Fixed a bug where a Cocoa emulator window will appear frozen (or partially frozen) until resized
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parent
180f0e16b0
commit
32a1ad87b7
@ -4,8 +4,6 @@
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#import "GBButtons.h"
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#import "GBButtons.h"
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#import "NSString+StringForKey.h"
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#import "NSString+StringForKey.h"
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static GBShader *shader = nil;
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@implementation GBView
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@implementation GBView
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{
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{
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uint32_t *image_buffers[3];
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uint32_t *image_buffers[3];
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@ -93,7 +91,10 @@ static GBShader *shader = nil;
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if (!self.shader) {
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if (!self.shader) {
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self.shader = [[GBShader alloc] initWithName:[[NSUserDefaults standardUserDefaults] objectForKey:@"GBFilter"]];
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self.shader = [[GBShader alloc] initWithName:[[NSUserDefaults standardUserDefaults] objectForKey:@"GBFilter"]];
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}
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}
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double scale = self.window.backingScaleFactor;
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double scale = self.window.backingScaleFactor;
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glViewport(0, 0, self.bounds.size.width * scale, self.bounds.size.height * scale);
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if (_shouldBlendFrameWithPrevious) {
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if (_shouldBlendFrameWithPrevious) {
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[self.shader renderBitmap:image_buffers[current_buffer]
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[self.shader renderBitmap:image_buffers[current_buffer]
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previous:image_buffers[(current_buffer + 2) % self.numberOfBuffers]
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previous:image_buffers[(current_buffer + 2) % self.numberOfBuffers]
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@ -171,12 +172,6 @@ static GBShader *shader = nil;
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}
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}
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}
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}
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-(void)reshape
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{
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double scale = self.window.backingScaleFactor;
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glViewport(0, 0, self.bounds.size.width * scale, self.bounds.size.height * scale);
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}
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- (BOOL)becomeFirstResponder
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- (BOOL)becomeFirstResponder
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{
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{
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/* Non-Roman keyboard layouts breaks user input. */
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/* Non-Roman keyboard layouts breaks user input. */
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