Merge pull request #428 from orbea/pedantic
gb.h: Silence -pedantic warnings
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commit
20cbc896a1
22
Core/gb.h
22
Core/gb.h
@ -368,7 +368,7 @@ struct GB_gameboy_internal_s {
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/* The version field makes sure we don't load save state files with a completely different structure.
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/* The version field makes sure we don't load save state files with a completely different structure.
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This happens when struct fields are removed/resized in an backward incompatible manner. */
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This happens when struct fields are removed/resized in an backward incompatible manner. */
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uint32_t version;
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uint32_t version;
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);
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)
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GB_SECTION(core_state,
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GB_SECTION(core_state,
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/* Registers */
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/* Registers */
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@ -421,7 +421,7 @@ struct GB_gameboy_internal_s {
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int32_t ir_sensor;
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int32_t ir_sensor;
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bool effective_ir_input;
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bool effective_ir_input;
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uint16_t address_bus;
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uint16_t address_bus;
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);
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)
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/* DMA and HDMA */
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/* DMA and HDMA */
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GB_SECTION(dma,
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GB_SECTION(dma,
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@ -437,7 +437,7 @@ struct GB_gameboy_internal_s {
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int16_t dma_cycles;
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int16_t dma_cycles;
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uint8_t last_opcode_read; /* Required to emulate HDMA reads from Exxx */
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uint8_t last_opcode_read; /* Required to emulate HDMA reads from Exxx */
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bool hdma_starting;
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bool hdma_starting;
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);
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)
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/* MBC */
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/* MBC */
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GB_SECTION(mbc,
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GB_SECTION(mbc,
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@ -515,15 +515,13 @@ struct GB_gameboy_internal_s {
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uint8_t camera_registers[0x36];
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uint8_t camera_registers[0x36];
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uint8_t rumble_strength;
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uint8_t rumble_strength;
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bool cart_ir;
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bool cart_ir;
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)
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);
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/* HRAM and HW Registers */
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/* HRAM and HW Registers */
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GB_SECTION(hram,
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GB_SECTION(hram,
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uint8_t hram[0xFFFF - 0xFF80];
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uint8_t hram[0xFFFF - 0xFF80];
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uint8_t io_registers[0x80];
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uint8_t io_registers[0x80];
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);
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)
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/* Timing */
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/* Timing */
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GB_SECTION(timing,
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GB_SECTION(timing,
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@ -543,12 +541,12 @@ struct GB_gameboy_internal_s {
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bool lcd_disabled_outside_of_vblank;
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bool lcd_disabled_outside_of_vblank;
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int32_t allowed_pending_cycles;
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int32_t allowed_pending_cycles;
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uint16_t mode3_batching_length;
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uint16_t mode3_batching_length;
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);
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)
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/* APU */
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/* APU */
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GB_SECTION(apu,
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GB_SECTION(apu,
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GB_apu_t apu;
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GB_apu_t apu;
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);
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)
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/* RTC */
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/* RTC */
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GB_SECTION(rtc,
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GB_SECTION(rtc,
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@ -556,7 +554,7 @@ struct GB_gameboy_internal_s {
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uint64_t last_rtc_second;
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uint64_t last_rtc_second;
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uint32_t rtc_cycles;
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uint32_t rtc_cycles;
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uint8_t tpp1_mr4;
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uint8_t tpp1_mr4;
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);
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)
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/* Video Display */
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/* Video Display */
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GB_SECTION(video,
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GB_SECTION(video,
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@ -623,7 +621,7 @@ struct GB_gameboy_internal_s {
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uint16_t last_tile_index_address;
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uint16_t last_tile_index_address;
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bool cgb_repeated_a_frame;
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bool cgb_repeated_a_frame;
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uint8_t data_for_sel_glitch;
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uint8_t data_for_sel_glitch;
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);
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)
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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/* This data is reserved on reset and must come last in the struct */
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/* This data is reserved on reset and must come last in the struct */
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@ -783,7 +781,7 @@ struct GB_gameboy_internal_s {
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bool disable_oam_corruption; // For safe memory reads
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bool disable_oam_corruption; // For safe memory reads
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GB_gbs_header_t gbs_header;
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GB_gbs_header_t gbs_header;
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);
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)
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};
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};
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#ifndef GB_INTERNAL
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#ifndef GB_INTERNAL
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@ -10,7 +10,7 @@
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as anonymous enums inside unions */
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as anonymous enums inside unions */
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#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) __VA_ARGS__
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#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) __VA_ARGS__
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#else
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#else
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#define GB_SECTION(name, ...) union __attribute__ ((aligned (8))) {uint8_t name##_section_start; struct {__VA_ARGS__};}; uint8_t name##_section_end[0]
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#define GB_SECTION(name, ...) union __attribute__ ((aligned (8))) {uint8_t name##_section_start; struct {__VA_ARGS__};}; uint8_t name##_section_end[0];
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#define GB_SECTION_OFFSET(name) (offsetof(GB_gameboy_t, name##_section_start))
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#define GB_SECTION_OFFSET(name) (offsetof(GB_gameboy_t, name##_section_start))
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#define GB_SECTION_SIZE(name) (offsetof(GB_gameboy_t, name##_section_end) - offsetof(GB_gameboy_t, name##_section_start))
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#define GB_SECTION_SIZE(name) (offsetof(GB_gameboy_t, name##_section_end) - offsetof(GB_gameboy_t, name##_section_start))
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#define GB_GET_SECTION(gb, name) ((void*)&((gb)->name##_section_start))
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#define GB_GET_SECTION(gb, name) ((void*)&((gb)->name##_section_start))
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