Update the automation to not use internel APIs for input
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@ -73,38 +73,38 @@ static void handle_buttons(GB_gameboy_t *gb)
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frames) % combo_length + (start_is_bad? 20 : 0) ) {
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frames) % combo_length + (start_is_bad? 20 : 0) ) {
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case 0:
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case 0:
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if (!limit_start || frames < 20 * 60) {
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if (!limit_start || frames < 20 * 60) {
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gb->keys[0][push_right? 0 : 7] = true; // Start (Or right) down
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GB_set_key_state(gb, push_right? GB_KEY_RIGHT: GB_KEY_START, true);
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}
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}
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if (pointer_control) {
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if (pointer_control) {
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gb->keys[0][1] = true; // left
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GB_set_key_state(gb, GB_KEY_LEFT, true);
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gb->keys[0][2] = true; // up
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GB_set_key_state(gb, GB_KEY_UP, true);
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}
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}
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break;
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break;
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case 10:
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case 10:
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gb->keys[0][push_right? 0 : 7] = false; // Start (Or right) up
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GB_set_key_state(gb, push_right? GB_KEY_RIGHT: GB_KEY_START, false);
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if (pointer_control) {
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if (pointer_control) {
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gb->keys[0][1] = false; // left
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GB_set_key_state(gb, GB_KEY_LEFT, false);
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gb->keys[0][2] = false; // up
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GB_set_key_state(gb, GB_KEY_UP, false);
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}
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}
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break;
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break;
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case 20:
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case 20:
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gb->keys[0][b_is_confirm? 5: 4] = true; // A down (or B)
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GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, true);
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break;
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break;
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case 30:
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case 30:
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gb->keys[0][b_is_confirm? 5: 4] = false; // A up (or B)
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GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, false);
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break;
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break;
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case 40:
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case 40:
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if (push_a_twice) {
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if (push_a_twice) {
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gb->keys[0][b_is_confirm? 5: 4] = true; // A down (or B)
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GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, true);
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}
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}
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else if (gb->boot_rom_finished) {
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else if (gb->boot_rom_finished) {
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gb->keys[0][3] = true; // D-Pad Down down
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GB_set_key_state(gb, GB_KEY_DOWN, true);
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}
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}
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break;
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break;
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case 50:
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case 50:
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gb->keys[0][b_is_confirm? 5: 4] = false; // A down (or B)
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GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, false);
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gb->keys[0][3] = false; // D-Pad Down up
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GB_set_key_state(gb, GB_KEY_DOWN, false);
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break;
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break;
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}
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}
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}
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}
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