Accuracy improvements to sweeping (Still not complete though, more research needed)
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1a8bcd314d
73
Core/apu.c
73
Core/apu.c
@ -70,6 +70,28 @@ static void render(GB_gameboy_t *gb)
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gb->apu_output.lock = false;
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}
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static uint16_t new_sweep_frequency(GB_gameboy_t *gb)
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{
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if ((gb->io_registers[GB_IO_NR10] & 0x70) == 0) {
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return gb->apu.square_channels[GB_SQUARE_1].sample_length;
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}
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uint16_t delta = gb->apu.square_channels[GB_SQUARE_1].sample_length >> (gb->io_registers[GB_IO_NR10] & 7);
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if (gb->io_registers[GB_IO_NR10] & 8) {
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return gb->apu.square_channels[GB_SQUARE_1].sample_length - delta;
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}
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return gb->apu.square_channels[GB_SQUARE_1].sample_length + delta;
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}
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static void sweep_event(GB_gameboy_t *gb)
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{
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gb->apu.square_channels[GB_SQUARE_1].sample_length = new_sweep_frequency(gb);
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/* Overflow checking only occurs after a delay */
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gb->apu.square_sweep_stop_countdown = 0x13 - gb->apu.square_carry;
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gb->apu.square_channels[GB_SQUARE_1].sample_length &= 0x7FF;
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7);
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}
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void GB_apu_div_event(GB_gameboy_t *gb)
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{
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if (!gb->apu.global_enable) return;
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@ -123,22 +145,7 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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if ((gb->apu.div_divider & 3) == 3) {
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if (gb->apu.square_sweep_countdown) {
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if (!--gb->apu.square_sweep_countdown) {
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gb->apu.square_channels[GB_SQUARE_1].sample_length ^= 0x7FF;
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uint16_t delta = gb->apu.square_channels[GB_SQUARE_1].sample_length >> (gb->io_registers[GB_IO_NR10] & 7);
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if (gb->io_registers[GB_IO_NR10] & 8) {
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gb->apu.square_channels[GB_SQUARE_1].sample_length -= delta;
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}
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else {
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gb->apu.square_channels[GB_SQUARE_1].sample_length += delta;
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}
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if (gb->apu.square_channels[GB_SQUARE_1].sample_length > 0x7f0) {
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gb->apu.square_sweep_stop_countdown = 0x13 - gb->apu.square_carry;
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}
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gb->apu.square_channels[GB_SQUARE_1].sample_length ^= 0x7FF;
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gb->apu.square_channels[GB_SQUARE_1].sample_length &= 0x7FF;
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7);
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sweep_event(gb);
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}
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}
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}
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@ -159,9 +166,12 @@ void GB_apu_run(GB_gameboy_t *gb)
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gb->apu.square_sweep_stop_countdown -= cycles;
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}
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else {
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/* APU bug: sweep frequency is checked after adding the sweep delta twice */
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if (new_sweep_frequency(gb) > 0x7ff) {
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gb->apu.is_active[GB_SQUARE_1] = false;
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update_sample(gb, GB_SQUARE_1, 0, gb->apu.square_sweep_stop_countdown - cycles);
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}
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gb->apu.square_sweep_stop_countdown = 0;
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gb->apu.is_active[GB_SQUARE_1] = false;
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update_sample(gb, GB_SQUARE_1, 0, 0);
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}
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}
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@ -170,7 +180,7 @@ void GB_apu_run(GB_gameboy_t *gb)
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uint8_t cycles_left = cycles;
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while (unlikely(cycles_left > gb->apu.square_channels[i].sample_countdown)) {
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cycles_left -= gb->apu.square_channels[i].sample_countdown + 1;
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gb->apu.square_channels[i].sample_countdown = gb->apu.square_channels[i].sample_length * 2 + 1;
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gb->apu.square_channels[i].sample_countdown = (gb->apu.square_channels[i].sample_length ^ 0x7FF) * 2 + 1;
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gb->apu.square_channels[i].current_sample_index++;
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gb->apu.square_channels[i].current_sample_index &= 0x7;
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@ -193,7 +203,7 @@ void GB_apu_run(GB_gameboy_t *gb)
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uint8_t cycles_left = cycles;
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while (unlikely(cycles_left > gb->apu.wave_channel.sample_countdown)) {
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cycles_left -= gb->apu.wave_channel.sample_countdown + 1;
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gb->apu.wave_channel.sample_countdown = gb->apu.wave_channel.sample_length;
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gb->apu.wave_channel.sample_countdown = gb->apu.wave_channel.sample_length ^ 0x7FF;
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gb->apu.wave_channel.current_sample_index++;
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gb->apu.wave_channel.current_sample_index &= 0x1F;
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gb->apu.wave_channel.current_sample =
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@ -257,9 +267,6 @@ void GB_apu_init(GB_gameboy_t *gb)
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for (int i = 0; i < 4; i++) {
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gb->apu.left_enabled[i] = gb->apu.right_enabled[i] = true;
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}
