[GTK3] Implement rumble for controller one
Now we store references to all initialized controllers but use only controller #0 for now.
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4042b7f38c
commit
3fe57f976c
125
gtk3/main.c
125
gtk3/main.c
@ -64,10 +64,6 @@ typedef struct GuiData {
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volatile bool stopping;
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volatile bool stopped;
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// Input
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SDL_GameController *controller;
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uint8_t pressed_buttons;
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// GTK pointers
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GtkApplication *main_application;
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GtkBuilder *builder;
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@ -122,6 +118,14 @@ typedef struct GuiData {
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bool rewind_paused;
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bool turbo_down;
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double clock_mutliplier;
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// Input
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uint8_t pressed_buttons;
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struct Controller_t {
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SDL_GameController *controller;
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SDL_Haptic *haptic;
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} *controllers;
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unsigned controller_count;
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} GuiData;
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// Initialize the GuiData
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@ -176,8 +180,8 @@ typedef enum {
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static unsigned key_map[] = {
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[INPUT_UP] = GDK_KEY_w,
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[INPUT_DOWN] = GDK_KEY_a,
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[INPUT_LEFT] = GDK_KEY_s,
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[INPUT_LEFT] = GDK_KEY_a,
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[INPUT_DOWN] = GDK_KEY_s,
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[INPUT_RIGHT] = GDK_KEY_d,
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[INPUT_A] = GDK_KEY_l,
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@ -299,6 +303,21 @@ static void palette_color_data_func(GtkTreeViewColumn *col, GtkCellRenderer *ren
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g_free(color_string);
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}
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static const char* get_sdl_joystick_power_level_name(SDL_JoystickPowerLevel level) {
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switch (level) {
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case SDL_JOYSTICK_POWER_EMPTY: return "Empty";
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case SDL_JOYSTICK_POWER_LOW: return "Low";
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case SDL_JOYSTICK_POWER_MEDIUM: return "Medium";
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case SDL_JOYSTICK_POWER_FULL: return "Full";
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case SDL_JOYSTICK_POWER_WIRED: return "Wired";
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case SDL_JOYSTICK_POWER_MAX: return "Max";
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case SDL_JOYSTICK_POWER_UNKNOWN:
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default:
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return "Unknown";
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}
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}
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// This function gets called after the parsing of the commandline options has occurred.
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static gint handle_local_options(GApplication *app, GVariantDict *options, gpointer null_ptr) {
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guint32 count;
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@ -421,7 +440,6 @@ gboolean test_gl_support(void) {
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return result;
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}
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static gboolean init_controllers(void) {
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SDL_version compiled;
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SDL_version linked;
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@ -435,6 +453,10 @@ static gboolean init_controllers(void) {
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return false;
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}
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if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
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g_warning("Failed to initialize haptic feedback support: %s", SDL_GetError());
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}
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_GameControllerEventState(SDL_ENABLE);
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@ -455,30 +477,33 @@ static gboolean init_controllers(void) {
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if (error != NULL) g_clear_error(&error);
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g_message("Found %d controllers", SDL_NumJoysticks());
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g_message("Number of found controllers: %d", SDL_NumJoysticks());
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SDL_GameController *controller = NULL;
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for (int i = 0; i < SDL_NumJoysticks(); ++i) {
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SDL_GameController *controller = SDL_GameControllerOpen(i);
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if (controller) {
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g_message("Found controller (%s)", SDL_GameControllerName(controller));
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char *mapping = SDL_GameControllerMapping(controller);
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g_message("Controller is mapped as \"%s\".", mapping);
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SDL_free(mapping);
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SDL_GameControllerClose(controller);
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}
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}
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// In the “worst” case all joysticks are valid game controllers
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gui_data.controllers = g_malloc0(sizeof(struct Controller_t) * SDL_NumJoysticks());
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// Open the first available controller
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for (int i = 0; i < SDL_NumJoysticks(); ++i) {
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if (SDL_IsGameController(i)) {
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gui_data.controller = SDL_GameControllerOpen(i);
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if (gui_data.controller) {
