Fixed some channel 4 delays, documented a not currently emulated timing quirk.
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066efab985
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4b8be255ce
29
Core/apu.c
29
Core/apu.c
@ -191,6 +191,7 @@ void GB_apu_run(GB_gameboy_t *gb)
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/* To align the square signal to 1MHz */
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gb->apu.lf_div ^= cycles & 1;
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gb->apu.noise_channel.alignment += cycles;
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if (gb->apu.square_sweep_stop_countdown) {
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if (gb->apu.square_sweep_stop_countdown > cycles) {
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@ -254,7 +255,7 @@ void GB_apu_run(GB_gameboy_t *gb)
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uint8_t cycles_left = cycles;
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while (unlikely(cycles_left > gb->apu.noise_channel.sample_countdown)) {
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cycles_left -= gb->apu.noise_channel.sample_countdown + 1;
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gb->apu.noise_channel.sample_countdown = gb->apu.noise_channel.sample_length * 2 + 1;
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gb->apu.noise_channel.sample_countdown = gb->apu.noise_channel.sample_length * 4 + 3;
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/* Step LFSR */
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unsigned high_bit_mask = gb->apu.noise_channel.narrow ? 0x4040 : 0x4000;
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@ -324,7 +325,6 @@ void GB_apu_init(GB_gameboy_t *gb)
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{
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memset(&gb->apu, 0, sizeof(gb->apu));
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gb->apu.lf_div = 1;
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gb->apu.noise_channel.sample_length = 1;
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}
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uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg)
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@ -393,7 +393,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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/* Globals */
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case GB_IO_NR50:
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case GB_IO_NR51:
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/* These registers affect the output of all 3 channels (but not the output of the PCM registers).*/
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/* These registers affect the output of all 4 channels (but not the output of the PCM registers).*/
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/* We call update_samples with the current value so the APU output is updated with the new outputs */
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for (unsigned i = GB_N_CHANNELS; i--;) {
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update_sample(gb, i, gb->apu.samples[i], 0);
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@ -624,17 +624,32 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR43: {
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gb->apu.noise_channel.narrow = value & 8;
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unsigned divisor = (value & 0x07) << 2;
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if (!divisor) divisor = 2;
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unsigned divisor = (value & 0x07) << 1;
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if (!divisor) divisor = 1;
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gb->apu.noise_channel.sample_length = (divisor << (value >> 4)) - 1;
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break;
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/* Todo: changing the frequency sometimes delays the next sample. This is probably
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due to how the frequency is actually calculated in the noise channel, which is probably
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not by calculating the effective sample length and counting simiarly to the other channels.
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This is not emulated correctly. */
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}
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case GB_IO_NR44: {
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if (value & 0x80) {
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gb->apu.noise_channel.lfsr = 0;
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gb->apu.noise_channel.sample_countdown = (gb->apu.noise_channel.sample_length) * 2 + 4 - gb->apu.lf_div;
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gb->apu.noise_channel.sample_countdown = (gb->apu.noise_channel.sample_length) * 2 + 6 - gb->apu.lf_div;
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/* I'm COMPLETELY unsure about this logic, but it passes all relevant tests.
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See comment in NR43. */
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if ((gb->io_registers[GB_IO_NR43] & 7) && (gb->apu.noise_channel.alignment & 2) == 0) {
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if ((gb->io_registers[GB_IO_NR43] & 7) == 1) {
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gb->apu.noise_channel.sample_countdown += 2;
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}
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else {
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gb->apu.noise_channel.sample_countdown -= 2;
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}
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}
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if (gb->apu.is_active[GB_NOISE]) {
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gb->apu.noise_channel.sample_countdown += 2;
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}
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@ -83,6 +83,9 @@ typedef struct
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uint16_t sample_length; // From NR43, in APU ticks
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bool length_enabled; // NR44
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uint8_t alignment; // If (NR43 & 7) != 0, samples are aligned to 512KHz clock instead of
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// 1MHz. This variable keeps track of the alignment.
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} noise_channel;
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} GB_apu_t;
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