The fetcher pushes pixels to the FIFO as soon as it's empty
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@ -656,7 +656,7 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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}
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}
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gb->fetcher_state++;
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break;
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// fallthrough
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case GB_FETCHER_PUSH: {
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@ -964,7 +964,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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fifo_clear(&gb->bg_fifo);
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gb->bg_fifo_paused = true;
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gb->oam_fifo_paused = true;
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gb->fetcher_state = 1;
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gb->fetcher_state = 0;
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window_got_activated = true;
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}
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}
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@ -988,7 +988,6 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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/* TODO: This is wrong. It is only correct for a single object, not for more than one. */
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if (window_got_activated) {
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window_got_activated = false;
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gb->fetcher_state = 0;
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gb->cycles_for_line += 6;
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GB_SLEEP(gb, display, 42, 6);
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}
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