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g_message("Using controller (%s)", SDL_GameControllerName(gui_data.controller));
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break;
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struct Controller_t *s = &gui_data.controllers[i];
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s->controller = SDL_GameControllerOpen(i);
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if (s->controller) {
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(s->controller);
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SDL_JoystickPowerLevel power_level = SDL_JoystickCurrentPowerLevel(joystick);
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s->haptic = SDL_HapticOpenFromJoystick(joystick);
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if (s->haptic) {
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SDL_HapticRumbleInit(s->haptic);
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}
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char guid_str[33];
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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g_message("Controller #%u (%s): %s; Power level: %s", i, guid_str, SDL_GameControllerName(s->controller), get_sdl_joystick_power_level_name(power_level));
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gui_data.controller_count++;
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}
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else {
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g_warning("Could not open controller %i: %s", i, SDL_GetError());
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@ -556,6 +581,22 @@ static void gb_audio_callback(GB_gameboy_t *gb, GB_sample_t *sample) {
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GB_audio_queue_sample(sample);
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}
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static void rumble_callback(GB_gameboy_t *gb, double amp) {
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if (gui_data.controllers == NULL || gui_data.controller_count == 0) return;
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// TODO
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struct Controller_t *s = &gui_data.controllers[0];
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if (s->haptic) {
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if (amp > 0.0) {
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SDL_HapticRumblePlay(s->haptic, amp, 100.0);
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}
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else {
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SDL_HapticRumbleStop(s->haptic);
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}
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}
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}
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static void clear_sidebar(void) {
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GtkTextView *sidebar_output = builder_get(GTK_TEXT_VIEW, "console_sidebar_output");
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GtkTextBuffer *sidebar_output_text_buf = gtk_text_view_get_buffer(sidebar_output);
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@ -1188,9 +1229,9 @@ static void handle_events(GB_gameboy_t *gb) {
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uint8_t controller_state = 0;
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if (gui_data.controller) {
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int16_t x_axis = SDL_GameControllerGetAxis(gui_data.controller, SDL_CONTROLLER_AXIS_LEFTX);
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int16_t y_axis = SDL_GameControllerGetAxis(gui_data.controller, SDL_CONTROLLER_AXIS_LEFTY);
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if (gui_data.controllers && gui_data.controllers[0].controller) {
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int16_t x_axis = SDL_GameControllerGetAxis(gui_data.controllers[0].controller, SDL_CONTROLLER_AXIS_LEFTX);
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int16_t y_axis = SDL_GameControllerGetAxis(gui_data.controllers[0].controller, SDL_CONTROLLER_AXIS_LEFTY);
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if (x_axis >= JOYSTICK_HIGH) {
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controller_state |= BUTTON_MASK_RIGHT;
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@ -1206,14 +1247,14 @@ static void handle_events(GB_gameboy_t *gb) {
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controller_state |= BUTTON_MASK_UP;
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}
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if (SDL_GameControllerGetButton(gui_data.controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) controller_state |= BUTTON_MASK_RIGHT;
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if (SDL_GameControllerGetButton(gui_data.controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT)) controller_state |= BUTTON_MASK_LEFT;
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if (SDL_GameControllerGetButton(gui_data.controller, SDL_CONTROLLER_BUTTON_DPAD_UP)) controller_state |= BUTTON_MASK_UP;
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if (SDL_GameControllerGetButton(gui_data.controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN)) controller_state |= BUTTON_MASK_DOWN;
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if (SDL_GameControllerGetButton(gui_data.controller, SDL_CONTROLLER_BUTTON_A)) controller_state |= BUTTON_MASK_A;
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if (SDL_GameControllerGetButton(gui_data.controller, SDL_CONTROLLER_BUTTON_B)) controller_state |= BUTTON_MASK_B;
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if (SDL_GameControllerGetButton(gui_data.controller, SDL_CONTROLLER_BUTTON_BACK)) controller_state |= BUTTON_MASK_SELECT;
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if (SDL_GameControllerGetButton(gui_data.controller, SDL_CONTROLLER_BUTTON_START)) controller_state |= BUTTON_MASK_START;
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if (SDL_GameControllerGetButton(gui_data.controllers[0].controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) controller_state |= BUTTON_MASK_RIGHT;
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if (SDL_GameControllerGetButton(gui_data.controllers[0].controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT)) controller_state |= BUTTON_MASK_LEFT;
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if (SDL_GameControllerGetButton(gui_data.controllers[0].controller, SDL_CONTROLLER_BUTTON_DPAD_UP)) controller_state |= BUTTON_MASK_UP;
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if (SDL_GameControllerGetButton(gui_data.controllers[0].controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN)) controller_state |= BUTTON_MASK_DOWN;
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if (SDL_GameControllerGetButton(gui_data.controllers[0].controller, SDL_CONTROLLER_BUTTON_A)) controller_state |= BUTTON_MASK_A;
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if (SDL_GameControllerGetButton(gui_data.controllers[0].controller, SDL_CONTROLLER_BUTTON_B)) controller_state |= BUTTON_MASK_B;
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if (SDL_GameControllerGetButton(gui_data.controllers[0].controller, SDL_CONTROLLER_BUTTON_BACK)) controller_state |= BUTTON_MASK_SELECT;
