Bug fixes in the SDL port
This commit is contained in:
parent
a4465b72e7
commit
2205493862
@ -5,11 +5,10 @@
|
|||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <errno.h>
|
#include <errno.h>
|
||||||
#include <stdarg.h>
|
#include <stdarg.h>
|
||||||
#include <sys/time.h>
|
|
||||||
#ifndef _WIN32
|
#ifndef _WIN32
|
||||||
#include <sys/select.h>
|
#include <sys/select.h>
|
||||||
#endif
|
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
#endif
|
||||||
#include "gb.h"
|
#include "gb.h"
|
||||||
|
|
||||||
void GB_attributed_logv(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, va_list args)
|
void GB_attributed_logv(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, va_list args)
|
||||||
|
@ -451,7 +451,7 @@ usage:
|
|||||||
|
|
||||||
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
|
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
|
||||||
|
|
||||||
GLint major, minor;
|
GLint major = 0, minor = 0;
|
||||||
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
||||||
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
||||||
|
|
||||||
|
10
SDL/shader.c
10
SDL/shader.c
@ -64,7 +64,7 @@ static GLuint create_program(const char *vsh, const char *fsh)
|
|||||||
|
|
||||||
bool init_shader_with_name(shader_t *shader, const char *name)
|
bool init_shader_with_name(shader_t *shader, const char *name)
|
||||||
{
|
{
|
||||||
GLint major, minor;
|
GLint major = 0, minor = 0;
|
||||||
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
||||||
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
||||||
|
|
||||||
@ -184,6 +184,14 @@ void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous,un
|
|||||||
|
|
||||||
void free_shader(shader_t *shader)
|
void free_shader(shader_t *shader)
|
||||||
{
|
{
|
||||||
|
GLint major = 0, minor = 0;
|
||||||
|
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
||||||
|
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
||||||
|
|
||||||
|
if (major * 0x100 + minor < 0x302) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
glDeleteProgram(shader->program);
|
glDeleteProgram(shader->program);
|
||||||
glDeleteTextures(1, &shader->texture);
|
glDeleteTextures(1, &shader->texture);
|
||||||
glDeleteTextures(1, &shader->previous_texture);
|
glDeleteTextures(1, &shader->previous_texture);
|
||||||
|
Loading…
Reference in New Issue
Block a user