Cleanup, better symbol handling, improves LTO
This commit is contained in:
parent
fbf1bb7f98
commit
18e7a3f4fa
@ -4,9 +4,6 @@
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#include <assert.h>
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#include <assert.h>
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#include "gb.h"
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#include "gb.h"
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#define likely(x) __builtin_expect((x), 1)
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#define unlikely(x) __builtin_expect((x), 0)
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static const uint8_t duties[] = {
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static const uint8_t duties[] = {
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0, 0, 0, 0, 0, 0, 0, 1,
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0, 0, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 0, 1,
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19
Core/apu.h
19
Core/apu.h
@ -3,8 +3,7 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <stddef.h>
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#include "gb_struct_def.h"
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#include "defs.h"
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#ifdef GB_INTERNAL
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#ifdef GB_INTERNAL
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/* Speed = 1 / Length (in seconds) */
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/* Speed = 1 / Length (in seconds) */
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@ -172,14 +171,14 @@ void GB_set_interference_volume(GB_gameboy_t *gb, double volume);
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void GB_apu_set_sample_callback(GB_gameboy_t *gb, GB_sample_callback_t callback);
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void GB_apu_set_sample_callback(GB_gameboy_t *gb, GB_sample_callback_t callback);
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#ifdef GB_INTERNAL
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#ifdef GB_INTERNAL
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bool GB_apu_is_DAC_enabled(GB_gameboy_t *gb, unsigned index);
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bool internal GB_apu_is_DAC_enabled(GB_gameboy_t *gb, unsigned index);
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void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value);
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void internal GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value);
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uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg);
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uint8_t internal GB_apu_read(GB_gameboy_t *gb, uint8_t reg);
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void GB_apu_div_event(GB_gameboy_t *gb);
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void internal GB_apu_div_event(GB_gameboy_t *gb);
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void GB_apu_div_secondary_event(GB_gameboy_t *gb);
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void internal GB_apu_div_secondary_event(GB_gameboy_t *gb);
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void GB_apu_init(GB_gameboy_t *gb);
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void internal GB_apu_init(GB_gameboy_t *gb);
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void GB_apu_run(GB_gameboy_t *gb);
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void internal GB_apu_run(GB_gameboy_t *gb);
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void GB_apu_update_cycles_per_sample(GB_gameboy_t *gb);
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void internal GB_apu_update_cycles_per_sample(GB_gameboy_t *gb);
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#endif
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#endif
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#endif /* apu_h */
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#endif /* apu_h */
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@ -1,7 +1,7 @@
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#ifndef camera_h
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#ifndef camera_h
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#define camera_h
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#define camera_h
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#include <stdint.h>
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#include <stdint.h>
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#include "gb_struct_def.h"
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#include "defs.h"
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typedef uint8_t (*GB_camera_get_pixel_callback_t)(GB_gameboy_t *gb, uint8_t x, uint8_t y);
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typedef uint8_t (*GB_camera_get_pixel_callback_t)(GB_gameboy_t *gb, uint8_t x, uint8_t y);
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typedef void (*GB_camera_update_request_callback_t)(GB_gameboy_t *gb);
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typedef void (*GB_camera_update_request_callback_t)(GB_gameboy_t *gb);
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@ -1,6 +1,6 @@
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#ifndef cheats_h
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#ifndef cheats_h
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#define cheats_h
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#define cheats_h
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#include "gb_struct_def.h"
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#include "defs.h"
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#define GB_CHEAT_ANY_BANK 0xFFFF
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#define GB_CHEAT_ANY_BANK 0xFFFF
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@ -20,7 +20,7 @@ int GB_save_cheats(GB_gameboy_t *gb, const char *path);
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#ifdef GB_DISABLE_CHEATS
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#ifdef GB_DISABLE_CHEATS
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#define GB_apply_cheat(...)
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#define GB_apply_cheat(...)
