Merge branch 'master' into rateless_apu

This commit is contained in:
Lior Halphon 2016-09-23 18:53:38 +03:00
commit 258500bda3
5 changed files with 37 additions and 28 deletions

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@ -144,31 +144,29 @@ static uint32_t get_pixel(GB_gameboy_t *gb, uint8_t x, uint8_t y)
return gb->sprite_palletes_rgb[sprite_palette * 4 + sprite_pixel]; return gb->sprite_palletes_rgb[sprite_palette * 4 + sprite_pixel];
} }
if (!bg_enabled) { if (bg_enabled) {
return gb->background_palletes_rgb[0]; if (gb->io_registers[GB_IO_LCDC] & 0x10) {
} tile_address = tile * 0x10;
}
else {
tile_address = (int8_t) tile * 0x10 + 0x1000;
}
if (attributes & 0x8) {
tile_address += 0x2000;
}
if (gb->io_registers[GB_IO_LCDC] & 0x10) { if (attributes & 0x20) {
tile_address = tile * 0x10; x = ~x;
} }
else {
tile_address = (int8_t) tile * 0x10 + 0x1000;
}
if (attributes & 0x8) {
tile_address += 0x2000;
}
if (attributes & 0x20) { if (attributes & 0x40) {
x = ~x; y = ~y;
} }
if (attributes & 0x40) { background_pixel = (((gb->vram[tile_address + (y & 7) * 2 ] >> ((~x)&7)) & 1 ) |
y = ~y; ((gb->vram[tile_address + (y & 7) * 2 + 1] >> ((~x)&7)) & 1) << 1 );
} }
background_pixel = (((gb->vram[tile_address + (y & 7) * 2 ] >> ((~x)&7)) & 1 ) |
((gb->vram[tile_address + (y & 7) * 2 + 1] >> ((~x)&7)) & 1) << 1 );
if (priority && sprite_pixel && !background_pixel) { if (priority && sprite_pixel && !background_pixel) {
if (!gb->cgb_mode) { if (!gb->cgb_mode) {
sprite_pixel = (gb->io_registers[use_obp1? GB_IO_OBP1:GB_IO_OBP0] >> (sprite_pixel << 1)) & 3; sprite_pixel = (gb->io_registers[use_obp1? GB_IO_OBP1:GB_IO_OBP0] >> (sprite_pixel << 1)) & 3;

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@ -226,6 +226,7 @@ typedef struct GB_gameboy_s {
bool stopped; bool stopped;
bool boot_rom_finished; bool boot_rom_finished;
bool ime_toggle; /* ei (and di in CGB) have delayed effects.*/ bool ime_toggle; /* ei (and di in CGB) have delayed effects.*/
bool halt_bug;
/* Misc state*/ /* Misc state*/
/* IR */ /* IR */

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@ -22,6 +22,13 @@ void GB_update_joyp(GB_gameboy_t *gb)
for (uint8_t i = 0; i < 4; i++) { for (uint8_t i = 0; i < 4; i++) {
gb->io_registers[GB_IO_JOYP] |= (!gb->keys[i]) << i; gb->io_registers[GB_IO_JOYP] |= (!gb->keys[i]) << i;
} }
/* Forbid pressing two opposing keys, this breaks a lot of games; even if it's somewhat possible. */
if (!(gb->io_registers[GB_IO_JOYP] & 1)) {
gb->io_registers[GB_IO_JOYP] |= 2;
}
if (!(gb->io_registers[GB_IO_JOYP] & 4)) {
gb->io_registers[GB_IO_JOYP] |= 8;
}
break; break;
case 1: case 1:

