New turbo related APIs, Quick Look no longer requires GB_INTERNAL
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@ -172,7 +172,7 @@
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handled = true;
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switch (i) {
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case GBTurbo:
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GB_set_turbo_mode(_gb, true);
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GB_set_turbo_mode(_gb, true, false);
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break;
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default:
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@ -198,7 +198,7 @@
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handled = true;
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switch (i) {
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case GBTurbo:
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GB_set_turbo_mode(_gb, false);
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GB_set_turbo_mode(_gb, false, false);
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break;
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default:
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@ -54,6 +54,7 @@ typedef struct
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GB_apu_channel_t wave_channels[4];
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} GB_apu_t;
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void GB_set_sample_rate(GB_gameboy_t *gb, unsigned int sample_rate);
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void GB_apu_copy_buffer(GB_gameboy_t *gb, GB_sample_t *dest, unsigned int count);
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#ifdef GB_INTERNAL
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@ -239,29 +239,10 @@ void display_vblank(GB_gameboy_t *gb)
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}
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gb->last_vblank = nanoseconds;
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}
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/*
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static long start = 0;
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static long last = 0;
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static long frames = 0;
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if (last == 0) {
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last = time(NULL);
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}
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if (last != time(NULL)) {
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last = time(NULL);
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if (start == 0) {
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start = last;
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frames = 0;
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}
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printf("Average FPS: %f\n", frames / (double)(last - start));
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}
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frames++;
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*/
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if (!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped) {
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if (!gb->disable_rendering && (!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped)) {
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/* LCD is off, memset screen to white */
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/* Todo: use RGB callback */
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memset(gb->screen, 0xFF, WIDTH * LINES * 4);
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}
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@ -540,9 +540,15 @@ bool GB_is_inited(GB_gameboy_t *gb)
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return gb->magic == 'SAME';
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}
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void GB_set_turbo_mode(GB_gameboy_t *gb, bool on)
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void GB_set_turbo_mode(GB_gameboy_t *gb, bool on, bool no_frame_skip)
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{
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gb->turbo = on;
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gb->turbo_dont_skip = no_frame_skip;
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}
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void GB_set_rendering_disabled(GB_gameboy_t *gb, bool disabled)
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{
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gb->disable_rendering = disabled;
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}
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void *GB_get_user_data(GB_gameboy_t *gb)
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37
Core/gb.h
37
Core/gb.h
@ -480,28 +480,41 @@ __attribute__((__format__ (__printf__, fmtarg, firstvararg)))
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void GB_init(GB_gameboy_t *gb);
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void GB_init_cgb(GB_gameboy_t *gb);
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bool GB_is_inited(GB_gameboy_t *gb);
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void GB_free(GB_gameboy_t *gb);
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void GB_reset(GB_gameboy_t *gb);
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void GB_switch_model_and_reset(GB_gameboy_t *gb, bool is_cgb);
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void GB_run(GB_gameboy_t *gb);
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void *GB_get_user_data(GB_gameboy_t *gb);
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void GB_set_user_data(GB_gameboy_t *gb, void *data);
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int GB_load_boot_rom(GB_gameboy_t *gb, const char *path);
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int GB_load_rom(GB_gameboy_t *gb, const char *path);
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int GB_save_battery(GB_gameboy_t *gb, const char *path);
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void GB_load_battery(GB_gameboy_t *gb, const char *path);
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int GB_save_state(GB_gameboy_t *gb, const char *path);
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int GB_load_state(GB_gameboy_t *gb, const char *path);
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void GB_run(GB_gameboy_t *gb);
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void GB_set_pixels_output(GB_gameboy_t *gb, uint32_t *output);
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void GB_set_vblank_callback(GB_gameboy_t *gb, GB_vblank_callback_t callback);
