[GTK3] Implement OpenGL renderer prototype
This commit is contained in:
parent
1b2317e3c6
commit
2ea8858dfc
7
Makefile
7
Makefile
@ -83,8 +83,11 @@ endif
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CFLAGS += -Werror -Wall -Wno-unused-result -Wno-strict-aliasing -Wno-unknown-warning -Wno-unknown-warning-option -Wno-multichar -Wno-int-in-bool-context -std=gnu11 -D_GNU_SOURCE -DVERSION="$(VERSION)" -I. -D_USE_MATH_DEFINES
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SDL_LDFLAGS := -lSDL2 -lGL
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GTK3_CFLAGS := `pkg-config --cflags gtk+-3.0` -DGTK_DISABLE_DEPRECATED=1 -DG_DISABLE_DEPRECATED=1
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GTK3_LDFLAGS := `pkg-config --libs gtk+-3.0`
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GTK3_CFLAGS := `pkg-config --cflags gio-2.0 gtk+-3.0 epoxy` -DGTK_DISABLE_DEPRECATED=1 -DG_DISABLE_DEPRECATED=1 -DRESOURCE_PREFIX=\"/io/github/sameboy/\" -DAPP_ID=\"io.github.sameboy\"
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GTK3_LDFLAGS := `pkg-config --libs gio-2.0 gtk+-3.0 epoxy`
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# TODO: REMOVE DISABLE UNUSED WARNINGS
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GTK3_CFLAGS += -Wno-unused
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ifeq ($(PLATFORM),windows32)
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CFLAGS += -IWindows -Drandom=rand
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180
gtk3/main.c
180
gtk3/main.c
@ -1,27 +1,87 @@
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#include <gtk/gtk.h>
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#include <epoxy/gl.h>
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#include <signal.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <string.h>
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#include <Core/gb.h>
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#include "shader.h"
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#define str(x) #x
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#define xstr(x) str(x)
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#define RESOURCE_PREFIX "/io/github/sameboy/"
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#define APP_ID "io.github.sameboy"
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GtkBuilder *builder;
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GtkWindow *main_window;
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GtkGLArea *gl_area;
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shader_t shader;
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GB_gameboy_t gb;
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static bool paused = false;
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static uint32_t pixel_buffer_1[256 * 224], pixel_buffer_2[256 * 224];
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static uint32_t *active_pixel_buffer = pixel_buffer_1, *previous_pixel_buffer = pixel_buffer_2;
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static bool underclock_down = false, rewind_down = false, do_rewind = false, rewind_paused = false, turbo_down = false;
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static double clock_mutliplier = 1.0;
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static typeof(free) *free_function = NULL;
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static char *battery_save_path_ptr;
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typedef struct UserData {
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bool fullscreen;
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GFile *file;
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} UserData;
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typedef struct{
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int16_t x, y;
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uint16_t w, h;
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} Rect;
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static void run(UserData *user_data);
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static Rect rect;
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void render_texture(void *pixels, void *previous) {
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static void *_pixels = NULL;
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if (pixels) {
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_pixels = pixels;
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}
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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render_bitmap_with_shader(&shader, _pixels, previous, GB_get_screen_width(&gb), GB_get_screen_height(&gb), rect.x, rect.y, rect.w, rect.h);
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gtk_widget_queue_draw(GTK_WIDGET(gl_area));
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}
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void update_viewport(void) {
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int win_width = gtk_widget_get_allocated_width(GTK_WIDGET(gl_area));
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int win_height = gtk_widget_get_allocated_height(GTK_WIDGET(gl_area));
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double x_factor = win_width / (double) GB_get_screen_width(&gb);
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double y_factor = win_height / (double) GB_get_screen_height(&gb);
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if (true /*configuration.scaling_mode == GB_SDL_SCALING_INTEGER_FACTOR*/) {
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x_factor = (int)(x_factor);
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y_factor = (int)(y_factor);
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}
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/*if (configuration.scaling_mode != GB_SDL_SCALING_ENTIRE_WINDOW) {
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if (x_factor > y_factor) {
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x_factor = y_factor;
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}
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else {
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y_factor = x_factor;
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}
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}*/
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unsigned new_width = x_factor * GB_get_screen_width(&gb);
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unsigned new_height = y_factor * GB_get_screen_height(&gb);
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rect = (Rect){(win_width - new_width) / 2, (win_height - new_height) / 2, new_width, new_height};
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glViewport(rect.x, rect.y, rect.w, rect.h);
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}
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// Determines if a ComboBox entry should be converted into a separator.
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// Each element with a text value of `<separator>` will be converted into a separator element.
