Merge branch 'v0.11.x'

This commit is contained in:
Lior Halphon 2018-07-11 20:08:33 +03:00
commit 0145b790a3
8 changed files with 51 additions and 16 deletions

View File

@ -732,12 +732,11 @@ Preboot:
ld a, [$143]
bit 7, a
call z, EmulateDMG
ldh [$4C], a
ldh a, [TitleChecksum]
ld b, a
ldh [$4C], a ; One day, I will know what this switch does and how it differs from FF6C
ldh a, [InputPalette]
and a
jr nz, .emulateDMGForCGBGame

View File

@ -333,9 +333,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
NSMutableParagraphStyle *paragraph_style = [[NSMutableParagraphStyle alloc] init];
[paragraph_style setLineSpacing:2];
self.mainWindow.backgroundColor = [NSColor blackColor];
self.debuggerSideViewInput.font = [NSFont userFixedPitchFontOfSize:12];
self.debuggerSideViewInput.textColor = [NSColor whiteColor];
self.debuggerSideViewInput.defaultParagraphStyle = paragraph_style;

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@ -50,10 +50,16 @@
<rect key="frame" x="0.0" y="0.0" width="160" height="144"/>
<autoresizingMask key="autoresizingMask"/>
<subviews>
<view id="uqf-pe-VAF" customClass="GBView">
<customView id="KTk-4M-J7t" customClass="GBBorderView">
<rect key="frame" x="0.0" y="0.0" width="160" height="144"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
</view>
<subviews>
<view id="uqf-pe-VAF" customClass="GBView">
<rect key="frame" x="0.0" y="0.0" width="160" height="144"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
</view>
</subviews>
</customView>
</subviews>
</view>
<connections>

5
Cocoa/GBBorderView.h Normal file
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@ -0,0 +1,5 @@
#import <Cocoa/Cocoa.h>
@interface GBBorderView : NSView
@end

26
Cocoa/GBBorderView.m Normal file
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@ -0,0 +1,26 @@
#import "GBBorderView.h"
@implementation GBBorderView
- (void)awakeFromNib
{
self.wantsLayer = YES;
}
- (BOOL)wantsUpdateLayer
{
return YES;
}
- (void)updateLayer
{
/* Wonderful, wonderful windowserver(?) bug. Using 0,0,0 here would cause it to render garbage
on fullscreen windows on some High Sierra machines. Any other value, including the one used
here (which is rendered exactly the same due to rounding) works around this bug. */
self.layer.backgroundColor = [NSColor colorWithCalibratedRed:0
green:0
blue:1.0 / 1024.0
alpha:1.0].CGColor;
}
@end

View File

@ -71,13 +71,6 @@ static const vector_float2 rect[] =
[self loadShader];
}
- (void)addSubview:(NSView *)view
{
/* Fixes rounded corners */
[super addSubview:view];
[self setWantsLayer:YES];
}
- (void) loadShader
{
NSError *error = nil;

View File

@ -426,6 +426,14 @@ void GB_apu_copy_buffer(GB_gameboy_t *gb, GB_sample_t *dest, size_t count)
dest[gb->apu_output.buffer_position + i] = output;
}
if (gb->apu_output.buffer_position) {
if (gb->apu_output.buffer_size + (count - gb->apu_output.buffer_position) < count * 3) {
gb->apu_output.buffer_size += count - gb->apu_output.buffer_position;
gb->apu_output.buffer = realloc(gb->apu_output.buffer,
gb->apu_output.buffer_size * sizeof(*gb->apu_output.buffer));
gb->apu_output.stream_started = false;
}
}
count = gb->apu_output.buffer_position;
}
memcpy(dest, gb->apu_output.buffer, count * sizeof(*gb->apu_output.buffer));

View File

@ -21,7 +21,7 @@ ifeq ($(MAKECMDGOALS),)
MAKECMDGOALS := $(DEFAULT)
endif
VERSION := 0.11
VERSION := 0.11.1
export VERSION
CONF ?= debug
@ -306,4 +306,4 @@ libretro:
clean:
rm -rf build
.PHONY: libretro
.PHONY: libretro