Fix this bug again
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52a3bf5f24
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40868df759
@ -309,16 +309,17 @@ static void audioCallback(GB_gameboy_t *gb, GB_sample_t *sample)
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GB_set_sample_rate(&gb, 96000);
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self.audioClient = [[GBAudioClient alloc] initWithRendererBlock:^(UInt32 sampleRate, UInt32 nFrames, GB_sample_t *buffer) {
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[audioLock lock];
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if (stopping) {
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memset(buffer, 0, nFrames * sizeof(*buffer));
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[audioLock unlock];
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}
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if (audioBufferPosition < nFrames) {
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audioBufferNeeded = nFrames;
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[audioLock wait];
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}
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if (stopping) {
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memset(buffer, 0, nFrames * sizeof(*buffer));
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[audioLock unlock];
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}
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if (audioBufferPosition >= nFrames && audioBufferPosition < nFrames + 4800) {
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memcpy(buffer, audioBuffer, nFrames * sizeof(*buffer));
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memmove(audioBuffer, audioBuffer + nFrames, (audioBufferPosition - nFrames) * sizeof(*buffer));
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@ -376,6 +377,7 @@ static void audioCallback(GB_gameboy_t *gb, GB_sample_t *sample)
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}
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[audioLock lock];
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stopping = true;
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[audioLock signal];
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[audioLock unlock];
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running = false;
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while (stopping);
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