Never deadlock ever again thanks
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@ -390,7 +390,7 @@ static void infraredStateChanged(GB_gameboy_t *gb, bool on)
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if (audioBufferPosition < nFrames) {
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if (audioBufferPosition < nFrames) {
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audioBufferNeeded = nFrames;
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audioBufferNeeded = nFrames;
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[audioLock wait];
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[audioLock waitUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.125]];
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}
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}
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if (stopping || GB_debugger_is_stopped(&gb)) {
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if (stopping || GB_debugger_is_stopped(&gb)) {
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