Merge branch 'master' into rateless_apu

This commit is contained in:
Lior Halphon 2016-09-23 18:53:38 +03:00
commit 258500bda3
5 changed files with 37 additions and 28 deletions

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@ -144,10 +144,7 @@ static uint32_t get_pixel(GB_gameboy_t *gb, uint8_t x, uint8_t y)
return gb->sprite_palletes_rgb[sprite_palette * 4 + sprite_pixel];
}
if (!bg_enabled) {
return gb->background_palletes_rgb[0];
}
if (bg_enabled) {
if (gb->io_registers[GB_IO_LCDC] & 0x10) {
tile_address = tile * 0x10;
}
@ -168,6 +165,7 @@ static uint32_t get_pixel(GB_gameboy_t *gb, uint8_t x, uint8_t y)
background_pixel = (((gb->vram[tile_address + (y & 7) * 2 ] >> ((~x)&7)) & 1 ) |
((gb->vram[tile_address + (y & 7) * 2 + 1] >> ((~x)&7)) & 1) << 1 );
}
if (priority && sprite_pixel && !background_pixel) {
if (!gb->cgb_mode) {

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@ -226,6 +226,7 @@ typedef struct GB_gameboy_s {
bool stopped;
bool boot_rom_finished;
bool ime_toggle; /* ei (and di in CGB) have delayed effects.*/
bool halt_bug;
/* Misc state*/
/* IR */

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@ -22,6 +22,13 @@ void GB_update_joyp(GB_gameboy_t *gb)
for (uint8_t i = 0; i < 4; i++) {
gb->io_registers[GB_IO_JOYP] |= (!gb->keys[i]) << i;
}
/* Forbid pressing two opposing keys, this breaks a lot of games; even if it's somewhat possible. */
if (!(gb->io_registers[GB_IO_JOYP] & 1)) {
gb->io_registers[GB_IO_JOYP] |= 2;
}
if (!(gb->io_registers[GB_IO_JOYP] & 4)) {
gb->io_registers[GB_IO_JOYP] |= 8;
}
break;
case 1:

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@ -74,7 +74,7 @@ static uint8_t read_vram(GB_gameboy_t *gb, uint16_t addr)
static uint8_t read_mbc_ram(GB_gameboy_t *gb, uint16_t addr)
{
if (!gb->mbc_ram_enable) return 0xFF;
if (!gb->mbc_ram_enable || !gb->mbc_ram_size) return 0xFF;
if (gb->cartridge_type->has_rtc && gb->mbc_ram_bank >= 8 && gb->mbc_ram_bank <= 0xC) {
/* RTC read */
@ -319,7 +319,7 @@ static void write_vram(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
static void write_mbc_ram(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
{
if (!gb->mbc_ram_enable) return;
if (!gb->mbc_ram_enable || !gb->mbc_ram_size) return;
if (gb->cartridge_type->has_rtc && gb->mbc_ram_bank >= 8 && gb->mbc_ram_bank <= 0xC) {
/* RTC read */

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@ -684,6 +684,11 @@ static void halt(GB_gameboy_t *gb, uint8_t opcode)
{
GB_advance_cycles(gb, 4);
gb->halted = true;
/* Despite what some online documentations say, the HALT bug also happens on a CGB, in both CGB and DMG modes. */
if (!gb->ime && (gb->interrupt_enable & gb->io_registers[GB_IO_IF] & 0x1F) != 0) {
gb->halted = false;
gb->halt_bug = true;
}
}
static void ret_cc(GB_gameboy_t *gb, uint8_t opcode)
@ -1332,12 +1337,9 @@ static GB_opcode_t *opcodes[256] = {
void GB_cpu_run(GB_gameboy_t *gb)
{
gb->vblank_just_occured = false;
bool interrupt = gb->interrupt_enable & gb->io_registers[GB_IO_IF];
bool halt_bug = false;
bool interrupt = gb->interrupt_enable & gb->io_registers[GB_IO_IF] & 0x1F;
if (interrupt) {
/* Despite what some online documentations say, the HALT bug also happens on a CGB, in both CGB and DMG modes. */
halt_bug = gb->halted;
gb->halted = false;
}
@ -1354,7 +1356,7 @@ void GB_cpu_run(GB_gameboy_t *gb)
if (effecitve_ime && interrupt) {
uint8_t interrupt_bit = 0;
uint8_t interrupt_queue = gb->interrupt_enable & gb->io_registers[GB_IO_IF];
uint8_t interrupt_queue = gb->interrupt_enable & gb->io_registers[GB_IO_IF] & 0x1F;
while (!(interrupt_queue & 1)) {
interrupt_queue >>= 1;
interrupt_bit++;
@ -1367,8 +1369,9 @@ void GB_cpu_run(GB_gameboy_t *gb)
}
else if(!gb->halted && !gb->stopped) {
uint8_t opcode = GB_read_memory(gb, gb->pc++);
if (halt_bug) {
if (gb->halt_bug) {
gb->pc--;
gb->halt_bug = false;
}
opcodes[opcode](gb, opcode);
}