Comment out debugger code - add HAVE_DEBUGGER ifdef
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@ -277,12 +277,16 @@ exit:
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void GB_run(GB_gameboy_t *gb)
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{
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#ifdef HAVE_DEBUGGER
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GB_debugger_run(gb);
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#endif
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GB_cpu_run(gb);
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if (gb->vblank_just_occured) {
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GB_update_joyp(gb);
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GB_rtc_run(gb);
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#ifdef HAVE_DEBUGGER
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GB_debugger_handle_async_commands(gb);
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#endif
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}
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}
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@ -266,9 +266,10 @@ static GB_read_function_t * const read_map[] =
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uint8_t GB_read_memory(GB_gameboy_t *gb, uint16_t addr)
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{
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if (gb->n_watchpoints) {
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#ifdef HAVE_DEBUGGER
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if (gb->n_watchpoints)
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GB_debugger_test_read_watchpoint(gb, addr);
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}
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#endif
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if (is_addr_in_dma_use(gb, addr)) {
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addr = gb->dma_current_src;
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}
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@ -678,9 +679,10 @@ static GB_write_function_t * const write_map[] =
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void GB_write_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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{
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if (gb->n_watchpoints) {
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#ifdef HAVE_DEBUGGER
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if (gb->n_watchpoints)
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GB_debugger_test_write_watchpoint(gb, addr, value);
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}
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#endif
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if (is_addr_in_dma_use(gb, addr)) {
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/* Todo: What should happen? Will this affect DMA? Will data be written? What and where? */
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return;
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@ -701,7 +701,9 @@ static void ret_cc(GB_gameboy_t *gb, uint8_t opcode)
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{
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/* Todo: Verify timing */
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if (condition_code(gb, opcode)) {
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#ifdef HAVE_DEBUGGER
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GB_debugger_ret_hook(gb);
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#endif
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GB_advance_cycles(gb, 8);
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gb->pc = GB_read_memory(gb, gb->registers[GB_REGISTER_SP]);
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GB_advance_cycles(gb, 4);
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@ -769,7 +771,9 @@ static void call_cc_a16(GB_gameboy_t *gb, uint8_t opcode)
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GB_advance_cycles(gb, 4);
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gb->pc = addr;
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#ifdef HAVE_DEBUGGER
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GB_debugger_call_hook(gb, call_addr);
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#endif
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}
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else {
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GB_advance_cycles(gb, 12);
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@ -938,12 +942,16 @@ static void rst(GB_gameboy_t *gb, uint8_t opcode)
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->pc) & 0xFF);
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GB_advance_cycles(gb, 4);
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gb->pc = opcode ^ 0xC7;
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#ifdef HAVE_DEBUGGER
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GB_debugger_call_hook(gb, call_addr);
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#endif
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}
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static void ret(GB_gameboy_t *gb, uint8_t opcode)
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{
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#ifdef HAVE_DEBUGGER
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GB_debugger_ret_hook(gb);
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#endif
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GB_advance_cycles(gb, 4);
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gb->pc = GB_read_memory(gb, gb->registers[GB_REGISTER_SP]);
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GB_advance_cycles(gb, 4);
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@ -972,7 +980,9 @@ static void call_a16(GB_gameboy_t *gb, uint8_t opcode)
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->pc) & 0xFF);
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GB_advance_cycles(gb, 4);
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gb->pc = addr;
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#ifdef HAVE_DEBUGGER
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GB_debugger_call_hook(gb, call_addr);
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#endif
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}
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static void ld_da8_a(GB_gameboy_t *gb, uint8_t opcode)
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@ -8,12 +8,15 @@ SOURCES_C := $(CORE_DIR)/Core/gb.c \
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$(CORE_DIR)/Core/timing.c \
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$(CORE_DIR)/Core/display.c \
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$(CORE_DIR)/Core/symbol_hash.c \
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$(CORE_DIR)/Core/debugger.c \
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$(CORE_DIR)/Core/camera.c \
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$(CORE_DIR)/Core/z80_cpu.c \
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$(CORE_DIR)/Core/z80_disassembler.c \
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$(CORE_DIR)/Core/joypad.c \
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$(CORE_DIR)/libretro/libretro.c
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ifeq ($(HAVE_DEBUGGER), 1)
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SOURCES_C += $(CORE_DIR)/Core/debugger.c \
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$(CORE_DIR)/Core/z80_disassembler.c
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endif
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SOURCES_CXX :=
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@ -111,14 +111,15 @@ static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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return r<<16|g<<8|b;
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}
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#ifdef HAVE_DEBUGGER
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static void debugger_interrupt(int ignore)
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{
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/* ^C twice to exit */
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if (GB_debugger_is_stopped(&gb)) {
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if (GB_debugger_is_stopped(&gb))
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exit(0);
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}
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GB_debugger_break(&gb);
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}
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#endif
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static retro_environment_t environ_cb;
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@ -252,8 +253,6 @@ bool retro_load_game(const struct retro_game_info *info)
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{ 0 },
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};
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char TMPC[512];
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environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
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@ -312,11 +311,19 @@ bool retro_load_game(const struct retro_game_info *info)
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printf("(%s)\n",battery_save_path);
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/* Configure symbols */
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#ifdef HAVE_DEBUGGER
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{
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char TMPC[512];
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sprintf(TMPC,"%s/registers.sym",retro_system_directory);
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GB_debugger_load_symbol_file(&gb, TMPC);
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}
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#endif
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replace_extension(retro_game_path, path_length, symbols_path, ".sym");
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#ifdef HAVE_DEBUGGER
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GB_debugger_load_symbol_file(&gb, symbols_path);
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#endif
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GB_set_sample_rate(&gb, AUDIO_FREQUENCY);
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return true;
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