Correct emulation of FF6C (Turns out it controls object priority)
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@ -939,7 +939,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->vram[line_address + 1],
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gb->vram[line_address + 1],
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palette,
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palette,
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object->flags & 0x80,
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object->flags & 0x80,
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gb->cgb_mode? gb->visible_objs[gb->n_visible_objs - 1] : 0,
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gb->object_priority == GB_OBJECT_PRIORITY_INDEX? gb->visible_objs[gb->n_visible_objs - 1] : 0,
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object->flags & 0x20);
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object->flags & 0x20);
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gb->n_visible_objs--;
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gb->n_visible_objs--;
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@ -11,6 +11,13 @@ void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index
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void GB_window_related_write(GB_gameboy_t *gb, uint8_t addr, uint8_t value);
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void GB_window_related_write(GB_gameboy_t *gb, uint8_t addr, uint8_t value);
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void GB_STAT_update(GB_gameboy_t *gb);
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void GB_STAT_update(GB_gameboy_t *gb);
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void GB_lcd_off(GB_gameboy_t *gb);
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void GB_lcd_off(GB_gameboy_t *gb);
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enum {
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GB_OBJECT_PRIORITY_UNDEFINED, // For save state compatibility
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GB_OBJECT_PRIORITY_X,
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GB_OBJECT_PRIORITY_INDEX,
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};
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#endif
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#endif
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typedef enum {
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typedef enum {
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@ -1008,11 +1008,13 @@ void GB_reset(GB_gameboy_t *gb)
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gb->vram_size = 0x2000 * 2;
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gb->vram_size = 0x2000 * 2;
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memset(gb->vram, 0, gb->vram_size);
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memset(gb->vram, 0, gb->vram_size);
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gb->cgb_mode = true;
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gb->cgb_mode = true;
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gb->object_priority = GB_OBJECT_PRIORITY_INDEX;
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}
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}
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else {
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else {
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gb->ram_size = 0x2000;
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gb->ram_size = 0x2000;
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gb->vram_size = 0x2000;
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gb->vram_size = 0x2000;
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memset(gb->vram, 0, gb->vram_size);
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memset(gb->vram, 0, gb->vram_size);
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gb->object_priority = GB_OBJECT_PRIORITY_X;
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update_dmg_palette(gb);
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update_dmg_palette(gb);
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}
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}
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@ -185,7 +185,7 @@ enum {
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// Unfortunately it is not readable or writable after boot has finished, so research of this
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// Unfortunately it is not readable or writable after boot has finished, so research of this
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// register is quite limited. The value written to this register, however, can be controlled
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// register is quite limited. The value written to this register, however, can be controlled
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// in some cases.
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// in some cases.
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GB_IO_DMG_EMULATION = 0x4c,
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GB_IO_MODE = 0x4c,
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/* General CGB features */
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/* General CGB features */
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GB_IO_KEY1 = 0x4d, // CGB Mode Only - Prepare Speed Switch
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GB_IO_KEY1 = 0x4d, // CGB Mode Only - Prepare Speed Switch
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@ -212,9 +212,7 @@ enum {
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GB_IO_BGPD = 0x69, // CGB Mode Only - Background Palette Data
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GB_IO_BGPD = 0x69, // CGB Mode Only - Background Palette Data
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GB_IO_OBPI = 0x6a, // CGB Mode Only - Sprite Palette Index
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GB_IO_OBPI = 0x6a, // CGB Mode Only - Sprite Palette Index
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GB_IO_OBPD = 0x6b, // CGB Mode Only - Sprite Palette Data
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GB_IO_OBPD = 0x6b, // CGB Mode Only - Sprite Palette Data
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GB_IO_OBJECT_PRIORITY = 0x6c, // Affects object priority (X based or index based)
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// 1 is written for DMG ROMs on a CGB. Does not appear to have an effect.
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GB_IO_DMG_EMULATION_INDICATION = 0x6c, // (FEh) Bit 0 (Read/Write)
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/* Missing */
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/* Missing */
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@ -516,6 +514,7 @@ struct GB_gameboy_internal_s {
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bool cgb_palettes_blocked;
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bool cgb_palettes_blocked;
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uint8_t current_lcd_line; // The LCD can go out of sync since the vsync signal is skipped in some cases.
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uint8_t current_lcd_line; // The LCD can go out of sync since the vsync signal is skipped in some cases.
