Basic SGB border support
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382d9f8898
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398148f7ea
@ -124,6 +124,11 @@ static void display_vblank(GB_gameboy_t *gb)
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{
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{
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gb->vblank_just_occured = true;
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gb->vblank_just_occured = true;
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/* TODO: Slow in trubo mode! */
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if (GB_is_sgb(gb)) {
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GB_sgb_render(gb);
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}
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if (gb->turbo) {
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if (gb->turbo) {
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if (GB_timing_sync_turbo(gb)) {
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if (GB_timing_sync_turbo(gb)) {
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return;
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return;
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@ -133,7 +138,7 @@ static void display_vblank(GB_gameboy_t *gb)
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if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) {
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if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) {
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/* LCD is off, set screen to white or black (if LCD is on in stop mode) */
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/* LCD is off, set screen to white or black (if LCD is on in stop mode) */
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if (gb->sgb) {
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if (gb->sgb) {
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uint8_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped ? 0 : 0xFF;
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uint8_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped ? 0x3 : 0x0;
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for (unsigned i = 0; i < WIDTH * LINES; i++) {
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for (unsigned i = 0; i < WIDTH * LINES; i++) {
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gb->sgb->screen_buffer[i] = color;
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gb->sgb->screen_buffer[i] = color;
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}
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}
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@ -148,9 +153,6 @@ static void display_vblank(GB_gameboy_t *gb)
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}
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}
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}
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}
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if (GB_is_sgb(gb)) {
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GB_sgb_render(gb);
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}
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gb->vblank_callback(gb);
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gb->vblank_callback(gb);
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GB_timing_sync(gb);
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GB_timing_sync(gb);
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}
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}
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93
Core/sgb.c
93
Core/sgb.c
@ -2,6 +2,8 @@
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enum {
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enum {
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MLT_REQ = 0x11,
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MLT_REQ = 0x11,
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CHR_TRN = 0x13,
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PCT_TRN = 0x14,
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MASK_EN = 0x17,
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MASK_EN = 0x17,
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};
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};
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@ -57,6 +59,17 @@ static void command_ready(GB_gameboy_t *gb)
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case MASK_EN:
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case MASK_EN:
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gb->sgb->mask_mode = gb->sgb->command[1] & 3;
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gb->sgb->mask_mode = gb->sgb->command[1] & 3;
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break;
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break;
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case CHR_TRN:
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gb->sgb->vram_transfer_countdown = 2;
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gb->sgb->tile_transfer = true;
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gb->sgb->data_transfer = false;
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gb->sgb->tile_transfer_high = gb->sgb->command[1] & 1;
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break;
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case PCT_TRN:
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gb->sgb->vram_transfer_countdown = 2;
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gb->sgb->tile_transfer = false;
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gb->sgb->data_transfer = true;
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break;
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default:
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default:
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GB_log(gb, "Unimplemented SGB command %x: ", gb->sgb->command[0] >> 3);
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GB_log(gb, "Unimplemented SGB command %x: ", gb->sgb->command[0] >> 3);
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for (unsigned i = 0; i < gb->sgb->command_write_index / 8; i++) {
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for (unsigned i = 0; i < gb->sgb->command_write_index / 8; i++) {
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@ -139,11 +152,28 @@ void GB_sgb_write(GB_gameboy_t *gb, uint8_t value)
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}
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}
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}
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}
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static inline uint8_t scale_channel(uint8_t x)
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{
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return (x << 3) | (x >> 2);
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}
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static uint32_t convert_rgb15(GB_gameboy_t *gb, uint16_t color)
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{
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uint8_t r = (color) & 0x1F;
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uint8_t g = (color >> 5) & 0x1F;
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uint8_t b = (color >> 10) & 0x1F;
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r = scale_channel(r);
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g = scale_channel(g);
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b = scale_channel(b);
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return gb->rgb_encode_callback(gb, r, g, b);
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}
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void GB_sgb_render(GB_gameboy_t *gb)
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void GB_sgb_render(GB_gameboy_t *gb)
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{
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{
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if (!gb->screen || !gb->rgb_encode_callback) return;
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if (!gb->screen || !gb->rgb_encode_callback) return;
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uint32_t border = gb->rgb_encode_callback(gb, 0x9c, 0x9c, 0xa5);
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uint32_t colors[] = {
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uint32_t colors[] = {
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gb->rgb_encode_callback(gb, 0xf7, 0xe7, 0xc6),
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gb->rgb_encode_callback(gb, 0xf7, 0xe7, 0xc6),
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gb->rgb_encode_callback(gb, 0xd6, 0x8e, 0x49),
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gb->rgb_encode_callback(gb, 0xd6, 0x8e, 0x49),