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static gboolean is_separator(GtkTreeModel *model, GtkTreeIter *iter, gpointer data) {
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@ -108,6 +168,43 @@ G_MODULE_EXPORT void on_boot_rom_location_changed(GtkWidget *w, gpointer user_da
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g_print("Active: %s", gtk_combo_box_get_active_id(box));
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}
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G_MODULE_EXPORT void gl_draw(GtkWidget *window) {
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render_texture(active_pixel_buffer, NULL);
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}
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G_MODULE_EXPORT void gl_init(GtkWidget *window) {
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const char *renderer;
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GList *children = gtk_container_get_children(GTK_CONTAINER(window));
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while (children) {
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if (GTK_IS_GL_AREA(children->data)) {
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gl_area = GTK_GL_AREA(children->data);
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break;
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}
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children = children->next;
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}
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g_list_free(children);
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if (gl_area == NULL) {
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g_printerr("Unable to find GtkGLArea in window\n");
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return;
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}
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gtk_gl_area_make_current(gl_area);
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if (gtk_gl_area_get_error(gl_area) != NULL) {
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return;
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}
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renderer = (char *) glGetString(GL_RENDERER);
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g_print("GtkGLArea on %s\n", renderer ? renderer : "Unknown");
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if (!init_shader_with_name(&shader, /*configuration.filter*/ "OmniScale")) {
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init_shader_with_name(&shader, "NearestNeighbor");
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}
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}
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// This functions gets called immediately after registration of the GApplication
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static void startup(GApplication *app, gpointer user_data_gptr) {
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// UserData *user_data = user_data_gptr;
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@ -180,10 +277,6 @@ static void startup(GApplication *app, gpointer user_data_gptr) {
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gtk_about_dialog_set_logo(about_dialog, g_list_nth_data(icon_list, 3)); // reuse the 64x64 icon
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gtk_about_dialog_set_version(about_dialog, "v" xstr(VERSION));
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g_list_free(icon_list);
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GList *children = gtk_container_get_children(GTK_CONTAINER(main_window));
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gl_area = GTK_GL_AREA(g_list_first(children));
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g_list_free(children);
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}
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// This function gets called when the GApplication gets activated, i.e. it is ready to show widgets.
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@ -197,6 +290,9 @@ static void activate(GApplication *app, gpointer user_data_gptr) {
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g_signal_connect(main_window, "destroy", G_CALLBACK(gtk_main_quit), NULL);
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gtk_application_add_window(GTK_APPLICATION(app), main_window);
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gtk_widget_show_all(GTK_WIDGET(main_window));
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update_viewport();
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run(user_data);
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}
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// This function gets called when there are files to open.
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@ -233,6 +329,76 @@ static gint handle_local_options(GApplication *app, GVariantDict *options, gpoin
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return -1;
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}
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static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b) {
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uint32_t color = 0xFF000000 | (b << 16) | (g << 8) | r; // abgr
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return color;
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}
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static void vblank(GB_gameboy_t *gb) {
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// render_texture(active_pixel_buffer, NULL);
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while (gtk_events_pending()) {
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gtk_main_iteration();
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}
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}
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static void run(UserData *user_data) {
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GB_model_t model = GB_MODEL_CGB_E;
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if (GB_is_inited(&gb)) {
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GB_switch_model_and_reset(&gb, model);
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}
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else {
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GB_init(&gb, model);
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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GB_set_pixels_output(&gb, active_pixel_buffer);
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GB_set_rgb_encode_callback(&gb, rgb_encode);
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// GB_set_sample_rate(&gb, have_aspec.freq);
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// GB_set_color_correction_mode(&gb, configuration.color_correction_mode);
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// GB_set_highpass_filter_mode(&gb, configuration.highpass_mode);
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// GB_set_rewind_length(&gb, configuration.rewind_length);
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// GB_set_update_input_hint_callback(&gb, handle_events);
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// GB_apu_set_sample_callback(&gb, gb_audio_callback);
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}
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GError *gerror;
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GBytes *boot_rom_f;
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const guchar *boot_rom_data;
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gsize boot_rom_size;
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boot_rom_f = g_resources_lookup_data(RESOURCE_PREFIX "bootroms/cgb_boot.bin", G_RESOURCE_LOOKUP_FLAGS_NONE, &gerror);
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boot_rom_data = g_bytes_get_data(boot_rom_f, &boot_rom_size);
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GB_load_boot_rom_from_buffer(&gb, boot_rom_data, boot_rom_size);