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#else
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#else
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void GB_apply_cheat(GB_gameboy_t *gb, uint16_t address, uint8_t *value);
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void internal GB_apply_cheat(GB_gameboy_t *gb, uint16_t address, uint8_t *value);
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#endif
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#endif
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#endif
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#endif
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@ -2,7 +2,7 @@
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#define debugger_h
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#define debugger_h
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdint.h>
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#include "gb_struct_def.h"
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#include "defs.h"
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#include "symbol_hash.h"
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#include "symbol_hash.h"
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@ -17,14 +17,14 @@
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#define GB_debugger_add_symbol(gb, bank, address, symbol) ((void)bank, (void)address, (void)symbol)
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#define GB_debugger_add_symbol(gb, bank, address, symbol) ((void)bank, (void)address, (void)symbol)
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#else
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#else
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void GB_debugger_run(GB_gameboy_t *gb);
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void internal GB_debugger_run(GB_gameboy_t *gb);
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void GB_debugger_handle_async_commands(GB_gameboy_t *gb);
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void internal GB_debugger_handle_async_commands(GB_gameboy_t *gb);
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void GB_debugger_call_hook(GB_gameboy_t *gb, uint16_t call_addr);
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void internal GB_debugger_call_hook(GB_gameboy_t *gb, uint16_t call_addr);
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void GB_debugger_ret_hook(GB_gameboy_t *gb);
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void internal GB_debugger_ret_hook(GB_gameboy_t *gb);
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void GB_debugger_test_write_watchpoint(GB_gameboy_t *gb, uint16_t addr, uint8_t value);
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void internal GB_debugger_test_write_watchpoint(GB_gameboy_t *gb, uint16_t addr, uint8_t value);
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void GB_debugger_test_read_watchpoint(GB_gameboy_t *gb, uint16_t addr);
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void internal GB_debugger_test_read_watchpoint(GB_gameboy_t *gb, uint16_t addr);
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const GB_bank_symbol_t *GB_debugger_find_symbol(GB_gameboy_t *gb, uint16_t addr);
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const GB_bank_symbol_t *internal GB_debugger_find_symbol(GB_gameboy_t *gb, uint16_t addr);
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void GB_debugger_add_symbol(GB_gameboy_t *gb, uint16_t bank, uint16_t address, const char *symbol);
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void internal GB_debugger_add_symbol(GB_gameboy_t *gb, uint16_t bank, uint16_t address, const char *symbol);
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#endif /* GB_DISABLE_DEBUGGER */
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#endif /* GB_DISABLE_DEBUGGER */
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#endif
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#endif
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44
Core/defs.h
Normal file
44
Core/defs.h
Normal file
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#ifndef defs_h
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#define defs_h
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#ifdef GB_INTERNAL
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// "Keyword" definitions
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#define likely(x) __builtin_expect((x), 1)
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#define unlikely(x) __builtin_expect((x), 0)
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#define internal __attribute__((visibility("hidden")))
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#if __clang__
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#define unrolled _Pragma("unroll")
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#elif __GNUC__ >= 8
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#define unrolled _Pragma("GCC unroll 8")
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#else
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#define unrolled
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#endif
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/* Todo: similar macros are everywhere, clean this up and remove direct calls to bswap */
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#ifdef GB_BIG_ENDIAN
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#define LE16(x) __builtin_bswap16(x)
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#define LE32(x) __builtin_bswap32(x)
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#define LE64(x) __builtin_bswap64(x)
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#define BE16(x) (x)
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#define BE32(x) (x)
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#define BE64(x) (x)
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#else
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#define LE16(x) (x)
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#define LE32(x) (x)
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#define LE64(x) (x)
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#define BE16(x) __builtin_bswap16(x)
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#define BE32(x) __builtin_bswap32(x)
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#define BE64(x) __builtin_bswap64(x)
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#endif
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#endif
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#if __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 8)
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#define __builtin_bswap16(x) ({ typeof(x) _x = (x); _x >> 8 | _x << 8; })
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#endif
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struct GB_gameboy_s;
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typedef struct GB_gameboy_s GB_gameboy_t;
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#endif
