From 44dfb60c9c5defc1ff30c35e91a4689117aba1fe Mon Sep 17 00:00:00 2001 From: Lior Halphon Date: Sat, 20 Aug 2016 18:15:15 +0300 Subject: [PATCH] Updated README --- README.md | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 3428388..d64c15b 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,7 @@ Features currently supported only with the Cocoa version: * Several [scaling algorithms](SCALING.md) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x) ## Compatibility -While SameBoy passes many of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), some games fail to run correctly. SameBoy is still relatively early in its development and accuracy and compatibility will be improved. +SameBoy passes many of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), as well as most of [mooneye-gb's](https://github.com/Gekkio/mooneye-gb) acceptance tests. SameBoy should work with most games and demos, please report any broken ROM. ## Compilation SameBoy requires the following tools and libraries to build: @@ -38,4 +38,11 @@ SameBoy requires the following tools and libraries to build: * SDL port: SDL.framework (OS X) or libsdl (Other platforms) * [rgbds](https://github.com/bentley/rgbds/releases/), for boot ROM compilation -SameBoy was compiled and tested on OS X and Ubuntu. \ No newline at end of file +On Windows, SameBoy also requires: + * Visual Studio (For headers, etc.) + * [GnuWin](http://gnuwin32.sourceforge.net/) + * Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, repsectively. + +To compile, simply run: make [CONF=(release|debug)] (cocoa|sdl|bootroms) + +SameBoy was compiled and tested on OS X, Ubuntu and Windows 7 32-bit. \ No newline at end of file