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if (SDL_GameControllerGetButton(gui_data.controllers[0].controller, SDL_CONTROLLER_BUTTON_START)) controller_state |= BUTTON_MASK_START;
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}
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GB_set_key_state(gb, GB_KEY_RIGHT, (gui_data.pressed_buttons & BUTTON_MASK_RIGHT) | (controller_state & BUTTON_MASK_RIGHT));
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@ -1306,6 +1347,9 @@ static void init(void) {
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GB_set_log_callback(&gb, console_log);
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GB_set_boot_rom_load_callback(&gb, load_boot_rom);
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GB_set_rumble_callback(&gb, rumble_callback);
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GB_set_rumble_mode(&gb, GB_RUMBLE_CARTRIDGE_ONLY); // TODO
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if (get_display_border_mode() <= GB_BORDER_ALWAYS) {
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GB_set_border_mode(&gb, get_display_border_mode());
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}
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@ -1465,6 +1509,13 @@ static void run(void) {
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static void quit(void) {
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stop();
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for (unsigned i = 0; i < gui_data.controller_count; i++) {
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struct Controller_t *s = &gui_data.controllers[i];
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SDL_HapticClose(s->haptic);
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SDL_GameControllerClose(s->controller);
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}
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// Quit our application properly.
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// This fires the “shutdown” signal.
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g_application_quit(G_APPLICATION(gui_data.main_application));
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Generated with glade 3.22.1
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<!-- Generated with glade 3.22.2
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The MIT License (MIT)
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@ -317,7 +317,7 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="can_focus">False</property>
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<property name="title" translatable="yes">Preferences</property>
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<property name="resizable">False</property>
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<child>
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<child type="titlebar">
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<placeholder/>
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</child>
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<child>
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@ -555,7 +555,6 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="margin_top">16</property>
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<property name="margin_bottom">16</property>
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<property name="orientation">vertical</property>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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@ -598,7 +597,6 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="position">1</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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@ -632,7 +630,6 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="position">3</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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@ -664,7 +661,6 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="position">5</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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@ -697,7 +693,6 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="position">7</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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@ -729,7 +724,6 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="position">9</property>
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</packing>
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</child>
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<child>
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<object class="GtkCheckButton" id="integer_scaling_toggle">
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<property name="label" translatable="yes">Use Integer Scaling</property>
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@ -747,7 +741,6 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="position">10</property>
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</packing>
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</child>
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<child>
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<object class="GtkCheckButton" id="aspect_ratio_toggle">
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<property name="label" translatable="yes">Keep Aspect Ratio</property>
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@ -765,7 +758,6 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="position">11</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel" id="menubar_override_selector_label">
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<property name="can_focus">False</property>
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@ -799,7 +791,6 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="position">1</property>
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</packing>
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</child>
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<child type="tab">
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<object class="GtkBox">
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<property name="visible">True</property>
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@ -983,6 +974,7 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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<property name="active">0</property>
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<property name="active_id">0</property>
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<items>
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<item id="0" translatable="yes">Player 1</item>
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<item id="1" translatable="yes">Player 2</item>
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@ -1293,7 +1285,7 @@ Maximilian Mader https://github.com/max-m</property>
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<property name="can_focus">False</property>
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<property name="title" translatable="yes">VRAM Viewer</property>
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<property name="resizable">False</property>
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<child>
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<child type="titlebar">
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<placeholder/>
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</child>
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<child>
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