Add cheats API, with GameShark and GameGenie import
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1d80c185d8
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173
Core/cheats.c
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173
Core/cheats.c
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@ -0,0 +1,173 @@
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#include "gb.h"
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#include "cheats.h"
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#include <stdio.h>
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static inline uint8_t hash_addr(uint16_t addr)
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{
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return addr;
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}
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static uint16_t bank_for_addr(GB_gameboy_t *gb, uint16_t addr)
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{
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if (addr < 0x4000) {
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return gb->mbc_rom0_bank;
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}
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if (addr < 0x8000) {
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return gb->mbc_rom_bank;
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}
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if (addr < 0xD000) {
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return 0;
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}
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if (addr < 0xE000) {
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return gb->cgb_ram_bank;
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}
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return 0;
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}
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void GB_apply_cheat(GB_gameboy_t *gb, uint16_t address, uint8_t *value)
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{
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const GB_cheat_hash_t *hash = gb->cheat_hash[hash_addr(address)];
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if (hash) {
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for (unsigned i = 0; i < hash->size; i++) {
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GB_cheat_t *cheat = hash->cheats[i];
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if (cheat->address == address && cheat->enabled && (!cheat->use_old_value || cheat->old_value == *value)) {
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if (cheat->bank == GB_CHEAT_ANY_BANK || cheat->bank == bank_for_addr(gb, address)) {
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*value = cheat->value;
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break;
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}
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}
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}
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}
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}
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void GB_add_cheat(GB_gameboy_t *gb, const char *description, uint16_t address, uint16_t bank, uint8_t value, uint8_t old_value, bool use_old_value, bool enabled)
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{
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GB_cheat_t *cheat = malloc(sizeof(*cheat));
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cheat->address = address;
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cheat->bank = bank;
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cheat->value = value;
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cheat->old_value = old_value;
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cheat->use_old_value = use_old_value;
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cheat->enabled = enabled;
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strncpy(cheat->description, description, sizeof(cheat->description));
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cheat->description[sizeof(cheat->description) - 1] = 0;
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gb->cheats = realloc(gb->cheats, (++gb->cheat_count) * sizeof(*cheat));
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gb->cheats[gb->cheat_count - 1] = cheat;
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GB_cheat_hash_t **hash = &gb->cheat_hash[hash_addr(address)];
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if (!*hash) {
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*hash = malloc(sizeof(GB_cheat_hash_t) + sizeof(cheat));
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(*hash)->size = 1;
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(*hash)->cheats[0] = cheat;
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}
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else {
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(*hash)->size++;
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*hash = malloc(sizeof(GB_cheat_hash_t) + sizeof(cheat) * (*hash)->size);
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(*hash)->cheats[(*hash)->size - 1] = cheat;
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}
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}
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const GB_cheat_t *const *GB_get_cheats(GB_gameboy_t *gb, size_t *size)
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{
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*size = gb->cheat_count;
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return (void *)gb->cheats;
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}
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void GB_remove_cheat(GB_gameboy_t *gb, const GB_cheat_t *cheat)
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{
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for (unsigned i = 0; i < gb->cheat_count; i++) {
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if (gb->cheats[i] == cheat) {
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gb->cheats[i] = gb->cheats[--gb->cheat_count];
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if (gb->cheat_count == 0) {
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free(gb->cheats);
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gb->cheats = NULL;
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}
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else {
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gb->cheats = realloc(gb->cheats, gb->cheat_count * sizeof(*cheat));
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}
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break;
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}
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}
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GB_cheat_hash_t **hash = &gb->cheat_hash[hash_addr(cheat->address)];
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for (unsigned i = 0; i < (*hash)->size; i++) {
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if ((*hash)->cheats[i] == cheat) {
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(*hash)->cheats[i] = (*hash)->cheats[(*hash)->size--];
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if ((*hash)->size == 0) {
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free(*hash);
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*hash = NULL;
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}
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else {
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*hash = malloc(sizeof(GB_cheat_hash_t) + sizeof(cheat) * (*hash)->size);
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}
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break;
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}
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}
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free((void *)cheat);
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}
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bool GB_import_cheat(GB_gameboy_t *gb, const char *cheat, const char *description, bool enabled)
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{
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uint8_t dummy;
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/* GameShark */
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{
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uint8_t bank;
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uint8_t value;
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uint16_t address;
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if (sscanf(cheat, "%02hhx%02hhx%04hx%c", &bank, &value, &address, &dummy) == 3) {
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if (address > 0x7FFF) {
