Fix Windows build, hopefully fix High DPI support on Windows 10 (fixes #202)
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parent
7929573dc1
commit
3882b1b4b9
6
Makefile
6
Makefile
@ -102,7 +102,7 @@ GL_LDFLAGS := $(shell $(PKG_CONFIG) --libs gl || echo -lGL)
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endif
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ifeq ($(PLATFORM),windows32)
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CFLAGS += -IWindows -Drandom=rand
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LDFLAGS += -lmsvcrt -lcomdlg32 -lSDL2main -Wl,/MANIFESTFILE:NUL
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LDFLAGS += -lmsvcrt -lcomdlg32 -luser32 -lSDL2main -Wl,/MANIFESTFILE:NUL
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SDL_LDFLAGS := -lSDL2
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GL_LDFLAGS := -lopengl32
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else
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@ -291,11 +291,11 @@ endif
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# Windows version builds two, one with a conole and one without it
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$(BIN)/SDL/sameboy.exe: $(CORE_OBJECTS) $(SDL_OBJECTS) $(OBJ)/Windows/resources.o
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-@$(MKDIR) -p $(dir $@)
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$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) -Wl,/subsystem:windows
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$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) $(GL_LDFLAGS) -Wl,/subsystem:windows
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$(BIN)/SDL/sameboy_debugger.exe: $(CORE_OBJECTS) $(SDL_OBJECTS) $(OBJ)/Windows/resources.o
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-@$(MKDIR) -p $(dir $@)
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$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) -Wl,/subsystem:console
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$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) $(GL_LDFLAGS) -Wl,/subsystem:console
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ifneq ($(USE_WINDRES),)
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$(OBJ)/%.o: %.rc
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4
SDL/main.c
Executable file → Normal file
4
SDL/main.c
Executable file → Normal file
@ -10,6 +10,7 @@
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#ifndef _WIN32
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#include <Windows.h>
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#define AUDIO_FREQUENCY 96000
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#else
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/* Windows (well, at least my VM) can't handle 96KHz sound well :( */
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@ -551,6 +552,9 @@ static bool get_arg_flag(const char *flag, int *argc, char **argv)
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int main(int argc, char **argv)
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{
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#ifdef _WIN32
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SetProcessDPIAware();
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#endif
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#define str(x) #x
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#define xstr(x) str(x)
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fprintf(stderr, "SameBoy v" xstr(VERSION) "\n");
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