Fetcher Y is not cached on CGB-C

This commit is contained in:
Lior Halphon 2018-07-03 22:14:53 +03:00
parent 18ae18a95c
commit 0a78f735d3

View File

@ -435,11 +435,8 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
uint8_t y = fetcher_y(gb);
if (GB_is_cgb(gb)) {
if (gb->model > GB_MODEL_CGB_C) {
/* This value is cached on the CGB, so it cannot be used to mix tiles together */
/* Todo: This is NOT true on CGB-B! This is likely the case for all CGBs prior to D.
Currently, SameBoy is emulating CGB-E, but if other revisions are added in the future
this should be taken care of */
gb->fetcher_y = y;
}
gb->current_tile = gb->vram[map + gb->fetcher_x + y / 8 * 32];
@ -457,7 +454,7 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
case GB_FETCHER_GET_TILE_DATA_LOWER: {
uint8_t y_flip = 0;
uint16_t tile_address = 0;
uint8_t y = GB_is_cgb(gb)? gb->fetcher_y : fetcher_y(gb);
uint8_t y = gb->model > GB_MODEL_CGB_C ? gb->fetcher_y : fetcher_y(gb);
/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
if (gb->io_registers[GB_IO_LCDC] & 0x10) {
@ -484,7 +481,7 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
bit mid-fetching causes a glitched mixing of the two, in comparison to the
more logical DMG version. */
uint16_t tile_address = 0;
uint8_t y = GB_is_cgb(gb)? gb->fetcher_y : fetcher_y(gb);
uint8_t y = gb->model > GB_MODEL_CGB_C ? gb->fetcher_y : fetcher_y(gb);
if (gb->io_registers[GB_IO_LCDC] & 0x10) {
tile_address = gb->current_tile * 0x10;