Basic SGB border support

This commit is contained in:
Lior Halphon 2018-11-16 16:04:40 +02:00
parent 382d9f8898
commit 398148f7ea
3 changed files with 109 additions and 9 deletions

View File

@ -123,7 +123,12 @@ static bool window_enabled(GB_gameboy_t *gb)
static void display_vblank(GB_gameboy_t *gb)
{
gb->vblank_just_occured = true;
/* TODO: Slow in trubo mode! */
if (GB_is_sgb(gb)) {
GB_sgb_render(gb);
}
if (gb->turbo) {
if (GB_timing_sync_turbo(gb)) {
return;
@ -133,7 +138,7 @@ static void display_vblank(GB_gameboy_t *gb)
if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) {
/* LCD is off, set screen to white or black (if LCD is on in stop mode) */
if (gb->sgb) {
uint8_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped ? 0 : 0xFF;
uint8_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped ? 0x3 : 0x0;
for (unsigned i = 0; i < WIDTH * LINES; i++) {
gb->sgb->screen_buffer[i] = color;
}
@ -148,9 +153,6 @@ static void display_vblank(GB_gameboy_t *gb)
}
}
if (GB_is_sgb(gb)) {
GB_sgb_render(gb);
}
gb->vblank_callback(gb);
GB_timing_sync(gb);
}

View File

@ -2,6 +2,8 @@
enum {
MLT_REQ = 0x11,
CHR_TRN = 0x13,
PCT_TRN = 0x14,
MASK_EN = 0x17,
};
@ -57,6 +59,17 @@ static void command_ready(GB_gameboy_t *gb)
case MASK_EN:
gb->sgb->mask_mode = gb->sgb->command[1] & 3;
break;
case CHR_TRN:
gb->sgb->vram_transfer_countdown = 2;
gb->sgb->tile_transfer = true;
gb->sgb->data_transfer = false;
gb->sgb->tile_transfer_high = gb->sgb->command[1] & 1;
break;
case PCT_TRN:
gb->sgb->vram_transfer_countdown = 2;
gb->sgb->tile_transfer = false;
gb->sgb->data_transfer = true;
break;
default:
GB_log(gb, "Unimplemented SGB command %x: ", gb->sgb->command[0] >> 3);
for (unsigned i = 0; i < gb->sgb->command_write_index / 8; i++) {
@ -139,11 +152,28 @@ void GB_sgb_write(GB_gameboy_t *gb, uint8_t value)
}
}
static inline uint8_t scale_channel(uint8_t x)
{
return (x << 3) | (x >> 2);
}
static uint32_t convert_rgb15(GB_gameboy_t *gb, uint16_t color)
{
uint8_t r = (color) & 0x1F;
uint8_t g = (color >> 5) & 0x1F;
uint8_t b = (color >> 10) & 0x1F;
r = scale_channel(r);
g = scale_channel(g);
b = scale_channel(b);
return gb->rgb_encode_callback(gb, r, g, b);
}
void GB_sgb_render(GB_gameboy_t *gb)
{
if (!gb->screen || !gb->rgb_encode_callback) return;
uint32_t border = gb->rgb_encode_callback(gb, 0x9c, 0x9c, 0xa5);
uint32_t colors[] = {
gb->rgb_encode_callback(gb, 0xf7, 0xe7, 0xc6),
gb->rgb_encode_callback(gb, 0xd6, 0x8e, 0x49),
@ -151,8 +181,9 @@ void GB_sgb_render(GB_gameboy_t *gb)
gb->rgb_encode_callback(gb, 0x33, 0x1e, 0x50)
};
for (unsigned i = 0; i < 256 * 224; i++) {
gb->screen[i] = border;
uint32_t border_colors[16 * 4];
for (unsigned i = 0; i < 16 * 4; i++) {
border_colors[i] = convert_rgb15(gb, gb->sgb->border_palette[i]);
}
switch ((mask_mode_t) gb->sgb->mask_mode) {
@ -175,7 +206,40 @@ void GB_sgb_render(GB_gameboy_t *gb)
sizeof(gb->sgb->effective_screen_buffer));
}
uint32_t *output = &gb->screen[48 + 39 * 256];
if (gb->sgb->vram_transfer_countdown) {
if (--gb->sgb->vram_transfer_countdown == 0) {
if (gb->sgb->tile_transfer) {
uint8_t *base = &gb->sgb->tiles[gb->sgb->tile_transfer_high? 0x80 * 8 * 8 : 0];
for (unsigned tile = 0; tile < 0x80; tile++) {
unsigned tile_x = (tile % 10) * 16;
unsigned tile_y = (tile / 10) * 8;
for (unsigned y = 0; y < 0x8; y++) {
for (unsigned x = 0; x < 0x8; x++) {
base[tile * 8 * 8 + y * 8 + x] = gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] +
gb->sgb->screen_buffer[(tile_x + x + 8) + (tile_y + y) * 160] * 4;
}
}
}
}
else if (gb->sgb->data_transfer) {
for (unsigned tile = 0; tile < 0x88; tile++) {
unsigned tile_x = (tile % 20) * 8;
unsigned tile_y = (tile / 20) * 8;
for (unsigned y = 0; y < 0x8; y++) {
static const uint16_t pixel_to_bits[4] = {0x0000, 0x0080, 0x8000, 0x8080};
uint16_t *data = &gb->sgb->raw_pct_data[tile * 8 + y];
*data = 0;
for (unsigned x = 0; x < 8; x++) {
*data |= pixel_to_bits[gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] & 3] >> x;
}
}
}
}
}
}
uint32_t *output = &gb->screen[48 + 40 * 256];
uint8_t *input = gb->sgb->effective_screen_buffer;
for (unsigned y = 0; y < 144; y++) {
for (unsigned x = 0; x < 160; x++) {
@ -183,4 +247,25 @@ void GB_sgb_render(GB_gameboy_t *gb)
}
output += 256 - 160;
}
for (unsigned tile_y = 0; tile_y < 28; tile_y++) {
for (unsigned tile_x = 0; tile_x < 32; tile_x++) {
bool gb_area = false;
if (tile_x >= 6 && tile_x < 26 && tile_y >= 5 && tile_y < 23) {
gb_area = true;
}
uint16_t tile = gb->sgb->map[tile_x + tile_y * 32];
uint8_t flip_x = (tile & 0x4000)? 0x7 : 0;
uint8_t flip_y = (tile & 0x8000)? 0x7 : 0;
uint8_t palette = (tile >> 10) & 3;
for (unsigned y = 0; y < 8; y++) {
for (unsigned x = 0; x < 8; x++) {
uint8_t color = gb->sgb->tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF;
if (color == 0 && gb_area) continue;
gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] =
border_colors[palette * 16 + color];
}
}
}
}
}

View File

@ -22,6 +22,19 @@ typedef struct {
/* Mask */
uint8_t mask_mode;
/* Border */
uint8_t vram_transfer_countdown;
bool tile_transfer, tile_transfer_high, data_transfer;
uint8_t tiles[0x100 * 8 * 8]; /* High nibble not used*/
union {
struct {
uint16_t map[32 * 32];
uint16_t border_palette[16 * 4];
};
uint16_t raw_pct_data[0x440];
};
} GB_sgb_t;
void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);