Use SDL’s OpenGL headers
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#include <string.h>
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#include "shader.h"
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#include "utils.h"
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#include <OpenGL/gl3.h>
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static const char *vertex_shader = "\n\
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#version 150 \n\
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#ifndef shader_h
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#define shader_h
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#include <OpenGL/gl3.h>
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#define GL_GLEXT_PROTOTYPES
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#include <SDL2/SDL_opengl.h>
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#include <stdbool.h>
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typedef struct shader_s {
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