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if (user_data->file != NULL) {
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GB_load_rom(&gb, g_file_get_path(user_data->file));
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}
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/* Run emulation */
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while (true) {
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if (paused || rewind_paused) {
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while (gtk_events_pending()) {
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gtk_main_iteration();
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}
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}
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else {
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if (do_rewind) {
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GB_rewind_pop(&gb);
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if (turbo_down) {
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GB_rewind_pop(&gb);
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}
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if (!GB_rewind_pop(&gb)) {
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rewind_paused = true;
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}
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do_rewind = false;
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}
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GB_run(&gb);
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}
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}
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}
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int main(int argc, char *argv[]) {
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// Create our GApplication and tell GTK that we are able to handle files
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GtkApplication *app = gtk_application_new(APP_ID, G_APPLICATION_HANDLES_OPEN);
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@ -979,6 +979,9 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="visible">True</property>
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<property name="app_paintable">True</property>
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<property name="can_focus">False</property>
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<signal name="realize" handler="gl_init" object="main_no_titlebar" swapped="yes"/>
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<signal name="render" handler="gl_draw" object="main_no_titlebar" swapped="yes"/>
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<signal name="unrealize" handler="gl_finish" object="main_no_titlebar" swapped="yes"/>
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</object>
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</child>
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</object>
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@ -1017,6 +1020,9 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="visible">True</property>
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<property name="app_paintable">True</property>
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<property name="can_focus">False</property>
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<signal name="realize" handler="gl_init" object="main_with_titlebar" swapped="yes"/>
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<signal name="render" handler="gl_draw" object="main_with_titlebar" swapped="yes"/>
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<signal name="unrealize" handler="gl_finish" object="main_with_titlebar" swapped="yes"/>
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</object>
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</child>
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</object>
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206
gtk3/shader.c
Normal file
206
gtk3/shader.c
Normal file
@ -0,0 +1,206 @@
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#include <glib.h>
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#include <gio/gio.h>
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#include "shader.h"
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static const char *vertex_shader = "\n\
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#version 150 \n\
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in vec4 aPosition;\n\
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void main(void) {\n\
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gl_Position = aPosition;\n\
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}\n\
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";
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static GLuint create_shader(const char *source, GLenum type)
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{
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// Create the shader object
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GLuint shader = glCreateShader(type);
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// Load the shader source
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glShaderSource(shader, 1, &source, 0);
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// Compile the shader
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glCompileShader(shader);
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// Check for errors
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GLint status = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE) {
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GLchar messages[1024];
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glGetShaderInfoLog(shader, sizeof(messages), 0, &messages[0]);
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g_printerr("GLSL Shader Error: %s", messages);
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}
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return shader;
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}
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static GLuint create_program(const char *vsh, const char *fsh)
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{
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// Build shaders
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GLuint vertex_shader = create_shader(vsh, GL_VERTEX_SHADER);
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GLuint fragment_shader = create_shader(fsh, GL_FRAGMENT_SHADER);
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// Create program
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GLuint program = glCreateProgram();
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// Attach shaders
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glAttachShader(program, vertex_shader);
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glAttachShader(program, fragment_shader);
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// Link program
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glLinkProgram(program);
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// Check for errors
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GLint status;
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if (status == GL_FALSE) {
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GLchar messages[1024];
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glGetProgramInfoLog(program, sizeof(messages), 0, &messages[0]);
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g_printerr("GLSL Program Error: %s", messages);
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}
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// Delete shaders
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glDeleteShader(vertex_shader);
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glDeleteShader(fragment_shader);
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return program;
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}
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bool init_shader_with_name(shader_t *shader, const char *name)
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{
