration), prefs_file);
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fclose(prefs_file);
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/* Sanitize for stability */
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configuration.color_correction_mode %= GB_COLOR_CORRECTION_REDUCE_CONTRAST +1;
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configuration.scaling_mode %= GB_SDL_SCALING_MAX;
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configuration.blending_mode %= GB_FRAME_BLENDING_MODE_ACCURATE + 1;
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configuration.highpass_mode %= GB_HIGHPASS_MAX;
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configuration.model %= MODEL_MAX;
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configuration.sgb_revision %= SGB_MAX;
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configuration.dmg_palette %= 3;
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configuration.border_mode %= GB_BORDER_ALWAYS + 1;
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configuration.rumble_mode %= GB_RUMBLE_ALL_GAMES + 1;
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}
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if (configuration.model >= MODEL_MAX) {
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configuration.model = MODEL_CGB;
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}
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atexit(save_configuration);
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if (!init_shader_with_name(&shader, configuration.filter)) {
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init_shader_with_name(&shader, "NearestNeighbor");
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}
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