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return false;
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}
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if (bank >= 0x80) {
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bank &= 0xF;
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}
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GB_add_cheat(gb, description, address, bank, value, 0, false, enabled);
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return true;
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}
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}
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/* GameGnie */
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{
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char stripped_cheat[10] = {0,};
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for (unsigned i = 0; i < 9 && *cheat; i++) {
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stripped_cheat[i] = *(cheat++);
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while (*cheat == '-') {
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cheat++;
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}
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}
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// Delete the 7th character;
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stripped_cheat[7] = stripped_cheat[8];
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stripped_cheat[8] = 0;
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uint8_t old_value;
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uint8_t value;
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uint16_t address;
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if (sscanf(stripped_cheat, "%02hhx%04hx%02hhx%c", &value, &address, &old_value, &dummy) == 3) {
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address = (uint16_t)(address >> 4) | (uint16_t)(address << 12);
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address ^= 0xF000;
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if (address > 0x7FFF) {
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return false;
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}
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old_value = (uint8_t)(old_value >> 2) | (uint8_t)(old_value << 6);
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old_value ^= 0xBA;
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GB_add_cheat(gb, description, address, GB_CHEAT_ANY_BANK, value, old_value, true, enabled);
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return true;
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}
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if (sscanf(stripped_cheat, "%02hhx%04hx%c", &value, &address, &dummy) == 2) {
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address = (uint16_t)(address >> 4) | (uint16_t)(address << 12);
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address ^= 0xF000;
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if (address > 0x7FFF) {
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return false;
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}
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GB_add_cheat(gb, description, address, GB_CHEAT_ANY_BANK, value, false, true, enabled);
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return true;
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}
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}
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return false;
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}
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33
Core/cheats.h
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33
Core/cheats.h
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#ifndef cheats_h
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#define cheats_h
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#include "gb_struct_def.h"
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#define GB_CHEAT_ANY_BANK 0xFFFF
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typedef struct GB_cheat_s GB_cheat_t;
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void GB_add_cheat(GB_gameboy_t *gb, const char *description, uint16_t address, uint16_t bank, uint8_t value, uint8_t old_value, bool use_old_value, bool enabled);
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bool GB_import_cheat(GB_gameboy_t *gb, const char *cheat, const char *description, bool enabled);
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const GB_cheat_t *const *GB_get_cheats(GB_gameboy_t *gb, size_t *size);
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void GB_remove_cheat(GB_gameboy_t *gb, const GB_cheat_t *cheat);
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#ifdef GB_INTERNAL
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void GB_apply_cheat(GB_gameboy_t *gb, uint16_t address, uint8_t *value);
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#endif
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typedef struct {
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size_t size;
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GB_cheat_t *cheats[];
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} GB_cheat_hash_t;
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struct GB_cheat_s {
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uint16_t address;
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uint16_t bank;
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uint8_t value;
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uint8_t old_value;
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bool use_old_value;
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bool enabled;
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char description[128];
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};
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#endif
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GB_debugger_clear_symbols(gb);
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#endif
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GB_rewind_free(gb);
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while (gb->cheats) {
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GB_remove_cheat(gb, gb->cheats[0]);
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}
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memset(gb, 0, sizeof(*gb));
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}
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#include "sm83_cpu.h"
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#include "symbol_hash.h"
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#include "sgb.h"
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#include "cheats.h"
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#define GB_STRUCT_VERSION 13
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@ -644,6 +645,11 @@ struct GB_gameboy_internal_s {
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double sgb_intro_jingle_phases[7];
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double sgb_intro_sweep_phase;
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double sgb_intro_sweep_previous_sample;
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/* Cheats */
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size_t cheat_count;
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GB_cheat_t **cheats;
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GB_cheat_hash_t *cheat_hash[256];
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/* Misc */
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bool turbo;
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if (is_addr_in_dma_use(gb, addr)) {
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addr = gb->dma_current_src;
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}
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uint8_t data = read_map[addr >> 12](gb, addr);
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GB_apply_cheat(gb, addr, &data);
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if (gb->read_memory_callback) {
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uint8_t data = read_map[addr >> 12](gb, addr);
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data = gb->read_memory_callback(gb, addr, data);
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return data;
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}
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return read_map[addr >> 12](gb, addr);
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return data;
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}
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static void write_mbc(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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