Mouse hiding is now only enabled during full screen mode
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9479fce7d0
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@ -113,7 +113,7 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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- (void) vblank
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{
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self.view.mouseHidingEnabled = YES;
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self.view.mouseHidingEnabled = (self.mainWindow.styleMask & NSFullScreenWindowMask) != 0;
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[self.view flip];
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GB_set_pixels_output(&gb, self.view.pixels);
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}
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@ -127,7 +127,7 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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self.audioClient = [[GBAudioClient alloc] initWithRendererBlock:^(UInt32 sampleRate, UInt32 nFrames, GB_sample_t *buffer) {
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GB_apu_copy_buffer(&gb, buffer, nFrames);
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} andSampleRate:96000];
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self.view.mouseHidingEnabled = YES;
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self.view.mouseHidingEnabled = (self.mainWindow.styleMask & NSFullScreenWindowMask) != 0;
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[self.audioClient start];
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NSTimer *hex_timer = [NSTimer timerWithTimeInterval:0.25 target:self selector:@selector(reloadMemoryView) userInfo:nil repeats:YES];
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[[NSRunLoop mainRunLoop] addTimer:hex_timer forMode:NSDefaultRunLoopMode];
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@ -347,11 +347,13 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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- (void) windowWillEnterFullScreen:(NSNotification *)notification
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{
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fullScreen = true;
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self.view.mouseHidingEnabled = running;
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}
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- (void) windowWillExitFullScreen:(NSNotification *)notification
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{
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fullScreen = false;
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self.view.mouseHidingEnabled = NO;
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}
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- (NSRect)windowWillUseStandardFrame:(NSWindow *)window defaultFrame:(NSRect)newFrame
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