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uint32_t cycles_in_stop_mode;
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uint32_t cycles_in_stop_mode;
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uint8_t object_priority;
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);
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);
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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@ -295,11 +295,11 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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return gb->io_registers[GB_IO_TAC] | 0xF8;
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return gb->io_registers[GB_IO_TAC] | 0xF8;
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case GB_IO_STAT:
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case GB_IO_STAT:
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return gb->io_registers[GB_IO_STAT] | 0x80;
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return gb->io_registers[GB_IO_STAT] | 0x80;
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case GB_IO_DMG_EMULATION_INDICATION:
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case GB_IO_OBJECT_PRIORITY:
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if (!gb->cgb_mode) {
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if (!GB_is_cgb(gb)) {
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return 0xFF;
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return 0xFF;
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}
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}
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return gb->io_registers[GB_IO_DMG_EMULATION_INDICATION] | 0xFE;
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return gb->io_registers[GB_IO_OBJECT_PRIORITY] | 0xFE;
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case GB_IO_PCM_12:
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case GB_IO_PCM_12:
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if (!GB_is_cgb(gb)) return 0xFF;
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if (!GB_is_cgb(gb)) return 0xFF;
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@ -656,13 +656,22 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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case GB_IO_OBP1:
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case GB_IO_OBP1:
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case GB_IO_WY:
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case GB_IO_WY:
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case GB_IO_SB:
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case GB_IO_SB:
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case GB_IO_DMG_EMULATION_INDICATION:
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case GB_IO_UNKNOWN2:
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case GB_IO_UNKNOWN2:
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case GB_IO_UNKNOWN3:
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case GB_IO_UNKNOWN3:
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case GB_IO_UNKNOWN4:
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case GB_IO_UNKNOWN4:
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case GB_IO_UNKNOWN5:
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case GB_IO_UNKNOWN5:
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gb->io_registers[addr & 0xFF] = value;
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gb->io_registers[addr & 0xFF] = value;
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return;
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return;
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case GB_IO_OBJECT_PRIORITY:
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if ((!gb->boot_rom_finished || (gb->io_registers[GB_IO_MODE] & 8)) && GB_is_cgb(gb)) {
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gb->io_registers[addr & 0xFF] = value;
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gb->object_priority = (value & 1) ? GB_OBJECT_PRIORITY_X : GB_OBJECT_PRIORITY_INDEX;
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}
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else if (gb->cgb_mode) {
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gb->io_registers[addr & 0xFF] = value;
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}
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return;
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case GB_IO_LYC:
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case GB_IO_LYC:
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/* TODO: Probably completely wrong in double speed mode */
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/* TODO: Probably completely wrong in double speed mode */
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@ -768,9 +777,10 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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gb->boot_rom_finished = true;
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gb->boot_rom_finished = true;
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return;
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return;
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case GB_IO_DMG_EMULATION:
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case GB_IO_MODE:
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if (GB_is_cgb(gb) && !gb->boot_rom_finished) {
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if (GB_is_cgb(gb) && !gb->boot_rom_finished) {
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gb->cgb_mode = !(value & 0xC); /* The real "contents" of this register aren't quite known yet. */
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gb->cgb_mode = !(value & 0xC); /* The real "contents" of this register aren't quite known yet. */
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gb->io_registers[GB_IO_MODE] = value;
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}
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}
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return;
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return;
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@ -266,6 +266,10 @@ int GB_load_state(GB_gameboy_t *gb, const char *path)
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gb->oam_fifo.read_end &= 0xF;
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gb->oam_fifo.read_end &= 0xF;
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gb->oam_fifo.write_end &= 0xF;
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gb->oam_fifo.write_end &= 0xF;
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if (gb->object_priority == GB_OBJECT_PRIORITY_UNDEFINED) {
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gb->object_priority = gb->cgb_mode? GB_OBJECT_PRIORITY_INDEX : GB_OBJECT_PRIORITY_X;
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}
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error:
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error:
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fclose(f);
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fclose(f);
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return errno;
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return errno;
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@ -371,6 +375,10 @@ int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t le
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gb->oam_fifo.read_end &= 0xF;
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gb->oam_fifo.read_end &= 0xF;
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gb->oam_fifo.write_end &= 0xF;
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gb->oam_fifo.write_end &= 0xF;
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if (gb->object_priority == GB_OBJECT_PRIORITY_UNDEFINED) {
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gb->object_priority = gb->cgb_mode? GB_OBJECT_PRIORITY_INDEX : GB_OBJECT_PRIORITY_X;
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}
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return 0;
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return 0;
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}
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}
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@ -55,7 +55,7 @@
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00:FF69 IO_BGPD
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00:FF69 IO_BGPD
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00:FF6A IO_OBPI
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00:FF6A IO_OBPI
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00:FF6B IO_OBPD
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00:FF6B IO_OBPD
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00:FF6C IO_DMG_EMULATION_INDICATION
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00:FF6C IO_OBJECT_PRIORITY
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00:FF70 IO_SVBK
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00:FF70 IO_SVBK
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00:FF72 IO_UNKNOWN2
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00:FF72 IO_UNKNOWN2
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00:FF73 IO_UNKNOWN3
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00:FF73 IO_UNKNOWN3
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@ -64,4 +64,4 @@
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00:FF76 IO_PCM_12
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00:FF76 IO_PCM_12
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00:FF77 IO_PCM_34
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00:FF77 IO_PCM_34
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00:FF7F IO_UNKNOWN8
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00:FF7F IO_UNKNOWN8
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00:FFFF IO_IE
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00:FFFF IO_IE
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