While fixing some rendering issues, this change was incorrect.
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@ -537,14 +537,8 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->position_in_line = - (gb->io_registers[GB_IO_SCX] & 7) - 8;
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gb->fetcher_x = ((gb->io_registers[GB_IO_SCX]) / 8) & 0x1f;
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{
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uint8_t rendering_delay = 5;
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if (gb->is_cgb) {
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rendering_delay = 6;
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}
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gb->cycles_for_line += rendering_delay;
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GB_SLEEP(gb, display, 10, rendering_delay);
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}
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gb->cycles_for_line += 5;
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GB_SLEEP(gb, display, 10, 5);
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/* The actual rendering cycle */
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gb->fetcher_divisor = false;
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