Starting over – removing all window related code
This commit is contained in:
parent
83ea4edce2
commit
2be58439bf
@ -111,16 +111,6 @@ typedef struct __attribute__((packed)) {
|
||||
uint8_t flags;
|
||||
} GB_object_t;
|
||||
|
||||
static bool window_enabled(GB_gameboy_t *gb)
|
||||
{
|
||||
if ((gb->io_registers[GB_IO_LCDC] & 0x1) == 0) {
|
||||
if (!gb->cgb_mode) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return (gb->io_registers[GB_IO_LCDC] & 0x20) && gb->io_registers[GB_IO_WX] < 167;
|
||||
}
|
||||
|
||||
static void display_vblank(GB_gameboy_t *gb)
|
||||
{
|
||||
gb->vblank_just_occured = true;
|
||||
@ -388,9 +378,6 @@ void GB_lcd_off(GB_gameboy_t *gb)
|
||||
gb->vram_write_blocked = false;
|
||||
gb->cgb_palettes_blocked = false;
|
||||
|
||||
/* Reset window rendering state */
|
||||
gb->wy_diff = 0;
|
||||
gb->window_disabled_while_active = false;
|
||||
gb->current_line = 0;
|
||||
gb->ly_for_comparison = 0;
|
||||
|
||||
@ -543,7 +530,7 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
|
||||
|
||||
static inline uint8_t fetcher_y(GB_gameboy_t *gb)
|
||||
{
|
||||
return gb->current_line + (gb->in_window? - gb->io_registers[GB_IO_WY] - gb->wy_diff : gb->io_registers[GB_IO_SCY]);
|
||||
return gb->current_line + gb->io_registers[GB_IO_SCY];
|
||||
}
|
||||
|
||||
static void advance_fetcher_state_machine(GB_gameboy_t *gb)
|
||||
@ -572,17 +559,16 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
|
||||
uint16_t map = 0x1800;
|
||||
|
||||
/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
|
||||
if (gb->io_registers[GB_IO_LCDC] & 0x08 && !gb->in_window) {
|
||||
if (gb->io_registers[GB_IO_LCDC] & 0x08 /* && !gb->in_window */) {
|
||||
map = 0x1C00;
|
||||
}
|
||||
else if (gb->io_registers[GB_IO_LCDC] & 0x40 && gb->in_window) {
|
||||
/* else if (gb->io_registers[GB_IO_LCDC] & 0x40 && gb->in_window) {
|
||||
map = 0x1C00;
|
||||
}
|
||||
} */
|
||||
|
||||
/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
|
||||
uint8_t y = fetcher_y(gb);
|
||||
uint8_t x = gb->in_window? gb->fetcher_x :
|
||||
(((gb->io_registers[GB_IO_SCX] / 8) + gb->fetcher_x) & 0x1F);
|
||||
uint8_t x = ((gb->io_registers[GB_IO_SCX] / 8) + gb->fetcher_x) & 0x1F;
|
||||
if (gb->model > GB_MODEL_CGB_C) {
|
||||
/* This value is cached on the CGB-D and newer, so it cannot be used to mix tiles together */
|
||||
gb->fetcher_y = y;
|
||||
@ -922,7 +908,6 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
||||
gb->fetcher_state = 0;
|
||||
gb->bg_fifo_paused = false;
|
||||
gb->oam_fifo_paused = false;
|
||||
gb->in_window = false;
|
||||
while (true) {
|
||||
/* Handle objects */
|
||||
/* When the sprite enabled bit is off, this proccess is skipped entirely on the DMG, but not on the CGB.
