MBC2 RAM support was completely broken.
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17748b980a
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@ -624,7 +624,7 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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n_banks = gb.is_cgb ? 2 : 1;
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break;
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case GBMemoryExternalRAM:
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n_banks = gb.mbc_ram_size / 0x2000;
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n_banks = (gb.mbc_ram_size + 0x1FFF) / 0x2000;
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break;
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case GBMemoryRAM:
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n_banks = gb.is_cgb ? 8 : 1;
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@ -106,9 +106,16 @@ void GB_configure_cart(GB_gameboy_t *gb)
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}
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if (gb->cartridge_type->has_ram) {
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if (gb->cartridge_type->mbc_type == GB_MBC2) {
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gb->mbc_ram_size = 0x200;
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}
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else {
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static const int ram_sizes[256] = {0, 0x800, 0x2000, 0x8000, 0x20000, 0x10000};
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gb->mbc_ram_size = ram_sizes[gb->rom[0x149]];
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}
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gb->mbc_ram = malloc(gb->mbc_ram_size);
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/* Todo: Some games assume unintialized MBC RAM is 0xFF. It this true for all cartridges types?*/
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memset(gb->mbc_ram, 0xFF, gb->mbc_ram_size);
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}
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@ -86,7 +86,11 @@ static uint8_t read_mbc_ram(GB_gameboy_t *gb, uint16_t addr)
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return 0xFF;
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}
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return gb->mbc_ram[((addr & 0x1FFF) + gb->mbc_ram_bank * 0x2000) & (gb->mbc_ram_size - 1)];
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uint8_t ret = gb->mbc_ram[((addr & 0x1FFF) + gb->mbc_ram_bank * 0x2000) & (gb->mbc_ram_size - 1)];
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if (gb->cartridge_type->mbc_type == GB_MBC2) {
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ret |= 0xF0;
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}
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return ret;
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}
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static uint8_t read_ram(GB_gameboy_t *gb, uint16_t addr)
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@ -278,8 +282,7 @@ static void write_mbc(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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break;
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case GB_MBC2:
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switch (addr & 0xF000) {
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/* Todo: is this correct? */
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case 0x0000: case 0x1000: if (!(addr & 0x100)) gb->mbc_ram_enable = value & 0x1; break;
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case 0x0000: case 0x1000: if (!(addr & 0x100)) gb->mbc_ram_enable = value == 10; break;
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case 0x2000: case 0x3000: if ( addr & 0x100) gb->mbc2.rom_bank = value; break;
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}
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break;
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@ -326,10 +329,6 @@ static void write_mbc_ram(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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gb->rtc_latched.data[gb->mbc_ram_bank - 8] = gb->rtc_real.data[gb->mbc_ram_bank - 8] = value; /* Todo: does it really write both? */
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}
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if (gb->cartridge_type->mbc_type == GB_MBC2) {
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value &= 0xF;
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}
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if (!gb->mbc_ram) {
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return;
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}
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