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@ -74,7 +74,7 @@ static uint8_t read_vram(GB_gameboy_t *gb, uint16_t addr)
static uint8_t read_mbc_ram(GB_gameboy_t *gb, uint16_t addr) static uint8_t read_mbc_ram(GB_gameboy_t *gb, uint16_t addr)
{ {
if (!gb->mbc_ram_enable) return 0xFF; if (!gb->mbc_ram_enable || !gb->mbc_ram_size) return 0xFF;
if (gb->cartridge_type->has_rtc && gb->mbc_ram_bank >= 8 && gb->mbc_ram_bank <= 0xC) { if (gb->cartridge_type->has_rtc && gb->mbc_ram_bank >= 8 && gb->mbc_ram_bank <= 0xC) {
/* RTC read */ /* RTC read */
@ -319,7 +319,7 @@ static void write_vram(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
static void write_mbc_ram(GB_gameboy_t *gb, uint16_t addr, uint8_t value) static void write_mbc_ram(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
{ {
if (!gb->mbc_ram_enable) return; if (!gb->mbc_ram_enable || !gb->mbc_ram_size) return;
if (gb->cartridge_type->has_rtc && gb->mbc_ram_bank >= 8 && gb->mbc_ram_bank <= 0xC) { if (gb->cartridge_type->has_rtc && gb->mbc_ram_bank >= 8 && gb->mbc_ram_bank <= 0xC) {
/* RTC read */ /* RTC read */

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@ -684,6 +684,11 @@ static void halt(GB_gameboy_t *gb, uint8_t opcode)
{ {
GB_advance_cycles(gb, 4); GB_advance_cycles(gb, 4);
gb->halted = true; gb->halted = true;
/* Despite what some online documentations say, the HALT bug also happens on a CGB, in both CGB and DMG modes. */
if (!gb->ime && (gb->interrupt_enable & gb->io_registers[GB_IO_IF] & 0x1F) != 0) {
gb->halted = false;
gb->halt_bug = true;
}
} }
static void ret_cc(GB_gameboy_t *gb, uint8_t opcode) static void ret_cc(GB_gameboy_t *gb, uint8_t opcode)
@ -1332,12 +1337,9 @@ static GB_opcode_t *opcodes[256] = {
void GB_cpu_run(GB_gameboy_t *gb) void GB_cpu_run(GB_gameboy_t *gb)
{ {
gb->vblank_just_occured = false; gb->vblank_just_occured = false;
bool interrupt = gb->interrupt_enable & gb->io_registers[GB_IO_IF]; bool interrupt = gb->interrupt_enable & gb->io_registers[GB_IO_IF] & 0x1F;
bool halt_bug = false;
if (interrupt) { if (interrupt) {
/* Despite what some online documentations say, the HALT bug also happens on a CGB, in both CGB and DMG modes. */
halt_bug = gb->halted;
gb->halted = false; gb->halted = false;
} }
@ -1354,7 +1356,7 @@ void GB_cpu_run(GB_gameboy_t *gb)
if (effecitve_ime && interrupt) { if (effecitve_ime && interrupt) {
uint8_t interrupt_bit = 0; uint8_t interrupt_bit = 0;
uint8_t interrupt_queue = gb->interrupt_enable & gb->io_registers[GB_IO_IF]; uint8_t interrupt_queue = gb->interrupt_enable & gb->io_registers[GB_IO_IF] & 0x1F;
while (!(interrupt_queue & 1)) { while (!(interrupt_queue & 1)) {
interrupt_queue >>= 1; interrupt_queue >>= 1;
interrupt_bit++; interrupt_bit++;
@ -1367,8 +1369,9 @@ void GB_cpu_run(GB_gameboy_t *gb)
} }
else if(!gb->halted && !gb->stopped) { else if(!gb->halted && !gb->stopped) {
uint8_t opcode = GB_read_memory(gb, gb->pc++); uint8_t opcode = GB_read_memory(gb, gb->pc++);
if (halt_bug) { if (gb->halt_bug) {
gb->pc--; gb->pc--;
gb->halt_bug = false;
} }
opcodes[opcode](gb, opcode); opcodes[opcode](gb, opcode);
} }