False positive corrections
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@ -20,7 +20,7 @@ static char *bmp_filename;
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static char *log_filename;
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static FILE *log_file;
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static void replace_extension(const char *src, size_t length, char *dest, const char *ext);
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static bool push_start_a, start_is_not_first, a_is_bad, b_is_confirm, push_faster, push_slower;
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static bool push_start_a, start_is_not_first, a_is_bad, b_is_confirm, push_faster, push_slower, do_not_stop;
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static unsigned int test_length = 60 * 40;
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GB_gameboy_t gb;
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@ -44,7 +44,7 @@ static void vblank(GB_gameboy_t *gb)
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/* Do not press any buttons during the last two seconds, this might cause a
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screenshot to be taken while the LCD is off if the press makes the game
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load graphics. */
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if (push_start_a && frames < test_length - 120) {
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if (push_start_a && (frames < test_length - 120 || do_not_stop)) {
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unsigned combo_length = 40;
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if (start_is_not_first) combo_length = 60; /* The start item in the menu is not the first, so also push down */
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else if (a_is_bad) combo_length = 20; /* Pressing A has a negative effect (when trying to start the game). */
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@ -299,11 +299,14 @@ int main(int argc, char **argv)
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/* It's OK. No overflow is possible here. */
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start_is_not_first = strcmp((const char *)(gb.rom + 0x134), "NEKOJARA") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "GINGA") == 0;
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a_is_bad = strcmp((const char *)(gb.rom + 0x134), "DESERT STRIKE") == 0;
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a_is_bad = strcmp((const char *)(gb.rom + 0x134), "DESERT STRIKE") == 0 ||
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/* Restarting in Puzzle Boy/Kwirk (Start followed by A) leaks stack. */
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strcmp((const char *)(gb.rom + 0x134), "KWIRK") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "PUZZLE BOY") == 0;
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b_is_confirm = strcmp((const char *)(gb.rom + 0x134), "ELITE SOCCER") == 0;
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push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0;
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push_slower = strcmp((const char *)(gb.rom + 0x134), "BAKENOU") == 0;
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do_not_stop = strcmp((const char *)(gb.rom + 0x134), "SPACE INVADERS") == 0;
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/* Run emulation */
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running = true;
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