Made SDL menus more consistent between keyboards and joypads (Closes #35)
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@ -773,7 +773,7 @@ void run_gui(bool is_running)
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if (button == JOYPAD_BUTTON_A) {
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if (button == JOYPAD_BUTTON_A) {
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event.key.keysym.scancode = SDL_SCANCODE_RETURN;
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event.key.keysym.scancode = SDL_SCANCODE_RETURN;
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}
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}
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else if (button == JOYPAD_BUTTON_START || button == JOYPAD_BUTTON_B || button == JOYPAD_BUTTON_MENU) {
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else if (button == JOYPAD_BUTTON_MENU) {
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event.key.keysym.scancode = SDL_SCANCODE_ESCAPE;
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event.key.keysym.scancode = SDL_SCANCODE_ESCAPE;
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}
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}
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else if (button == JOYPAD_BUTTON_UP) event.key.keysym.scancode = SDL_SCANCODE_UP;
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else if (button == JOYPAD_BUTTON_UP) event.key.keysym.scancode = SDL_SCANCODE_UP;
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