|
||||
@ -1009,17 +994,7 @@ abort_fetching_object:
|
||||
gb->during_object_fetch = false;
|
||||
|
||||
/* Handle window */
|
||||
/* Todo: Timing (Including penalty and access timings) not verified by test ROM */
|
||||
if (!gb->in_window && window_enabled(gb) &&
|
||||
gb->current_line >= gb->io_registers[GB_IO_WY] + gb->wy_diff &&
|
||||
(uint8_t)(gb->position_in_line + 7) == gb->io_registers[GB_IO_WX]) {
|
||||
gb->in_window = true;
|
||||
fifo_clear(&gb->bg_fifo);
|
||||
gb->bg_fifo_paused = true;
|
||||
gb->oam_fifo_paused = true;
|
||||
gb->fetcher_x = 0;
|
||||
gb->fetcher_state = 0;
|
||||
}
|
||||
/* TBD */
|
||||
|
||||
render_pixel_if_possible(gb);
|
||||
advance_fetcher_state_machine(gb);
|
||||
@ -1154,9 +1129,6 @@ abort_fetching_object:
|
||||
GB_SLEEP(gb, display, 17, LINE_LENGTH - 24);
|
||||
|
||||
|
||||
/* Reset window rendering state */
|
||||
gb->wy_diff = 0;
|
||||
gb->window_disabled_while_active = false;
|
||||
gb->current_line = 0;
|
||||
// TODO: not the correct timing
|
||||
gb->current_lcd_line = 0;
|
||||
@ -1343,31 +1315,3 @@ uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *sprite_h
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/* Called when a write might enable or disable the window */
|
||||
void GB_window_related_write(GB_gameboy_t *gb, uint8_t addr, uint8_t value)
|
||||
{
|
||||
bool before = window_enabled(gb);
|
||||
gb->io_registers[addr] = value;
|
||||
bool after = window_enabled(gb);
|
||||
|
||||
if (before != after && gb->current_line < LINES) {
|
||||
/* Window was disabled or enabled outside of vblank */
|
||||
if (gb->current_line >= gb->io_registers[GB_IO_WY]) {
|
||||
if (after) {
|
||||
if (!gb->window_disabled_while_active) {
|
||||
/* Window was turned on for the first time this frame while LY > WY,
|
||||
should start window in the next line */
|
||||
gb->wy_diff = gb->current_line + 1 - gb->io_registers[GB_IO_WY];
|
||||
}
|
||||
else {
|
||||
gb->wy_diff += gb->current_line;
|
||||
}
|
||||
}
|
||||
else {
|
||||
gb->wy_diff -= gb->current_line;
|
||||
gb->window_disabled_while_active = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@
|
||||
#ifdef GB_INTERNAL
|
||||
void GB_display_run(GB_gameboy_t *gb, uint8_t cycles);
|
||||
void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index);
|
||||
void GB_window_related_write(GB_gameboy_t *gb, uint8_t addr, uint8_t value);
|
||||
void GB_STAT_update(GB_gameboy_t *gb);
|
||||
void GB_lcd_off(GB_gameboy_t *gb);
|
||||
|
||||
|
@ -472,7 +472,7 @@ struct GB_gameboy_internal_s {
|
||||
uint8_t position_in_line;
|
||||
bool stat_interrupt_line;
|
||||
uint8_t effective_scx;
|
||||
uint8_t wy_diff;
|
||||
GB_PADDING(uint8_t,wy_diff);
|
||||
/* The LCDC will skip the first frame it renders after turning it on.
|
||||
On the CGB, a frame is not skipped if the previous frame was skipped as well.
|
||||
See https://www.reddit.com/r/EmuDev/comments/6exyxu/ */
|
||||
@ -489,7 +489,7 @@ struct GB_gameboy_internal_s {
|
||||
bool vram_read_blocked;
|
||||
bool oam_write_blocked;
|
||||
bool vram_write_blocked;
|
||||
bool window_disabled_while_active;
|
||||
GB_PADDING(bool, window_disabled_while_active);
|
||||
uint8_t current_line;
|
||||
uint16_t ly_for_comparison;
|
||||
GB_fifo_t bg_fifo, oam_fifo;
|
||||
@ -502,7 +502,7 @@ struct GB_gameboy_internal_s {
|
||||
uint8_t fetcher_state;
|
||||
bool bg_fifo_paused;
|
||||
bool oam_fifo_paused;
|
||||
bool in_window;
|
||||
GB_PADDING(bool, in_window);
|
||||
uint8_t visible_objs[10];
|
||||
uint8_t obj_comparators[10];
|
||||
uint8_t n_visible_objs;
|
||||
|
@ -646,8 +646,6 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
||||
/* Hardware registers */
|
||||
switch (addr & 0xFF) {
|
||||
case GB_IO_WX:
|
||||
GB_window_related_write(gb, addr & 0xFF, value);
|
||||
break;
|
||||
case GB_IO_IF:
|
||||
case GB_IO_SCX:
|
||||
case GB_IO_SCY:
|
||||
@ -740,8 +738,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
||||
GB_timing_sync(gb);
|
||||
GB_lcd_off(gb);
|
||||
}
|
||||
/* Writing to LCDC might enable to disable the window, so we write it via GB_window_related_write */
|
||||
GB_window_related_write(gb, addr & 0xFF, value);
|
||||
gb->io_registers[GB_IO_LCDC] = value;
|
||||
return;
|
||||
|
||||
case GB_IO_STAT:
|
||||
|
Loading…
Reference in New Issue
Block a user