Add RTC setting to libretro
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@ -237,6 +237,7 @@ static const struct retro_variable vars_single[] = {
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{ "sameboy_model", "Emulated model (Restart game); Auto|Game Boy|Game Boy Color|Game Boy Advance|Super Game Boy|Super Game Boy 2" },
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{ "sameboy_model", "Emulated model (Restart game); Auto|Game Boy|Game Boy Color|Game Boy Advance|Super Game Boy|Super Game Boy 2" },
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{ "sameboy_border", "Display border; Super Game Boy only|always|never" },
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{ "sameboy_border", "Display border; Super Game Boy only|always|never" },
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{ "sameboy_rumble", "Enable rumble; rumble-enabled games|all games|never" },
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{ "sameboy_rumble", "Enable rumble; rumble-enabled games|all games|never" },
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{ "sameboy_rtc", "Real Time Clock emulation; sync to system clock|accurate" },
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{ NULL }
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{ NULL }
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};
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};
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@ -594,6 +595,17 @@ static void check_variables()
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GB_set_rumble_mode(&gameboy[0], GB_RUMBLE_ALL_GAMES);
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GB_set_rumble_mode(&gameboy[0], GB_RUMBLE_ALL_GAMES);
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}
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}
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}
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}
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var.key = "sameboy_rtc";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
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if (strcmp(var.value, "sync to system clock") == 0) {
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GB_set_rtc_mode(&gameboy[0], GB_RTC_MODE_SYNC_TO_HOST);
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}
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else if (strcmp(var.value, "accurate") == 0) {
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GB_set_rtc_mode(&gameboy[0], GB_RTC_MODE_ACCURATE);
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}
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}
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var.key = "sameboy_high_pass_filter_mode";
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var.key = "sameboy_high_pass_filter_mode";
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var.value = NULL;
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var.value = NULL;
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@ -654,6 +666,8 @@ static void check_variables()
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else {
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else {
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GB_set_border_mode(&gameboy[0], GB_BORDER_NEVER);
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GB_set_border_mode(&gameboy[0], GB_BORDER_NEVER);
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GB_set_border_mode(&gameboy[1], GB_BORDER_NEVER);
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GB_set_border_mode(&gameboy[1], GB_BORDER_NEVER);
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GB_set_rtc_mode(&gameboy[0], GB_RTC_MODE_ACCURATE);
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GB_set_rtc_mode(&gameboy[1], GB_RTC_MODE_ACCURATE);
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var.key = "sameboy_color_correction_mode_1";
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var.key = "sameboy_color_correction_mode_1";
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var.value = NULL;
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
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