[GTK3] Make GCC happier
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4d6ce2b404
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@ -30,10 +30,10 @@ static Rect rect;
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static bool vram_viewer_visible = false;
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static bool vram_viewer_visible = false;
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static bool running = true;
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static bool running = true;
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static const size_t tileset_buffer_length = 256 * 192 * 4;
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#define tileset_buffer_length 256 * 192 * 4
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static uint32_t tileset_buffer[tileset_buffer_length] = {0};
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static uint32_t tileset_buffer[tileset_buffer_length] = {0};
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static const size_t tilemap_buffer_length = 256 * 256 * 4;
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#define tilemap_buffer_length 256 * 256 * 4
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static uint32_t tilemap_buffer[tilemap_buffer_length] = {0};
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static uint32_t tilemap_buffer[tilemap_buffer_length] = {0};
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static uint8_t pressed_buttons;
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static uint8_t pressed_buttons;
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@ -1,5 +1,3 @@
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#include <glib.h>
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#include <gio/gio.h>
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#include "shader.h"
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#include "shader.h"
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static const char *vertex_shader = "\n\
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static const char *vertex_shader = "\n\
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@ -2,6 +2,9 @@
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#define shader_h
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#define shader_h
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#include <epoxy/gl.h>
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#include <epoxy/gl.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include <string.h>
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#include <glib.h>
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#include <gio/gio.h>
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typedef struct shader_s {
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typedef struct shader_s {
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GLuint resolution_uniform;
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GLuint resolution_uniform;
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