More sweep improvements
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1baa0446a9
29
Core/apu.c
29
Core/apu.c
@ -337,11 +337,13 @@ static void trigger_sweep_calculation(GB_gameboy_t *gb)
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gb->apu.sweep_length_addend + gb->apu.shadow_sweep_sample_length + !!(gb->io_registers[GB_IO_NR10] & 0x8);
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gb->apu.square_channels[GB_SQUARE_1].sample_length &= 0x7FF;
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}
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gb->apu.sweep_length_addend = gb->apu.square_channels[GB_SQUARE_1].sample_length;
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gb->apu.sweep_length_addend >>= (gb->io_registers[GB_IO_NR10] & 7);
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if (gb->apu.channel_1_restart_hold == 0) {
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gb->apu.sweep_length_addend = gb->apu.square_channels[GB_SQUARE_1].sample_length;
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gb->apu.sweep_length_addend >>= (gb->io_registers[GB_IO_NR10] & 7);
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}
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/* Recalculation and overflow check only occurs after a delay */
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gb->apu.square_sweep_calculate_countdown = (gb->io_registers[GB_IO_NR10] & 0x7) * 2 + 7 - gb->apu.lf_div;
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gb->apu.square_sweep_calculate_countdown = (gb->io_registers[GB_IO_NR10] & 0x7) * 2 + 5 - gb->apu.lf_div;
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7) ^ 7;
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}
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@ -440,7 +442,9 @@ void GB_apu_run(GB_gameboy_t *gb)
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}
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else {
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/* APU bug: sweep frequency is checked after adding the sweep delta twice */
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gb->apu.shadow_sweep_sample_length = gb->apu.square_channels[GB_SQUARE_1].sample_length;
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if (gb->apu.channel_1_restart_hold == 0) {
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gb->apu.shadow_sweep_sample_length = gb->apu.square_channels[GB_SQUARE_1].sample_length;
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}
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if (gb->io_registers[GB_IO_NR10] & 8) {
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gb->apu.sweep_length_addend ^= 0x7FF;
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}
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@ -451,6 +455,15 @@ void GB_apu_run(GB_gameboy_t *gb)
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gb->apu.square_sweep_calculate_countdown = 0;
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}
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}
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if (gb->apu.channel_1_restart_hold) {
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if (gb->apu.channel_1_restart_hold > cycles) {
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gb->apu.channel_1_restart_hold -= cycles;
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}
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else {
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gb->apu.channel_1_restart_hold = 0;
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}
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}
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UNROLL
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for (unsigned i = GB_SQUARE_1; i <= GB_SQUARE_2; i++) {
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@ -665,7 +678,9 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR10:{
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bool old_negate = gb->io_registers[GB_IO_NR10] & 8;
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gb->io_registers[GB_IO_NR10] = value;
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if (gb->apu.shadow_sweep_sample_length + gb->apu.sweep_length_addend + old_negate > 0x7FF && !(value & 8)) {
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if (gb->apu.square_sweep_calculate_countdown == 0 &&
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gb->apu.shadow_sweep_sample_length + gb->apu.sweep_length_addend + old_negate > 0x7FF &&
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!(value & 8)) {
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gb->apu.is_active[GB_SQUARE_1] = false;
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update_sample(gb, GB_SQUARE_1, 0, 0);
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}
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@ -765,17 +780,17 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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if (index == GB_SQUARE_1) {
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gb->apu.shadow_sweep_sample_length = 0;
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if (gb->io_registers[GB_IO_NR10] & 7) {
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/* APU bug: if shift is nonzero, overflow check also occurs on trigger */
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gb->apu.shadow_sweep_sample_length = gb->apu.square_channels[GB_SQUARE_1].sample_length;
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gb->apu.square_sweep_calculate_countdown = (gb->io_registers[GB_IO_NR10] & 0x7) * 2 + 7 - gb->apu.lf_div;
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gb->apu.sweep_length_addend = gb->apu.square_channels[GB_SQUARE_1].sample_length;
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gb->apu.sweep_length_addend >>= (gb->io_registers[GB_IO_NR10] & 7);
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}
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else {
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gb->apu.shadow_sweep_sample_length = 0;
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gb->apu.sweep_length_addend = 0;
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}
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gb->apu.channel_1_restart_hold = 4 - gb->apu.lf_div;
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7) ^ 7;
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}
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}
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@ -120,6 +120,7 @@ typedef struct
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uint8_t skip_div_event;
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bool current_lfsr_sample;
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uint8_t pcm_mask[2]; // For CGB-0 to CGB-C PCM read glitch
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uint8_t channel_1_restart_hold;
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} GB_apu_t;
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typedef enum {
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