implement RTC saves in dual mode, capitalization nitpicking in core opts
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@ -202,39 +202,39 @@ static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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static retro_environment_t environ_cb;
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static const struct retro_variable vars[] = {
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{ "sameboy_dual", "Dual Game Boy Mode (restart); disabled|enabled" },
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{ "sameboy_color_correction_mode", "Color Correction; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode", "High Pass Filter; off|accurate|remove dc offset" },
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{ "sameboy_model", "Emulated Model; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_dual", "Single cart dual mode (reload); disabled|enabled" },
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{ "sameboy_color_correction_mode", "Color correction; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode", "High-pass filter; off|accurate|remove dc offset" },
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{ "sameboy_model", "Emulated model; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ NULL }
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};
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static const struct retro_variable vars_sameboy_dual[] = {
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{ "sameboy_dual", "Dual Game Boy Mode (restart); disabled|enabled" },
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{ "sameboy_link", "Link Cable Emulation; enabled|disabled" },
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{ "sameboy_dual", "Single cart dual mode (reload); disabled|enabled" },
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{ "sameboy_link", "Link cable emulation; enabled|disabled" },
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/*{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },*/
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{ "sameboy_screen_layout", "Screen Layout; top-down|left-right" },
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{ "sameboy_screen_layout", "Screen layout; top-down|left-right" },
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{ "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" },
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{ "sameboy_model_1", "Emulated Model for Game Boy #1; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_model_2", "Emulated Model for Game Boy #2; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_color_correction_mode_1", "Color Correction for Game Boy #1; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_2", "Color Correction for Game Boy #2; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode_1", "High Pass Filter for Game Boy #1; off|accurate|remove dc offset" },
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{ "sameboy_high_pass_filter_mode_2", "High Pass Filter for Game Boy #2; off|accurate|remove dc offset" },
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{ "sameboy_model_1", "Emulated model for Game Boy #1; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_model_2", "Emulated model for Game Boy #2; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_color_correction_mode_1", "Color correction for Game Boy #1; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_2", "Color correction for Game Boy #2; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode_1", "High-pass filter for Game Boy #1; off|accurate|remove dc offset" },
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{ "sameboy_high_pass_filter_mode_2", "High-pass filter for Game Boy #2; off|accurate|remove dc offset" },
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{ NULL }
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};
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static const struct retro_variable vars_link_dual[] = {
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{ "sameboy_link", "Link Cable Emulation; enabled|disabled" },
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{ "sameboy_link", "Link cable emulation; enabled|disabled" },
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/*{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },*/
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{ "sameboy_screen_layout", "Screen Layout; top-down|left-right" },
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{ "sameboy_screen_layout", "Screen layout; top-down|left-right" },
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{ "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" },
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{ "sameboy_model_1", "Emulated Model for Game Boy #1; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_model_2", "Emulated Model for Game Boy #2; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_color_correction_mode_1", "Color Correction for Game Boy #1; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_2", "Color Correction for Game Boy #2; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode_1", "High Pass Filter for Game Boy #1; off|accurate|remove dc offset" },
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{ "sameboy_high_pass_filter_mode_2", "High Pass Filter for Game Boy #2; off|accurate|remove dc offset" },
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{ "sameboy_model_1", "Emulated model for Game Boy #1; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_model_2", "Emulated model for Game Boy #2; Game Boy Color|Game Boy Advance|Auto|Game Boy" },
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{ "sameboy_color_correction_mode_1", "Color correction for Game Boy #1; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_2", "Color correction for Game Boy #2; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode_1", "High-pass filter for Game Boy #1; off|accurate|remove dc offset" },
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{ "sameboy_high_pass_filter_mode_2", "High-pass filter for Game Boy #2; off|accurate|remove dc offset" },
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{ NULL }
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};
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@ -973,7 +973,7 @@ void *retro_get_memory_data(unsigned type)
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}
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}
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break;
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case MODE_DUAL_GAME: /* todo: hook up other memory types */
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case MODE_DUAL_GAME:
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{
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switch (type)
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{
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@ -989,6 +989,18 @@ void *retro_get_memory_data(unsigned type)
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else
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data = NULL;
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break;
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case RETRO_MEMORY_GAMEBOY_1_RTC:
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if(gameboy[0].cartridge_type->has_battery)
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data = &gameboy[0].rtc_real;
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else
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data = NULL;
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break;
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case RETRO_MEMORY_GAMEBOY_2_RTC:
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if(gameboy[1].cartridge_type->has_battery)
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data = &gameboy[1].rtc_real;
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else
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data = NULL;
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break;
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default:
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break;
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}
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@ -1033,7 +1045,7 @@ size_t retro_get_memory_size(unsigned type)
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}
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}
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break;
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case MODE_DUAL_GAME: /* todo: hook up other memory types */
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case MODE_DUAL_GAME:
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{
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switch (type)
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{
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@ -1049,8 +1061,16 @@ size_t retro_get_memory_size(unsigned type)
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else
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size = 0;
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break;
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case RETRO_MEMORY_GAMEBOY_1_RTC:
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if(gameboy[0].cartridge_type->has_battery)
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size = sizeof (gameboy[0].rtc_real);
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break;
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case RETRO_MEMORY_GAMEBOY_2_RTC:
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if(gameboy[1].cartridge_type->has_battery)
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size = sizeof (gameboy[1].rtc_real);
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break;
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default:
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break;;
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break;
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}
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}
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break;
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