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GLint major = 0, minor = 0;
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glGetIntegerv(GL_MAJOR_VERSION, &major);
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glGetIntegerv(GL_MINOR_VERSION, &minor);
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if (major * 0x100 + minor < 0x302) {
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return false;
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}
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GError *error;
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GBytes *master_shader_f;
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static const gchar *master_shader_code;
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static gsize master_shader_code_size;
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static char final_shader_code[0x10801] = {0,};
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static signed long filter_token_location = 0;
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if (!master_shader_code_size) {
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master_shader_f = g_resources_lookup_data(RESOURCE_PREFIX "Shaders/MasterShader.fsh", G_RESOURCE_LOOKUP_FLAGS_NONE, &error);
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master_shader_code = g_bytes_get_data(master_shader_f, &master_shader_code_size);
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if (!master_shader_f) {
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g_printerr("Failed to load master shader: %s", error->message);
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return false;
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}
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filter_token_location = strstr(master_shader_code, "{filter}") - master_shader_code;
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if (filter_token_location < 0) {
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return false;
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}
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}
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char shader_path[1024];
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g_snprintf(shader_path, sizeof(shader_path), RESOURCE_PREFIX "Shaders/%s.fsh", name);
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GBytes *shader_f = g_resources_lookup_data(shader_path, G_RESOURCE_LOOKUP_FLAGS_NONE, &error);
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if (!shader_f) {
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g_printerr("Failed to load shader \"%s\": %s", shader_path, error->message);
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return false;
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}
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gsize shader_code_size;
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const gchar *shader_code = g_bytes_get_data(shader_f, &shader_code_size);
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memset(final_shader_code, 0, sizeof(final_shader_code));
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memcpy(final_shader_code, master_shader_code, filter_token_location);
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strcpy(final_shader_code + filter_token_location, shader_code);
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strcat(final_shader_code + filter_token_location,
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master_shader_code + filter_token_location + sizeof("{filter}") - 1);
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shader->program = create_program(vertex_shader, final_shader_code);
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// Attributes
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shader->position_attribute = glGetAttribLocation(shader->program, "aPosition");
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// Uniforms
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shader->resolution_uniform = glGetUniformLocation(shader->program, "output_resolution");
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shader->origin_uniform = glGetUniformLocation(shader->program, "origin");
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glGenTextures(1, &shader->texture);
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glBindTexture(GL_TEXTURE_2D, shader->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_2D, 0);
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shader->texture_uniform = glGetUniformLocation(shader->program, "image");
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glGenTextures(1, &shader->previous_texture);
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glBindTexture(GL_TEXTURE_2D, shader->previous_texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_2D, 0);
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shader->previous_texture_uniform = glGetUniformLocation(shader->program, "previous_image");
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shader->mix_previous_uniform = glGetUniformLocation(shader->program, "mix_previous");
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// Program
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glUseProgram(shader->program);
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GLuint vao;
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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|
||||
GLuint vbo;
|
||||
glGenBuffers(1, &vbo);
|
||||
|
||||
// Attributes
|
||||
|
||||
static GLfloat const quad[16] = {
|
||||
-1.f, -1.f, 0, 1,
|
||||
-1.f, +1.f, 0, 1,
|
||||
+1.f, -1.f, 0, 1,
|
||||
+1.f, +1.f, 0, 1,
|
||||
};
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(shader->position_attribute);
|
||||
glVertexAttribPointer(shader->position_attribute, 4, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous,
|
||||
unsigned source_width, unsigned source_height,
|
||||
unsigned x, unsigned y, unsigned w, unsigned h)
|
||||
{
|
||||
glUseProgram(shader->program);
|
||||
glUniform2f(shader->origin_uniform, x, y);
|
||||
glUniform2f(shader->resolution_uniform, w, h);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, shader->texture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, source_width, source_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap);
|
||||
glUniform1i(shader->texture_uniform, 0);
|
||||
glUniform1i(shader->mix_previous_uniform, previous != NULL);
|
||||
if (previous) {
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, shader->previous_texture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, source_width, source_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, previous);
|
||||
glUniform1i(shader->previous_texture_uniform, 1);
|
||||
}
|
||||
glBindFragDataLocation(shader->program, 0, "frag_color");
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
void free_shader(shader_t *shader)
|
||||
{
|
||||
GLint major = 0, minor = 0;
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
||||
|
||||
if (major * 0x100 + minor < 0x302) {
|
||||
return;
|
||||
}
|
||||
|
||||
glDeleteProgram(shader->program);
|
||||
glDeleteTextures(1, &shader->texture);
|
||||
glDeleteTextures(1, &shader->previous_texture);
|
||||
}
|
25
gtk3/shader.h
Normal file
25
gtk3/shader.h
Normal file
@ -0,0 +1,25 @@
|
||||
#ifndef shader_h
|
||||
#define shader_h
|
||||
#include <epoxy/gl.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct shader_s {
|
||||
GLuint resolution_uniform;
|
||||
GLuint origin_uniform;
|
||||
GLuint texture_uniform;
|
||||
GLuint previous_texture_uniform;
|
||||
GLuint mix_previous_uniform;
|
||||
|
||||
GLuint position_attribute;
|
||||
GLuint texture;
|
||||
GLuint previous_texture;
|
||||
GLuint program;
|
||||
} shader_t;
|
||||
|
||||
bool init_shader_with_name(shader_t *shader, const char *name);
|
||||
void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous,
|
||||
unsigned source_width, unsigned source_height,
|
||||
unsigned x, unsigned y, unsigned w, unsigned h);
|
||||
void free_shader(struct shader_s *shader);
|
||||
|
||||
#endif /* shader_h */
|
Loading…
Reference in New Issue
Block a user