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void GB_set_log_callback(GB_gameboy_t *gb, GB_log_callback_t callback);
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void GB_set_turbo_mode(GB_gameboy_t *gb, bool on, bool no_frame_skip);
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void GB_set_rendering_disabled(GB_gameboy_t *gb, bool disabled);
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void GB_log(GB_gameboy_t *gb, const char *fmt, ...) __printflike(2, 3);
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void GB_attributed_log(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, ...) __printflike(3, 4);
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void GB_set_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback);
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void GB_set_async_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback);
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void GB_set_sample_rate(GB_gameboy_t *gb, unsigned int sample_rate);
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void GB_set_rgb_encode_callback(GB_gameboy_t *gb, GB_rgb_encode_callback_t callback);
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void GB_set_infrared_callback(GB_gameboy_t *gb, GB_infrared_callback_t callback);
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void GB_set_pixels_output(GB_gameboy_t *gb, uint32_t *output);
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void GB_set_infrared_input(GB_gameboy_t *gb, bool state);
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void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, long cycles_after_previous_change);
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void GB_set_vblank_callback(GB_gameboy_t *gb, GB_vblank_callback_t callback);
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void GB_set_log_callback(GB_gameboy_t *gb, GB_log_callback_t callback);
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void GB_set_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback);
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void GB_set_async_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback);
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void GB_set_rgb_encode_callback(GB_gameboy_t *gb, GB_rgb_encode_callback_t callback);
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void GB_set_infrared_callback(GB_gameboy_t *gb, GB_infrared_callback_t callback);
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void GB_set_rumble_callback(GB_gameboy_t *gb, GB_rumble_callback_t callback);
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/* These APIs are used when using internal clock */
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@ -511,11 +524,7 @@ void GB_set_serial_transfer_end_callback(GB_gameboy_t *gb, GB_serial_transfer_en
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/* These APIs are used when using external clock */
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uint8_t GB_serial_get_data(GB_gameboy_t *gb);
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void GB_serial_set_data(GB_gameboy_t *gb, uint8_t data);
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void GB_disconnect_serial(GB_gameboy_t *gb);
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bool GB_is_inited(GB_gameboy_t *gb);
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void GB_set_turbo_mode(GB_gameboy_t *gb, bool on);
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void *GB_get_user_data(GB_gameboy_t *gb);
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void GB_set_user_data(GB_gameboy_t *gb, void *data);
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#endif /* GB_h */
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@ -1,6 +1,3 @@
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#define GB_INTERNAL // Todo: This file runs SameBoy in a special configuration
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// of the turbo mode, which is not available without direct
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// struct access
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#include <stdio.h>
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#include <stdbool.h>
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#include <unistd.h>
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@ -36,7 +33,7 @@ static void vblank(GB_gameboy_t *gb)
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local_data->running = false;
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}
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else if (local_data->frames == LENGTH - 1) {
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gb->disable_rendering = false;
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GB_set_rendering_disabled(gb, false);
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}
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local_data->frames++;
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@ -72,13 +69,16 @@ int get_image_for_rom(const char *filename, const char *boot_path, uint32_t *out
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GB_set_user_data(&gb, &local_data);
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local_data.running = true;
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local_data.frames = 0;
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gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true;
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GB_set_rendering_disabled(&gb, true);
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GB_set_turbo_mode(&gb, true, true);
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*cgb_flag = GB_read_memory(&gb, 0x143) & 0xC0;
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while (local_data.running) {
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GB_run(&gb);
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}
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*cgb_flag = gb.rom[0x143] & 0xC0;
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GB_free(&gb);
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return 0;
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@ -63,7 +63,7 @@ static void GB_update_keys_status(GB_gameboy_t *gb)
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GB_set_key_state(gb, GB_KEY_START, event.type == SDL_KEYDOWN);
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break;
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case SDLK_SPACE:
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GB_set_turbo_mode(gb, event.type == SDL_KEYDOWN);
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GB_set_turbo_mode(gb, event.type == SDL_KEYDOWN, false);
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break;
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case SDLK_LCTRL:
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case SDLK_RCTRL:
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