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@ -6,10 +6,10 @@
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#include <stdint.h>
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#include <stdint.h>
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#ifdef GB_INTERNAL
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#ifdef GB_INTERNAL
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void GB_display_run(GB_gameboy_t *gb, uint8_t cycles);
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void internal GB_display_run(GB_gameboy_t *gb, uint8_t cycles);
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void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index);
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void internal GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index);
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void GB_STAT_update(GB_gameboy_t *gb);
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void internal GB_STAT_update(GB_gameboy_t *gb);
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void GB_lcd_off(GB_gameboy_t *gb);
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void internal GB_lcd_off(GB_gameboy_t *gb);
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enum {
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enum {
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GB_OBJECT_PRIORITY_X,
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GB_OBJECT_PRIORITY_X,
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37
Core/gb.h
37
Core/gb.h
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#include <stdint.h>
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#include <stdint.h>
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#include <time.h>
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#include <time.h>
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#include "gb_struct_def.h"
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#include "defs.h"
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#include "save_state.h"
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#include "save_state.h"
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#include "apu.h"
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#include "apu.h"
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@ -35,17 +35,6 @@
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#define GB_MODEL_PAL_BIT 0x40
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#define GB_MODEL_PAL_BIT 0x40
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#define GB_MODEL_NO_SFC_BIT 0x80
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#define GB_MODEL_NO_SFC_BIT 0x80
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#ifdef GB_INTERNAL
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#if __clang__
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#define unrolled _Pragma("unroll")
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#elif __GNUC__ >= 8
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#define unrolled _Pragma("GCC unroll 8")
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#else
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#define unrolled
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#endif
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#endif
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#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
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#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
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#define GB_BIG_ENDIAN
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#define GB_BIG_ENDIAN
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#elif __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
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#elif __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
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#error Unable to detect endianess
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#error Unable to detect endianess
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#endif
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#endif
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#ifdef GB_INTERNAL
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/* Todo: similar macros are everywhere, clean this up and remove direct calls to bswap */
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#ifdef GB_BIG_ENDIAN
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#define LE16(x) __builtin_bswap16(x)
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#define LE32(x) __builtin_bswap32(x)
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#define LE64(x) __builtin_bswap64(x)
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#define BE16(x) (x)
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#define BE32(x) (x)
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#define BE64(x) (x)
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#else
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#define LE16(x) (x)
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#define LE32(x) (x)
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#define LE64(x) (x)
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#define BE16(x) __builtin_bswap16(x)
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#define BE32(x) __builtin_bswap32(x)
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#define BE64(x) __builtin_bswap64(x)
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#endif
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#endif
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#if __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 8)
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#define __builtin_bswap16(x) ({ typeof(x) _x = (x); _x >> 8 | _x << 8; })
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#endif
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typedef struct {
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typedef struct {
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struct GB_color_s {
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struct GB_color_s {
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@ -889,7 +856,7 @@ void GB_get_rom_title(GB_gameboy_t *gb, char *title);
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uint32_t GB_get_rom_crc32(GB_gameboy_t *gb);
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uint32_t GB_get_rom_crc32(GB_gameboy_t *gb);
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#ifdef GB_INTERNAL
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#ifdef GB_INTERNAL
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void GB_borrow_sgb_border(GB_gameboy_t *gb);
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void internal GB_borrow_sgb_border(GB_gameboy_t *gb);
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#endif
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#endif
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#endif /* GB_h */
