Slightly altered merge of #408
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@ -190,10 +190,9 @@ ENDC
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IF !DEF(FAST)
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call DoIntroAnimation
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ld a, 45
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ld a, 48 ; frames to wait after playing the chime
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ldh [WaitLoopCounter], a
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; Wait ~0.75 seconds
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ld b, a
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ld b, 4 ; frames to wait before playing the chime
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call WaitBFrames
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; Play first sound
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@ -1187,7 +1186,7 @@ ChangeAnimationPalette:
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call WaitFrame
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call LoadPalettesFromHRAM
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; Delay the wait loop while the user is selecting a palette
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ld a, 45
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ld a, 48
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ldh [WaitLoopCounter], a
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pop de
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pop bc
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