Update README.md
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README.md
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README.md
@ -6,20 +6,20 @@ SameBoy is an open source Gameboy (DMG) and Gameboy Color (CGB) emulator, writte
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Features common to both Cocoa and SDL versions:
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* Supports Gameboy (DMG) and Gameboy Color (CGB) emulation
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* Lets you choose the model you want to emulate regardless of ROM
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* High quality 96KHz audio
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* Battery save support
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* Save states
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* Includes open source DMG and CGB boot ROMs:
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* Complete support for (and documentation of) *all* game-specific palettes in the CGB boot ROM, for accurate emulation of Gameboy games on a Gameboy Color
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* Supports manual palette selection with key combinations, with 4 additional new palettes (A + B + direction)
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* Supports palette selection in a CGB game, forcing it to run in 'paletted' DMG mode, if ROM allows doing so.
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* Support for games with a non-Nintendo logo in the header
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* No long animation in the DMG boot
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* Has a text-based debugger with an expression evaluator
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* Advanced text-based debugger with an expression evaluator, disassembler, conditional breakpoints, conditional watchpoints, backtracing and other features
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* Emulates [PCM_12 and PCM_34 registers](https://github.com/LIJI32/GBVisualizer)
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* Emulates LCD timing effects, supporting the Demotronic trick, [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) and other tech demos
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* Accurate instruction and memory timings
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* Extermely high accuracy
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* Real time clock emulation
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* High quality 96KHz audio
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* Battery save support
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* Save states
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Features currently supported only with the Cocoa version:
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* Native Cocoa interface, with support for all system-wide features, such as drag-and-drop and smart titlebars
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@ -29,7 +29,7 @@ Features currently supported only with the Cocoa version:
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* GameBoy Camera support
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## Compatibility
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SameBoy passes many of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), as well as most of [mooneye-gb's](https://github.com/Gekkio/mooneye-gb) acceptance tests. SameBoy should work with most games and demos, please report any broken ROM. The latest results for SameBoy's automatic tester are available [here](http://htmlpreview.github.io/?https://github.com/LIJI32/SameBoy/blob/automation_results/results.html).
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SameBoy passes many of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), as well as most of [mooneye-gb's](https://github.com/Gekkio/mooneye-gb) acceptance tests. SameBoy should work with most games and demos, please [report](https://github.com/LIJI32/SameBoy/issues/new) any broken ROM. The latest results for SameBoy's automatic tester are available [here](http://htmlpreview.github.io/?https://github.com/LIJI32/SameBoy/blob/automation_results/results.html).
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## Compilation
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SameBoy requires the following tools and libraries to build:
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@ -44,6 +44,6 @@ On Windows, SameBoy also requires:
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* [GnuWin](http://gnuwin32.sourceforge.net/)
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* Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, repsectively.
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To compile, simply run `make`. The targets are cocoa (Default for OS X), sdl (Default for everything else) and bootroms. You may also specify CONF=debug (default) or CONF=release to control optimization and symbols, and specify BOOTROMS_DIR=... to a directory containing precomiled dmg_boot.bin and cgb_boot.bin files, otherwise the build system will compile and use SameBoy's own boot ROMs.
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To compile, simply run `make`. The targets are cocoa (Default for OS X), sdl (Default for everything else), bootroms and tester. You may also specify CONF=debug (default) or CONF=release to control optimization and symbols, and specify BOOTROMS_DIR=... to a directory containing precompiled dmg_boot.bin and cgb_boot.bin files, otherwise the build system will compile and use SameBoy's own boot ROMs.
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SameBoy was compiled and tested on OS X, Ubuntu and Windows 7 32-bit.
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