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gb->apu.square_channels[GB_SQUARE_1].sample_length = 0x7FF;
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gb->apu.square_channels[GB_SQUARE_2].sample_length = 0x7FF;
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gb->apu.wave_channel.sample_length = 0x7FF;
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gb->apu.square_carry = 1;
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}
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@ -371,7 +378,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR23: {
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unsigned index = reg == GB_IO_NR23? GB_SQUARE_2: GB_SQUARE_1;
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gb->apu.square_channels[index].sample_length &= ~0xFF;
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gb->apu.square_channels[index].sample_length |= (~value) & 0xFF;
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gb->apu.square_channels[index].sample_length |= value & 0xFF;
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break;
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}
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@ -380,19 +387,19 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR24: {
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unsigned index = reg == GB_IO_NR24? GB_SQUARE_2: GB_SQUARE_1;
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gb->apu.square_channels[index].sample_length &= 0xFF;
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gb->apu.square_channels[index].sample_length |= ((~value) & 7) << 8;
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gb->apu.square_channels[index].sample_length |= (value & 7) << 8;
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if (value & 0x80) {
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gb->apu.square_channels[index].current_sample_index = 7;
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if (!gb->apu.is_active[index]) {
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gb->apu.square_channels[index].sample_countdown = gb->apu.square_channels[index].sample_length * 2 + 6 - gb->apu.square_carry;
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + 6 - gb->apu.square_carry;
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}
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else {
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/* Timing quirk: if already active, sound starts 2 (2MHz) ticks earlier.
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if both active AND already emitted a sample, sound starts the next 1MHz tick,
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and one sample is skipped */
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if (!gb->apu.square_channels[index].sample_emitted) {
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gb->apu.square_channels[index].sample_countdown = gb->apu.square_channels[index].sample_length * 2 + 4 - gb->apu.square_carry;
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + 4 - gb->apu.square_carry;
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}
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else {
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gb->apu.square_channels[index].sample_countdown = gb->apu.square_carry;
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@ -409,6 +416,12 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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gb->apu.square_channels[index].pulse_length = 0x40;
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gb->apu.square_channels[index].length_enabled = false;
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}
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if (index == GB_SQUARE_1 && gb->io_registers[GB_IO_NR10] & 7) {
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/* APU bug: if shift is nonzero, overflow check also occurs on trigger */
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gb->apu.square_sweep_stop_countdown = 0x13 - gb->apu.square_carry;
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}
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/* Note that we don't change the sample just yet! This was verified on hardware. */
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}
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@ -450,11 +463,11 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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break;
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case GB_IO_NR33:
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gb->apu.wave_channel.sample_length &= ~0xFF;
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gb->apu.wave_channel.sample_length |= (~value) & 0xFF;
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gb->apu.wave_channel.sample_length |= value & 0xFF;
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break;
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case GB_IO_NR34:
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gb->apu.wave_channel.sample_length &= 0xFF;
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gb->apu.wave_channel.sample_length |= ((~value) & 7) << 8;
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gb->apu.wave_channel.sample_length |= (value & 7) << 8;
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if ((value & 0x80)) {
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/* DMG bug: wave RAM gets corrupted if the channel is retriggerred 1 cycle before the APU
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reads from it. */
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@ -481,7 +494,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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}
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gb->apu.is_active[GB_WAVE] = true;
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gb->apu.wave_channel.sample_countdown = gb->apu.wave_channel.sample_length + 3;
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gb->apu.wave_channel.sample_countdown = (gb->apu.wave_channel.sample_length ^ 0x7FF) + 3;
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gb->apu.wave_channel.current_sample_index = 0;
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if (gb->apu.wave_channel.pulse_length == 0) {
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gb->apu.wave_channel.pulse_length = 0x100;
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@ -53,7 +53,7 @@ typedef struct
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uint8_t current_sample_index;
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bool sample_emitted;
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uint16_t sample_countdown; // in APU ticks
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uint16_t sample_countdown; // in APU ticks (Reloaded from sample_length, xorred $7FF)
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uint16_t sample_length; // From NRX3, NRX4, in APU ticks
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bool length_enabled; // NRX4
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@ -66,7 +66,7 @@ typedef struct
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uint16_t sample_length; // NR33, NR34, in APU ticks
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bool length_enabled; // NR34
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uint16_t sample_countdown; // in APU ticks
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uint16_t sample_countdown; // in APU ticks (Reloaded from sample_length, xorred $7FF)
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uint8_t current_sample_index;
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uint8_t current_sample; // Current sample before shifting.
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