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#endif /* GB_h */
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#ifndef gb_struct_def_h
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#define gb_struct_def_h
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struct GB_gameboy_s;
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typedef struct GB_gameboy_s GB_gameboy_t;
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#endif
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#ifndef joypad_h
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#ifndef joypad_h
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#define joypad_h
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#define joypad_h
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#include "gb_struct_def.h"
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#include "defs.h"
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#include <stdbool.h>
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#include <stdbool.h>
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typedef enum {
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typedef enum {
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@ -20,6 +20,6 @@ void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned play
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void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value);
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void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value);
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#ifdef GB_INTERNAL
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#ifdef GB_INTERNAL
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void GB_update_joyp(GB_gameboy_t *gb);
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void internal GB_update_joyp(GB_gameboy_t *gb);
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#endif
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#endif
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#endif /* joypad_h */
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#endif /* joypad_h */
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#ifndef MBC_h
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#ifndef MBC_h
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#define MBC_h
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#define MBC_h
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#include "gb_struct_def.h"
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#include "defs.h"
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#include <stdbool.h>
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#include <stdbool.h>
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typedef struct {
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typedef struct {
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@ -26,8 +26,8 @@ typedef struct {
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#ifdef GB_INTERNAL
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#ifdef GB_INTERNAL
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extern const GB_cartridge_t GB_cart_defs[256];
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extern const GB_cartridge_t GB_cart_defs[256];
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void GB_update_mbc_mappings(GB_gameboy_t *gb);
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void internal GB_update_mbc_mappings(GB_gameboy_t *gb);
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void GB_configure_cart(GB_gameboy_t *gb);
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void internal GB_configure_cart(GB_gameboy_t *gb);
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#endif
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#endif
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#endif /* MBC_h */
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#endif /* MBC_h */
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#ifndef memory_h
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#ifndef memory_h
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#define memory_h
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#define memory_h
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#include "gb_struct_def.h"
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#include "defs.h"
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#include <stdint.h>
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#include <stdint.h>
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typedef uint8_t (*GB_read_memory_callback_t)(GB_gameboy_t *gb, uint16_t addr, uint8_t data);
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typedef uint8_t (*GB_read_memory_callback_t)(GB_gameboy_t *gb, uint16_t addr, uint8_t data);
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@ -9,9 +9,9 @@ void GB_set_read_memory_callback(GB_gameboy_t *gb, GB_read_memory_callback_t cal
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uint8_t GB_read_memory(GB_gameboy_t *gb, uint16_t addr);
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uint8_t GB_read_memory(GB_gameboy_t *gb, uint16_t addr);
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void GB_write_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value);
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void GB_write_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value);
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#ifdef GB_INTERNAL
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#ifdef GB_INTERNAL
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void GB_dma_run(GB_gameboy_t *gb);
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void internal GB_dma_run(GB_gameboy_t *gb);
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void GB_hdma_run(GB_gameboy_t *gb);
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void internal GB_hdma_run(GB_gameboy_t *gb);
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void GB_trigger_oam_bug(GB_gameboy_t *gb, uint16_t address);
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void internal GB_trigger_oam_bug(GB_gameboy_t *gb, uint16_t address);
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#endif
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#endif
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#endif /* memory_h */
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#endif /* memory_h */
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#define printer_h
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#define printer_h
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#include <stdint.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include "gb_struct_def.h"
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#include "defs.h"
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#define GB_PRINTER_MAX_COMMAND_LENGTH 0x280
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#define GB_PRINTER_MAX_COMMAND_LENGTH 0x280
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#define GB_PRINTER_DATA_SIZE 0x280
