Battery save support in the SDL version

This commit is contained in:
Lior Halphon 2016-06-10 15:48:40 +03:00
parent 6bc64a9902
commit 3e1863ec51
1 changed files with 26 additions and 4 deletions

View File

@ -7,6 +7,8 @@
#include "gb.h"
static bool running = false;
void update_keys_status(GB_gameboy_t *gb)
{
static bool ctrl = false;
@ -15,7 +17,7 @@ void update_keys_status(GB_gameboy_t *gb)
{
switch( event.type ){
case SDL_QUIT:
exit(0);
running = false;
case SDL_KEYDOWN:
case SDL_KEYUP:
gb->stopped = false;
@ -201,6 +203,25 @@ usage:
gb_set_pixels_output(&gb, screen->pixels);
gb_set_rgb_encode_callback(&gb, rgb_encode);
/* Configure battery */
size_t path_length = strlen(argv[argc - 1]);
char battery_save_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .sav + NULL */
memcpy(battery_save_path, argv[argc - 1], path_length);
/* Remove extension */
for (size_t i = path_length; i--;) {
if (battery_save_path[i] == '/') break;
if (battery_save_path[i] == '.') {
battery_save_path[i] = 0;
break;
}
}
/* Add .sav */
strcat(battery_save_path, ".sav");
gb_load_battery(&gb, battery_save_path);
/* Configure Audio */
SDL_AudioSpec want, have;
SDL_memset(&want, 0, sizeof(want));
@ -217,12 +238,13 @@ usage:
SDL_PauseAudio(0);
/* Run emulation */
while (true) {
running = true;
while (running) {
gb_run(&gb);
}
/* Won't run unless we change the condition for the above loop */
SDL_CloseAudio();
gb_save_battery(&gb, battery_save_path);
return 0;
}