Re-do the way the libretro port does audio. Audio is now sent to libretro at 384KHz, which is then resampled to whatever rate the user configured.
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5c16d0e656
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130c7c28c2
@ -6,7 +6,8 @@
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#include <signal.h>
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#include <stdarg.h>
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#define AUDIO_FREQUENCY 44100
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#define AUDIO_FREQUENCY 384000
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#define FRAME_RATE (0x400000 / 70224.0)
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#ifdef _WIN32
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#include <direct.h>
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@ -103,15 +104,24 @@ static void GB_update_keys_status(GB_gameboy_t *gb)
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static void audio_callback(void *gb)
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{
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GB_apu_copy_buffer(gb, (GB_sample_t *) soundbuf, (float)AUDIO_FREQUENCY / 59.72);
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audio_batch_cb(soundbuf, (float)AUDIO_FREQUENCY / 59.72);
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size_t length = GB_apu_get_current_buffer_length(gb);
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while (length > sizeof(soundbuf) / 4)
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{
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GB_apu_copy_buffer(gb, (GB_sample_t *) soundbuf, 1024);
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audio_batch_cb(soundbuf, 1024);
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length -= 1024;
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}
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if (length) {
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GB_apu_copy_buffer(gb, (GB_sample_t *) soundbuf, length);
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audio_batch_cb(soundbuf, length);
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}
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}
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static void vblank(GB_gameboy_t *gb)
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{
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GB_update_keys_status(gb);
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GB_set_pixels_output(gb, frame_buf);
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audio_callback(gb);
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}
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@ -180,7 +190,7 @@ void retro_get_system_info(struct retro_system_info *info)
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void retro_get_system_av_info(struct retro_system_av_info *info)
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{
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struct retro_game_geometry geom = { VIDEO_WIDTH, VIDEO_HEIGHT,VIDEO_WIDTH, VIDEO_HEIGHT ,160.0 / 144.0 };
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struct retro_system_timing timing = { 59.72, 44100.0 };
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struct retro_system_timing timing = { FRAME_RATE, AUDIO_FREQUENCY };
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info->geometry = geom;
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info->timing = timing;
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@ -269,20 +279,10 @@ static void check_variables(void)
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void retro_run(void)
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{
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static int frames;
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size_t samples;
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bool updated = false;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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check_variables();
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samples = GB_apu_get_current_buffer_length(&gb);
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if (!(frames < (samples / 35112)))
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{
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GB_run_frame(&gb);
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frames ++;
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}
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else
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frames = 0;
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video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT, VIDEO_WIDTH * sizeof(uint32_t));
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}
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