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#define GB_PRINTER_DATA_SIZE 0x280
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#define rewind_h
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#define rewind_h
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#include <stdbool.h>
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#include <stdbool.h>
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#include "gb_struct_def.h"
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#include "defs.h"
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#ifdef GB_INTERNAL
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#ifdef GB_INTERNAL
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void GB_rewind_push(GB_gameboy_t *gb);
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void internal GB_rewind_push(GB_gameboy_t *gb);
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||||||
void GB_rewind_free(GB_gameboy_t *gb);
|
void internal GB_rewind_free(GB_gameboy_t *gb);
|
||||||
#endif
|
#endif
|
||||||
bool GB_rewind_pop(GB_gameboy_t *gb);
|
bool GB_rewind_pop(GB_gameboy_t *gb);
|
||||||
void GB_set_rewind_length(GB_gameboy_t *gb, double seconds);
|
void GB_set_rewind_length(GB_gameboy_t *gb, double seconds);
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#ifndef rumble_h
|
#ifndef rumble_h
|
||||||
#define rumble_h
|
#define rumble_h
|
||||||
|
|
||||||
#include "gb_struct_def.h"
|
#include "defs.h"
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
GB_RUMBLE_DISABLED,
|
GB_RUMBLE_DISABLED,
|
||||||
@ -10,7 +10,7 @@ typedef enum {
|
|||||||
} GB_rumble_mode_t;
|
} GB_rumble_mode_t;
|
||||||
|
|
||||||
#ifdef GB_INTERNAL
|
#ifdef GB_INTERNAL
|
||||||
void GB_handle_rumble(GB_gameboy_t *gb);
|
void internal GB_handle_rumble(GB_gameboy_t *gb);
|
||||||
#endif
|
#endif
|
||||||
void GB_set_rumble_mode(GB_gameboy_t *gb, GB_rumble_mode_t mode);
|
void GB_set_rumble_mode(GB_gameboy_t *gb, GB_rumble_mode_t mode);
|
||||||
|
|
||||||
|
@ -36,8 +36,8 @@ static inline uint32_t state_magic(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* For internal in-memory save states (rewind, debugger) that do not need BESS */
|
/* For internal in-memory save states (rewind, debugger) that do not need BESS */
|
||||||
size_t GB_get_save_state_size_no_bess(GB_gameboy_t *gb);
|
size_t internal GB_get_save_state_size_no_bess(GB_gameboy_t *gb);
|
||||||
void GB_save_state_to_buffer_no_bess(GB_gameboy_t *gb, uint8_t *buffer);
|
void internal GB_save_state_to_buffer_no_bess(GB_gameboy_t *gb, uint8_t *buffer);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif /* save_state_h */
|
#endif /* save_state_h */
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#ifndef sgb_h
|
#ifndef sgb_h
|
||||||
#define sgb_h
|
#define sgb_h
|
||||||
#include "gb_struct_def.h"
|
#include "defs.h"
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
|
|
||||||
@ -58,9 +58,9 @@ struct GB_sgb_s {
|
|||||||
uint8_t received_header[0x54];
|
uint8_t received_header[0x54];
|
||||||
};
|
};
|
||||||
|
|
||||||
void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
|
void internal GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
|
||||||
void GB_sgb_render(GB_gameboy_t *gb);
|
void internal GB_sgb_render(GB_gameboy_t *gb);
|
||||||
void GB_sgb_load_default_data(GB_gameboy_t *gb);
|
void internal GB_sgb_load_default_data(GB_gameboy_t *gb);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
#ifndef sm83_cpu_h
|
#ifndef sm83_cpu_h
|
||||||
#define sm83_cpu_h
|
#define sm83_cpu_h
|
||||||
#include "gb_struct_def.h"
|
#include "defs.h"
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
void GB_cpu_disassemble(GB_gameboy_t *gb, uint16_t pc, uint16_t count);
|
void GB_cpu_disassemble(GB_gameboy_t *gb, uint16_t pc, uint16_t count);
|
||||||
#ifdef GB_INTERNAL
|
#ifdef GB_INTERNAL
|
||||||
void GB_cpu_run(GB_gameboy_t *gb);
|
void internal GB_cpu_run(GB_gameboy_t *gb);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif /* sm83_cpu_h */
|
#endif /* sm83_cpu_h */
|
||||||
|
@ -27,12 +27,12 @@ typedef struct {
|
|||||||
} GB_reversed_symbol_map_t;
|
} GB_reversed_symbol_map_t;
|
||||||
|
|
||||||
#ifdef GB_INTERNAL
|
#ifdef GB_INTERNAL
|
||||||
void GB_reversed_map_add_symbol(GB_reversed_symbol_map_t *map, uint16_t bank, GB_bank_symbol_t *symbol);
|
void internal GB_reversed_map_add_symbol(GB_reversed_symbol_map_t *map, uint16_t bank, GB_bank_symbol_t *symbol);
|
||||||
const GB_symbol_t *GB_reversed_map_find_symbol(GB_reversed_symbol_map_t *map, const char *name);
|
const GB_symbol_t *internal GB_reversed_map_find_symbol(GB_reversed_symbol_map_t *map, const char *name);
|
||||||
GB_bank_symbol_t *GB_map_add_symbol(GB_symbol_map_t *map, uint16_t addr, const char *name);
|
GB_bank_symbol_t *internal GB_map_add_symbol(GB_symbol_map_t *map, uint16_t addr, const char *name);
|
||||||
const GB_bank_symbol_t *GB_map_find_symbol(GB_symbol_map_t *map, uint16_t addr);
|
const GB_bank_symbol_t *internal GB_map_find_symbol(GB_symbol_map_t *map, uint16_t addr);
|
||||||
GB_symbol_map_t *GB_map_alloc(void);
|
GB_symbol_map_t *internal GB_map_alloc(void);
|
||||||
void GB_map_free(GB_symbol_map_t *map);
|
void internal GB_map_free(GB_symbol_map_t *map);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif /* symbol_hash_h */
|
#endif /* symbol_hash_h */
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
#ifndef timing_h
|
#ifndef timing_h
|
||||||
#define timing_h
|
#define timing_h
|
||||||
#include "gb_struct_def.h"
|
#include "defs.h"
|
||||||
|
|
||||||
#ifdef GB_INTERNAL
|
#ifdef GB_INTERNAL
|
||||||
void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles);
|
void internal GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles);
|
||||||
void GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac);
|
void internal GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac);
|
||||||
bool GB_timing_sync_turbo(GB_gameboy_t *gb); /* Returns true if should skip frame */
|
bool internal GB_timing_sync_turbo(GB_gameboy_t *gb); /* Returns true if should skip frame */
|
||||||
void GB_timing_sync(GB_gameboy_t *gb);
|
void internal GB_timing_sync(GB_gameboy_t *gb);
|
||||||
void GB_set_internal_div_counter(GB_gameboy_t *gb, uint16_t value);
|
void internal GB_set_internal_div_counter(GB_gameboy_t *gb, uint16_t value);
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
GB_TIMA_RUNNING = 0,
|
GB_TIMA_RUNNING = 0,
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
#include <time.h>
|
#include <time.h>
|
||||||
#include "gb_struct_def.h"
|
#include "defs.h"
|
||||||
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
2
Makefile
2
Makefile
@ -175,7 +175,7 @@ CFLAGS += -O3 -DNDEBUG
|
|||||||
STRIP := strip
|
STRIP := strip
|
||||||
ifeq ($(PLATFORM),Darwin)
|
ifeq ($(PLATFORM),Darwin)
|
||||||
LDFLAGS += -Wl,-exported_symbols_list,$(NULL)
|
LDFLAGS += -Wl,-exported_symbols_list,$(NULL)
|
||||||
STRIP := -@true
|
STRIP := strip -x
|
||||||
endif
|
endif
|
||||||
ifneq ($(PLATFORM),windows32)
|
ifneq ($(PLATFORM),windows32)
|
||||||
LDFLAGS += -flto
|
LDFLAGS += -flto
|
||||||
|
Loading…
Reference in New Issue
Block a user