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@ -151,8 +181,9 @@ void GB_sgb_render(GB_gameboy_t *gb)
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gb->rgb_encode_callback(gb, 0x33, 0x1e, 0x50)
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gb->rgb_encode_callback(gb, 0x33, 0x1e, 0x50)
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};
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};
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for (unsigned i = 0; i < 256 * 224; i++) {
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uint32_t border_colors[16 * 4];
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gb->screen[i] = border;
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for (unsigned i = 0; i < 16 * 4; i++) {
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border_colors[i] = convert_rgb15(gb, gb->sgb->border_palette[i]);
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}
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}
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switch ((mask_mode_t) gb->sgb->mask_mode) {
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switch ((mask_mode_t) gb->sgb->mask_mode) {
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@ -175,7 +206,40 @@ void GB_sgb_render(GB_gameboy_t *gb)
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sizeof(gb->sgb->effective_screen_buffer));
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sizeof(gb->sgb->effective_screen_buffer));
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}
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}
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uint32_t *output = &gb->screen[48 + 39 * 256];
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if (gb->sgb->vram_transfer_countdown) {
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if (--gb->sgb->vram_transfer_countdown == 0) {
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if (gb->sgb->tile_transfer) {
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uint8_t *base = &gb->sgb->tiles[gb->sgb->tile_transfer_high? 0x80 * 8 * 8 : 0];
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for (unsigned tile = 0; tile < 0x80; tile++) {
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unsigned tile_x = (tile % 10) * 16;
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unsigned tile_y = (tile / 10) * 8;
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for (unsigned y = 0; y < 0x8; y++) {
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for (unsigned x = 0; x < 0x8; x++) {
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base[tile * 8 * 8 + y * 8 + x] = gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] +
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gb->sgb->screen_buffer[(tile_x + x + 8) + (tile_y + y) * 160] * 4;
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}
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}
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}
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}
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else if (gb->sgb->data_transfer) {
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for (unsigned tile = 0; tile < 0x88; tile++) {
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unsigned tile_x = (tile % 20) * 8;
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unsigned tile_y = (tile / 20) * 8;
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for (unsigned y = 0; y < 0x8; y++) {
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static const uint16_t pixel_to_bits[4] = {0x0000, 0x0080, 0x8000, 0x8080};
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uint16_t *data = &gb->sgb->raw_pct_data[tile * 8 + y];
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*data = 0;
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for (unsigned x = 0; x < 8; x++) {
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*data |= pixel_to_bits[gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] & 3] >> x;
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}
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}
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}
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}
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}
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}
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uint32_t *output = &gb->screen[48 + 40 * 256];
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uint8_t *input = gb->sgb->effective_screen_buffer;
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uint8_t *input = gb->sgb->effective_screen_buffer;
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for (unsigned y = 0; y < 144; y++) {
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for (unsigned y = 0; y < 144; y++) {
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for (unsigned x = 0; x < 160; x++) {
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for (unsigned x = 0; x < 160; x++) {
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@ -183,4 +247,25 @@ void GB_sgb_render(GB_gameboy_t *gb)
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}
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}
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output += 256 - 160;
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output += 256 - 160;
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}
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}
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for (unsigned tile_y = 0; tile_y < 28; tile_y++) {
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for (unsigned tile_x = 0; tile_x < 32; tile_x++) {
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bool gb_area = false;
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if (tile_x >= 6 && tile_x < 26 && tile_y >= 5 && tile_y < 23) {
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gb_area = true;
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}
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uint16_t tile = gb->sgb->map[tile_x + tile_y * 32];
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uint8_t flip_x = (tile & 0x4000)? 0x7 : 0;
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uint8_t flip_y = (tile & 0x8000)? 0x7 : 0;
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uint8_t palette = (tile >> 10) & 3;
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for (unsigned y = 0; y < 8; y++) {
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for (unsigned x = 0; x < 8; x++) {
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uint8_t color = gb->sgb->tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF;
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if (color == 0 && gb_area) continue;
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gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] =
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border_colors[palette * 16 + color];
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}
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}
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}
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}
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}
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}
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13
Core/sgb.h
13
Core/sgb.h
@ -22,6 +22,19 @@ typedef struct {
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/* Mask */
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/* Mask */
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uint8_t mask_mode;
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uint8_t mask_mode;
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/* Border */
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uint8_t vram_transfer_countdown;
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bool tile_transfer, tile_transfer_high, data_transfer;
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uint8_t tiles[0x100 * 8 * 8]; /* High nibble not used*/
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union {
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struct {
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uint16_t map[32 * 32];
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uint16_t border_palette[16 * 4];
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};
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uint16_t raw_pct_data[0x440];
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};
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} GB_sgb_t;
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} GB_sgb_t;
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void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
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void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
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